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Thread: Making Rebels Build and Recruit????

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  1. #1

    Default Making Rebels Build and Recruit????

    Is there a tutorial on this subject or does anyone know whats required to make this happen????

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: Making Rebels Build and Recruit????

    I have found that give them an overabundance of cash in the descr_strat at the start of the game.

  3. #3

    Default Re: Making Rebels Build and Recruit????

    Quote Originally Posted by irishron View Post
    I have found that give them an overabundance of cash in the descr_strat at the start of the game.
    HUH....I was thinking it would require some editing...Glad to see it's this easy...Thanks

  4. #4

    Default Re: Making Rebels Build and Recruit????

    Quote Originally Posted by irishron View Post
    I have found that give them an overabundance of cash in the descr_strat at the start of the game.

    Dont forget about reducing the spawn levels too!


  5. #5

    Default Re: Making Rebels Build and Recruit????

    IIRC one also has to play around with the CAI of slave faction, the default vanilla one is passive so they don't build much.

  6. #6
    Moon's Avatar Centenarius
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    Default Re: Making Rebels Build and Recruit????

    Some further info here.
    AI Characteristics Active rebels

  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: Making Rebels Build and Recruit????

    REDrake overhauled this part of it in the descr_strat of my mod giving the rebels the same kind od buildings as the rest of the factions, armies big enough the player is not going to blitz a bunch in a row for easy victories, and 2 million cash to play with. They will build given a chance, even roads, ports, markets, etc. Nothing fancy, just effective.

  8. #8

    Default Re: Making Rebels Build and Recruit????

    Thanks for all the advice....it's much appreciated

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