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Thread: Too many turns to make heavy infantry.

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  1. #1

    Default Too many turns to make heavy infantry.

    Hi, i love custum setlements, very cool, but, seems balistica d´ont work?
    I play with High Elves and i have Moria, turn 230, to make heavy infantry, take 45 turns.
    Is this normal?
    It's more hard to make the setlements grow, i build social buildings, town hall, change the gorvernator, etc.
    Any idea?
    thanks.

  2. #2
    francis86's Avatar Decanus
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    Default Re: too many turns to make heavy infantry

    yea,download baron samedi submod and when campaign begin,play with total recruitment,it will be ok

  3. #3

    Default Re: too many turns to make heavy infantry

    thanks, man.

  4. #4

    Default Re: too many turns to make heavy infantry

    This type of recruitment, is valid to AI?

  5. #5
    francis86's Avatar Decanus
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    Default Re: too many turns to make heavy infantry

    Yes,I think

  6. #6

    Default Re: too many turns to make heavy infantry

    Don't you think this unit replenishment is completly out of the blue? It renders most AOR and latest tier units completely obsolete. It completly discourage me from even thinking about building. Those units are expensive, take ages to build so you are reluctant to put them in the battle, meaning they sit useless behind the wall and if put them in the front line they usually get slaughtered fast which makes them bearly efective, if any at all. Lets say Gondorian spearmen, each battle is 20 man dead minimum (huge unit size). More when fighitng mounted nazgul. 1 squad replenish every 11 turns. Most of the times amies go absolutely undermanned. It's bull !

    Currently i only use generals as fighting force with some scarce militia.

    3.0 and 3.1 balance is crazy. 2.1 was much better
    Last edited by zax; December 25, 2011 at 02:17 PM.

  7. #7
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: too many turns to make heavy infantry

    The thing is that elves live in woods m'kay? And moria is located inside three mountains m'kay? So gathering elves inside a mountain takes more time than in the woods m'kay?
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  8. #8

    Default Re: too many turns to make heavy infantry

    Except elves live underground just fine, the Noldor even more so then the others. Nargothrond, Menegroth, and Thranduil's Hall among others were all underground.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  9. #9

    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by Mhaedros View Post
    The thing is that elves live in woods m'kay? And moria is located inside three mountains m'kay? So gathering elves inside a mountain takes more time than in the woods m'kay?
    Well said

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  10. #10

    Default Re: too many turns to make heavy infantry

    And that there are barely any elves left in middle earth by this point

  11. #11
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: too many turns to make heavy infantry

    Yes but there wasnt many on the Third Age that lived in caves
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  12. #12
    kraxmause's Avatar Semisalis
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    Default Re: too many turns to make heavy infantry

    I think it's alright for elves to have low replenishment rates in the mountains but in 3.0/3.1 that is way too exaggerated, a good example for this are the dwarves, one of my favourite factions: It makes sense that they dwell in the mountains and therefore have to wait some time to recruit troops in the woods. The problem is: You can only fight the OoG and OotMM for so long, and when they're gone you must fight in forest/grassland regions, which means you have to wait 20 turns to recruit a single unit of miners and that makes it impossible to wage a proper war.
    Cleave the sod with your trusty spade
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  13. #13
    Lazy's Avatar Biarchus
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    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by kraxmause View Post
    I think it's alright for elves to have low replenishment rates in the mountains but in 3.0/3.1 that is way too exaggerated, a good example for this are the dwarves, one of my favourite factions: It makes sense that they dwell in the mountains and therefore have to wait some time to recruit troops in the woods. The problem is: You can only fight the OoG and OotMM for so long, and when they're gone you must fight in forest/grassland regions, which means you have to wait 20 turns to recruit a single unit of miners and that makes it impossible to wage a proper war.
    How it is right now... that is realistic!

    Taliban cannot recruit that many soldier on us-soil as in pakistan...
    There are more americans joining the us army than north-koreans...

    If invading a completly foreign region.. bring many troops! Bring more troops!
    Even after a hundred or even more years they could still "dislike" you... (Kingdom of Aragorn is a part of Spain right now... ETA still fights, there are villages where people do not speak a word spanish and refuse to join the police... quite a problem^^ )
    Use your elite troops! do not let stand them around EVER! They will kill most of your enemies!
    Last edited by Lazy; December 25, 2011 at 03:43 PM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  14. #14

    Default Re: Too many turns to make heavy infantry.

    I try baron samedi submod, but...you have all in the beginning.
    I prefer Third Age 2.1 style.
    hard to belive the IA have the same recruite system.
    they have many full stacks, i have 1,5...

  15. #15

    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by Lazy View Post
    How it is right now... that is realistic!

    Taliban cannot recruit that many soldier on us-soil as in pakistan...
    There are more americans joining the us army than north-koreans...

    [...]
    I am all for realism, but I have to agree with kraxmause: The dwarven recruitment is just ridiculous. The game is basically over after you conquered the misty mountains because its so boring to invade non-mountain regions. It took me around 200 turns to defeat OoMM and OoG (no blitzing at all, nice and slow) and I am used to the "fast" mountain recruitment now. Next I tried to invade Rhûn, it was just horrible.
    Realism is nice, but not when the game does not make fun anymore.


  16. #16
    kraxmause's Avatar Semisalis
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    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by traxx91 View Post
    I am all for realism, but I have to agree with kraxmause: The dwarven recruitment is just ridiculous. The game is basically over after you conquered the misty mountains because its so boring to invade non-mountain regions. It took me around 200 turns to defeat OoMM and OoG (no blitzing at all, nice and slow) and I am used to the "fast" mountain recruitment now. Next I tried to invade Rhûn, it was just horrible.
    Realism is nice, but not when the game does not make fun anymore.
    Exactly my point, realism shouldnt be the reason to make a fantasy game ridiculously hard. It would be okay if you had to wait about 5 turns for lower tier troops and maybe 10 turns for elite troops (like Iron Guard), but 20 turns for your basic militia?
    Cleave the sod with your trusty spade
    Dig out a house that's quite like a grave
    And should your neighbour not return your wave
    Cleave the sod with your trusty spade


    A.R.R.R. Roberts - The Soddit

  17. #17

    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by traxx91 View Post
    I am all for realism, but I have to agree with kraxmause: The dwarven recruitment is just ridiculous. The game is basically over after you conquered the misty mountains because its so boring to invade non-mountain regions. It took me around 200 turns to defeat OoMM and OoG (no blitzing at all, nice and slow) and I am used to the "fast" mountain recruitment now. Next I tried to invade Rhûn, it was just horrible.
    Realism is nice, but not when the game does not make fun anymore.
    You should try out Baron's submod collection, one of them does away with the barrack events, instead each higher tier of barracks you build ups the replenishment rate

  18. #18

    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by Lazy View Post
    How it is right now... that is realistic!

    Even after a hundred or even more years they could still "dislike" you... (Kingdom of Aragorn is a part of Spain right now... ETA still fights, there are villages where people do not speak a word spanish and refuse to join the police... quite a problem^^ )
    Use your elite troops! do not let stand them around EVER! They will kill most of your enemies!
    Nosense?.

    ETA does not fight for "aragorn", fights for euskadi (and ETA is almost dead), those villages dont exist, only ones with only really old people, more of a education problem than anti-spain feeling.

    Plus AraGON its a peacefully region in spain, its catalonia (well, not catalonia, mostly people from the south who emigrated there...) the ones who make all that noise to get economical beneficts.

    Spain has no patriotism problems, only problem is that our political system is so ed that crying gives you beneficts (or ur rights, catalonia is crying, but they are kinda right).


    At turn 50 on gondor VH/VH i have no problems there, but i cant mantain a lot of troops so...., still, in my opinion, after 50turns owning a town it should be enough, its a game, not real world. (my campaigns get boring after 150turns :S, i crush everyone at that time)
    Last edited by Black_ice_Spain; December 28, 2011 at 09:16 AM.

  19. #19
    Lazy's Avatar Biarchus
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    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by Black_ice_Spain View Post
    Nosense?.

    ETA does not fight for "aragorn", fights for euskadi (and ETA is almost dead), those villages dont exist, only ones with only really old people, more of a education problem than anti-spain feeling.

    Plus AraGON its a peacefully region in spain, its catalonia (well, not catalonia, mostly people from the south who emigrated there...) the ones who make all that noise to get economical beneficts.

    Spain has no patriotism problems, only problem is that our political system is so ed that crying gives you beneficts (or ur rights, catalonia is right crying).


    At turn 50 on gondor VH/VH i have no problems there, but i cant mantain a lot of troops so...., still, in my opinion, after 50turns owning a town it should be enough, its a game, not real world. (my campaigns get boring after 150turns :S, i crush everyone at that time)
    I was reading an article three weaks ago about that villages where people do not speak spanish and noone wants to join spanish police... and the policemen have to "migrate" from somewhere else and do speak spanish only... I am not commenting it I was there for vacation but I did not meet any of them ... I am just repeating what I red and using it as an example...

    My point was not that ETA fight for restoring Aragorn... they fight for an independent country...
    and they do it on the very soil where aragorn has been before some hundreds of years earlier... am I wrong here?! If that´s my fail pls tell me
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  20. #20

    Default Re: too many turns to make heavy infantry

    Quote Originally Posted by kraxmause View Post
    I think it's alright for elves to have low replenishment rates in the mountains but in 3.0/3.1 that is way too exaggerated, a good example for this are the dwarves, one of my favourite factions: It makes sense that they dwell in the mountains and therefore have to wait some time to recruit troops in the woods. The problem is: You can only fight the OoG and OotMM for so long, and when they're gone you must fight in forest/grassland regions, which means you have to wait 20 turns to recruit a single unit of miners and that makes it impossible to wage a proper war.
    There is a way around this or at least there use to be. I'm an xp guy for my units and waiting to retrain drove me nuts. So when I sent out an Army I also a few turns later sent reinforcements, brand new units. After taking a settlement, build the culture buildings and when culture reached the necessary level the new units had arrived. I would then disband the new unit, next turn it pops up as a trainable unit, I then retrain my vet units.

    Very Important though that culture requirements be met or the unit disappears into the void!!
    I have not tried this yet it 3.1 as I am still epic turtling but I know it used to work.

    I think of the new unit as replacement battalions not combat units. Its how modern armies do it as well. Replacement troops are not trained in theatre. Upkeep is a pain but, unless you have money or the nasty inclinations necessary to get money, then conquering is not really your bag anyway.
    Last edited by muller227; December 27, 2011 at 04:49 PM.

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