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  1. #1

    Default Tamriel: Total War

    As a huge fan of the Total War and the Elder Scrolls series, I have always wanted a game to combine the two. So I've been thinking if it would be possible to Modify Either Rome or Medieval II to an Elder Scrolls Game. I have limited coding skills but I would need help in almost every field, however i have many concepts and ideas already in place, hopefully making the development of the mod easier I should hope.

    The game would be set in the 4th Era, Just after the events of TES V: Skyrim (But only the Alduin Storyline, in this alternate Lore the Dovahkiin will leave for Atamora or something, and not take part in the civil war.) There would be 22 Factions, and there will be a description of the situation in the provinces and the alternate lore explaining it.

    Skyrim
    In Skyrim, Ulfric Stormcloak challenges the Emipre for complete hold of the province. The Stormcloak Campaign would start with the Battle for Whiterun, putting them at an immediate advantage or disadvantage, depending on the outcome of the battle. Still in the province, The Forsworn hold the range of mountains west of Rorikstead, and desire control of all the Reach, and possibly furthur revenge? While it is a relatively small faction inbetween two reasonably large factions, their cheap masses of units, and mountainous homeland will give them an advantage against the imperials and nords, along with powerful Briarhearts and Ravagers. In the North, the island of Solthsiem is heavily contested for, as relationships between the Skaal tribe and the Thirsk have broken down, due to their increased strenght after the annexing of the islands of Sheogorad and the other islands of northern Morrowind by the Skaal, and the increased preasure on the legion by Thirsk at Fort Frostmoth and Raven Rock (Equalising Teritory for finances) Leading on to the topic of Morrowind.

    Morrowind and Black Marsh
    It would be the most difficult region to start in. As many of you would know, the Red year destroyed the island of Vardenfel. However I feel this would be dissapointing for many people wanting to play as the dunmeri houses, myself being one of them. I also feel that the Argonians would be overpowered if not for a strong dunmer presense. In this alternate lore, King Helseth Hlaalu has seen many of the Atrocities that the Argonians have commited after red year, and as such, made a deal, with the Daedric Prince Clavicus Vile. Clavicus' power had been greatly diminished due to the disobedience of Barbas (his hound) and put forward the deal that if Helseth could bring Vile the Eye of Magnus (currently residing in the College of Winterhold) he would lift Baar Dur from the earth and reverse the destruction caused by the red year. The dead would remain dead, however Vile would put out a beacon to call all of the Dunmeri families home, to deal with the impeding Argonian threat. As such the King launched an invasion of Winterhold to claim the eye. Once this was done, and the deal was made, Vile stated that due to the millenia of dunmer worship of the prince, the comupance of the pact would be merely to withstand, and repel the Argonian invasion, and the death of An-Xileel was required. As a result, The Houses of Indoril, Redoran, Telvanni, Dres and Hlaalu would be restored to a fraction of their former strength, and Vardenfel returned to. The Argonians, lead by An-Xileel, control the south of the nation and press north with the hivemind of the hist. Once the Dunmer have paid for their years of enslavery, attention might be turned to the empire.

    Cyrodil, The Medic Empire and Elsweyr
    With the provinces assimilating from the empire, and Titus Mede II only holding on to most of Cyrodil, High Rock, and half of Skyrim. But for how long? With widespread unrest due to the White-Gold Concordat, degrading diplomatic relationships with the Aldmeri Dominion and Black Marsh and the uncertainty for the furture of Hammerfell, the Cyrodilic Region should be an explosive area to play. However with allies in Morrowind, High Rock and Hammerfel, relationship management will be extremely important in the resurection of the Empire. The Cities of Bravil and Leyawiin have removed themselves from Imperial rule, due to the rejection of the concordat, and they have formed their own petty kingdoms. It will be important to re-align, and protect these kingdoms from the agressive Renrijra Krin, a radical group of agressive Khajit, who have gained power in Northern Elsweyr, in these argessive times. They are at war with "The Mane Kingdom" who repeled the Aldmeri dominion, recognising Imperial importance, before the Renrijra Krin gained influence in the North, wanting an independent Elsweyr. Making another explosive region to play.

    The Aldmeri Dominion and Hammerfell
    In the newly named Alinor (Summerset Ilse) and Valenwood have reunited in order to bring power to Mer in Tamriel. Seeing men as inferior to elf-kind, they seek to control Tamriel and cleanse it of mankind. With the great war over, there is a momentary peace with the empire, and while it was largely assumed that the Dominion were generous to allow the Empire to exist after the war, there have been speculations as to whether the Thalmor (the dominion) were over-estimated, as a rebelion of Redguard royalists has driven the Dominion out of Hammerfell. The Royalists have now split into two groups, The Sentiels, who wish to be re-instated in the empire, and the Crown, who wish for an independent Hammerfell. Depending on how the Dominion handles their Resources could be the difference between great victories and horrific defeats. For the Crown, the decisive victory of key battles will be essential, as almost all surrounding kingdoms will be aggresive towards them. Finally, for the Sentiels, the key will be a good defensive strategy and good diplomacy with the empire, and the petty kingdoms of High Rock.

    High Rock
    Finally, the western kingdoms of High rock are squabbling for power, Daggerfall, Wayrest and Orsinium. As they fight over the remenants of the shattered Iliac bay regions, The people of Wayrest have been pushed to northpoint by the Orcs of Orsinium, yet they still call themselves under the same name. They desire to retake their homeland and then the rest of High Rock. The Bretons of Daggerfall wish to consolidate power in Western Hammerfell and move via Navy to The Summerset Ilse, and the Orcs, tired of opression simply wish to take whatever they can attain.

    Development
    If anyone is interested, i have a basic political map, a region plan, but i will need mappers, coders, and skinners, please get back to me as soon as possible

  2. #2

  3. #3

    Default Re: Tamriel: Total War

    Do you want me to post them there? I'm very new to this, normally just read the forums. I was aware of these other mods, however I think I have a good concept, and in my opinion the more the merrier Europa Barbarorum, Roma Surrectum, Rome Total Realism?
    Last edited by JarlUlfric; December 26, 2011 at 11:17 AM.

  4. #4
    ggggtotalwarrior's Avatar hey it geg
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    Default Re: Tamriel: Total War

    so... basically you want to create yet another TES mod while 2 others are deep into creation, despite having no modding ability? How can you expect anyone to join you if there are already 2 being made and you cant do any of the work?

  5. #5
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Tamriel: Total War

    If you're willing to do the work, I say go for it! Look at Myth and Hyrule - Total War. Their creators were really dedicated to their cause and it turned out great! And they're one man modding-armies, rivaling that of bigger mods such as TATW and CoW.

    If you're willing to do all that you can, this can be a great mod.

  6. #6

    Default Re: Tamriel: Total War

    Basic Political Map. Ver 1. and Basic Political Map Revised Ver 2.
    Last edited by JarlUlfric; December 28, 2011 at 02:22 AM.

  7. #7

    Default Re: Tamriel: Total War

    I am willing to do absolutely everything i am capable of at this point in time and much more, I only ask for help from more experienced modders, so I can learn quicker.

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Tamriel: Total War

    Quote Originally Posted by JarlUlfric View Post
    Basic Political Map.
    That looks very nice!

    Quote Originally Posted by JarlUlfric View Post
    I am willing to do absolutely everything i am capable of at this point in time and much more, I only ask for help from more experienced modders, so I can learn quicker.
    There are a bunch of tutorials here if you need them:

    [M2TW] Index of Modding Tutorials, Resources & Tools

  9. #9

    Default Re: Tamriel: Total War

    Would you be willing to help? Do you like all the concepts?

  10. #10

    Default Re: Tamriel: Total War

    I think that If this mod gets off the ground, you should consider renaming it as it may get very confusing with the other tamriel total war mod. Otherwise good luck.
    When in deadly danger,
    When beset by doubt,
    Run in little circles,
    Wave your arms and shout.

  11. #11

    Default Re: Tamriel: Total War

    I was considering as much, but I would like people to be able to find it first.

  12. #12

    Default Re: Tamriel: Total War

    I lack modding skills, but I can help if need be with concepts that fit the parameters of the Total War and TES series.

    If I can help in any way possible, I would be glad to do so.

    I already put some input into one thread, and would be happy to discuss this one as well. Apologies that I cannot be more help on the modding front, but I hope that I can add something in the conceptualization process.

  13. #13

    Default Re: Tamriel: Total War

    Giu, that would be very helpful thankyou. I consider myself quite well versed in TES, however extra input is always helpful, I am preparing a teritories template as we speak, in the meantime, do you have any points on the main concepts? As highlighted in the first post.

  14. #14

    Default Re: Tamriel: Total War

    Absolutely.

    I would like to first commend you on posting one of the more in depth Geo-Political Maps of Tamriel I have seen in quite some time. It's in accurate adherence to many of the specifics that were outlined since the release of the Fifth part of the Series.

    I think one of the most important aspects of the game, is that it doesn't turn into a "slug-fest" between the Empire and the Dominion, with everything else becoming a mere footnote. The only other faction that seems to have the necessary "size resources" will be Black Marsh, whose military strength managed to even hold of the Daedric Armies during the Oblivion Crisis.

    Religion should play a big part in the rate of dissidence, and even the likelihood for Diplomacy between two nations. 8 Divines Worship, Talos Worship (9 Divines), Daedric Cult Worship, any other form of Worship (within reason) should be part of the battle. Justicars, should act much like Inquisitors did in the original Medieval Total War, with high rates of conversion but rather unreasonable rates of causing insurgency due to their practices.

    This will make "conquering cities" as difficult as it has been seen to be in Tamriel.

    The Red Year will have weakened Morrowind a great deal, and this will make playing as one of the Great Houses, a very difficult task, considering how inhospitable the terrain is. This leads me to my next point; the critical nature of terrain bonuses. The difference in the topography and geography of Tamriel, is truly one of it's most interesting features. The traits of the armies should match those of their environment, in a rather "semi-realistic" manner. Most of Southern Morrowind should be in a state of constant revolt against the Argonians, who once acted as their slaves, until the sudden role reversal.

    Nords should have a high bonus in fighting during snow storms, or just on mountain terrain. The Argonians in Swampy Terrain, the Bosmer in forests, etc.

    Also, I think the use of "Agent Units" should play a big part in how the game progresses. If there is one thing which is true about the canonical nature of the series, it is the power of the individual to change the tide of events.

    I had a rather lengthy post accidentally get wiped, so I feel as though it is best if I answer questions in the form of a dialogue, as I'd hate to express to you any ideas that would throw off the grand scheme of things.

  15. #15

    Default Re: Tamriel: Total War

    Indoril? O_o It nice, but Indoril has been destroyed before Oblivion Crisis. Why Thirsk controls territories of Skaal and Skaal controls Karstaag? How Dres was able to capture most of the territories of Telvanni?
    Well, good luck)
    Last edited by Zuzya; December 26, 2011 at 11:40 PM.
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  16. #16

    Default Re: Tamriel: Total War

    mainland morrowind is my blind spot, i will be working on that. Also if you read the alternate lore it explains Indoril's resurrgence

  17. #17

    Default Re: Tamriel: Total War

    also Giu,

    Thankyou

    My hope is that it will start off a slug fest between them, but as other small factions conquer other small factions, they will have the ability to challenge the empire and the dominion.

    I have already given this a great deal of thought. 8 Divine worship (Aldmeri and Empire, causes unrest in the empire), 9 Divine worship (Stormcloaks), The Old Gods (The Forsworn), The four corners (Daedric, Dunmeri houses), The Mane (Khajiit "Chosen one", Khajiit races) and finally The hist (for the argonians.)

    Combat bonuses will be critical for smaller factions, Stormcloaks in the snow, Forsworn in the mountains, Argonians in Marsh, Dunmer in Morrowind (as a refernce to their gurrila warfare style) and Redguards in the desert and on sea, as a reference to the Ra Gada Fleet.

    I also agree with the use of agents Morag Tong (Dunmer), Dark Brotherhood, Crimson Scars (Leyawin), Forsworn Agents, Falmer Dig teams.

    Which brings me to my next point, I would like to include a horde based falmer faction, starting around the entrances to blackreach.

    Also my unfinished Regions Template.

  18. #18

    Default Re: Tamriel: Total War

    Zuzya, I labled Solthsiem wrong.

  19. #19
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Tamriel: Total War

    I cant believe that you want to make a tamriel mod when there already is a tamriel mod being developed.

    Rename it at least, or you dont even want to pretend that you aknowledge other people were working on tamriel mod idea before?

    That you dont have modding skills, basicly means that you cant make this mod mate, and thats a trap that most people fall into when they think that the ideas they have are enough to start a mod. Everyone has ideas. You need skills to start a mod, and without skills this is just a discussion topic and not mod development.

  20. #20
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Tamriel: Total War

    Quote Originally Posted by Vladyvid View Post
    I cant believe that you want to make a tamriel mod when there already is a tamriel mod being developed.

    Rename it at least, or you dont even want to pretend that you aknowledge other people were working on tamriel mod idea before?

    That you dont have modding skills, basicly means that you cant make this mod mate, and thats a trap that most people fall into when they think that the ideas they have are enough to start a mod. Everyone has ideas. You need skills to start a mod, and without skills this is just a discussion topic and not mod development.
    He can build his skills as he goes. I've seen many modders do so (Squeaks, UndyingNephalim, Briarius, Quetz, uanime5, and the list goes on and on) and their mods have all turned out great! Just because he's just beginning that doesn't mean that you should discourage him.

    And I highly doubt he meant any disrespect to the other Tamriel team. He may have not come up with a name yet. But I do agree that the name needs to be changed to something else as the other Tamriel team had their name first.

    @JarlUlfric: please use the button if nobody else has posted yet when adding new info instead of double-posting. Thank you
    Last edited by The Holy Pilgrim; December 27, 2011 at 11:48 AM.

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