First I want to see if I can even post in this forum (haven't been able to for the past 4 weeks), before I waste time composing a question. If this posts, I will edit my question in....
...Yay! It works! O.K., the question...
I want to figure out how to measure the effectiveness of one unit type against another, as well as the quantitative effect that the different gameplay difficulties have on the effectiveness of the unit. I see the unit stats in the stat sheets; things like: missile attack, melee attack; charge bonus; total defense; armor; etc. What I'd like to know is, has anyone figured out what the underlying game equations are? For instance, If you know that identical infantry units with 160 soldiers each will, in the long run average out to evenly killing each other off, what would happen if you bumped one unit's attack from 12 to 13 and left everything else the same?
Is there information out there? Because I don't want to re-invent the wheel...
Thank you.






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