export_descr_character_traits
Code:
;============================
; Kingdom Traits
;============================
;------------------------------------------
Trait NaturalAiBoost
Characters family
Hidden
Level GeneralAI
Description GeneralAI_desc
EffectsDescription GeneralAI_effects_desc
Threshold 1
Effect TroopMorale 1
Effect HitPoints 1
Effect Loyalty 2
Level HeirAI
Description HeirAI_desc
EffectsDescription HeirAI_effects_desc
Threshold 3
Effect TroopMorale 2
Effect HitPoints 2
Effect Fertility 2
Effect Loyalty 2
Level LeaderAI
Description LeaderAI_desc
EffectsDescription LeaderAI_effects_desc
Threshold 5
Effect TroopMorale 3
Effect HitPoints 4
Effect Fertility 2
The section on bribery in descr_campaign_db.xml
Code:
<bribery>
<bribe_to_family_tree bool="false"/>
<base_character_chance float="0.4"/>
<religion_modifier float="0.66"/>
<combined_attribute_modifier float="0.2"/>
<briber_attribute_divisor float="3.0"/>
<bribee_attribute_divisor float="3.0"/>
<army_size_modifier float="0.035"/>
<base_settlement_chance float="0.8"/>
<settlement_loyalty_modifier float="0.01"/>
<settlement_population_modifier float="0.0001"/>
<faction_standing_divisor float="10.0"/>
<max_bribe_chance float="100.0"/>
<min_bribe_chance float="1.0"/>
<bribe_chance_modifier float="1.0"/>
</bribery>
Playing on Hard the AI gets several 1000 florins extra per turn IIRC, and the script dosnt take dfficulty into account.