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    Default Removing unit abilities with a movie pack

    I made a mod by myself that aims to have realistic arrows and bullets by terms of accuracy and stuff...
    I also made a different projectile for the ashigaru archers with less accuracy. And now my problem is that when ashigaru archers use flaming arrows, they use the default projectile (arrows_flaming) which has better accuracy than their new projectile.

    How do I remove their flaming arrows ability without having to edit the patch file? Movie packs overwrite patch packs right? The problem is, units_to_units_abilities_junctions is a list of abilities. It may have duplicate units with different abilities.

    For example (this is just an example and it's not accurate with the exact names):

    inf_missile_matchlock_samurai - rank_fire
    inf_missile_matchlock_samurai - rapid_volley


    So, if I add a new "units_to_units_abilities_junctions_tables" to my movie pack mod, and delete the rows with ashigaru archers and flaming_arrows, it will not overwrite the original file because it is a list.

    Can someone please help me with this?

    Edit: Another solution is to create another ability that uses a new flaming_arrow projectile with a different name (example: arrow_flaming_ashigaru). I did many experiments about it, but it didn't work. Can someone also help me with creating a new ability with a new projectile?

    Sorry for my english.
    Last edited by RonaldAniban; December 25, 2011 at 06:18 AM.
    I just want archers to be realistic. It's very annoying to see people who are immortal against arrows. Full Image


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