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  1. #1
    Lazy's Avatar Biarchus
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    Default about map information

    What is the console command to get map information?

    I want to have ALL map information of all factions at game start... including slaves.

    How do I script this?

    Another question related to that...

    How do I search for "map" followed by "information" with a space in between?
    "map information"
    or
    "map +information" does not show me threads where the word "map" is followed by "information"... so I must create a thread asking for something dump like that...
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  2. #2

    Default Re: about map information

    Quote Originally Posted by Lazy View Post
    What is the console command to get map information?
    show_cursorstat

  3. #3
    Kiliç Alì's Avatar Domesticus
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    Default Re: about map information

    maybe the reveal_tile command (not console) can be useful too

    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  4. #4
    Moon's Avatar Centenarius
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    Default Re: about map information

    The console command is toggle_fow
    map information

  5. #5

    Default Re: about map information

    Quote Originally Posted by Kiliç Alì View Post
    maybe the reveal_tile command (not console) can be useful too
    I think all the reveal_tile does is remove the fog from a specified tile...I was given this once...is this what your looking for?

    Code:
    script
    
        console_command toggle_fow
        console_command toggle_perfect_spy
        
        monitor_event GameReloaded TrueCondition
            campaign_wait 10
            console_command toggle_fow
            console_command toggle_perfect_spy
        end_monitor
    this allows the fog of war to stay gone all the time
    Last edited by valvegas1; December 26, 2011 at 10:48 AM.

  6. #6
    Lazy's Avatar Biarchus
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    Default Re: about map information

    Quote Originally Posted by valvegas1 View Post
    I think all the reveal_tile does is remove the fog from a specified tile...I've been looking into it and i don't think it would be possible to use CS to show a list of all the settlement coordinates...
    Yes!
    that´s a good one...

    Problem:
    I am too Lazy to find out ALL settlemet coordinates...

    Edit: changed my mind... I will do that! I stopped "smoking" two days ago... too much energy...
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  7. #7
    Lazy's Avatar Biarchus
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    Default Re: about map information

    show_cursorstat
    just tells you... the x,y coordinates of the cursor. I am sorry that´s not

    reveal_tile
    That would definetly work but:
    it reveals only one tile at once, I would have to script ALL coordinates from 1,1 to max, max... The map has something about 255... that would be 65025 command lines to reveal the whole map^^ I would have to write an own proggy which types all these lines... into the campaign_script.txt => turn times like 30 minutes longer

    toggle_fow
    shows the map only as long as its toggled... after turning that off the map goes empty again

    What I need is the command used for obtaining "map information"... like in the diplomacy scroll after you obtain the map information some scirpt fires, I need that script

    using google on this side... its so obvious I am ashamed I did not had this idea by myself
    Last edited by Lazy; December 26, 2011 at 10:39 AM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  8. #8

    Default Re: about map information

    Download geomod and note the settlement co-ordinates from there, no need to do it from the game and use this cursor command imo.

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