will famous castles like: Hochosterwitz, Neunschweinstein... and many, many others be included in game?
will famous castles like: Hochosterwitz, Neunschweinstein... and many, many others be included in game?
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I think they will include some famous castles, or at least cities such as Constantinople. Neunschweinstein, though was built after the medieval era if im correct, so that beauty will hopefully not be included. This should be mentioned in some faq though.
I doubt that they would do this. Remember, building a castle in your province steered it towards military development. CA also said that it could get very expensive to change the course of the city (military or economics) when it gets to the upper levels. You could build a castle in game in the province of a famous one, and believe that your castle IS the famous one.
I believe he means in relation to the very start of the game - there will be existing cities and castles, not just a blank map for you to build your own cities on. As mentioned, i think Constantinople was listed somewhere as getting a specific city model built for it, among others. How many others is unknown.. and i cant even find any sort of relevant information on the TW site, it was no doubt mentioned in one of the various interviews
they should make it so that if you do that, it will become the famous one (have it pre-modelled). Like if you develop your city more in a province with a famous one (london, barcelona, venice, genoa, etc.) it will start to resemble the real one, but instead if you go for castle development, then you won't get it. What I dont get is in the case of a mega power city like constantinople what they will do? It was both the world's richest, and most fortified city. Venice too was ridiculously wealthy and had lots of big walls and fortresses.
on further reflection, I guess saying you will develop the castle tree is not necessarily a choice between fortification and wealth, but a path on the tech tree. Going for castle means being able to train the best troops by yourself, going for wealth means you'll need mercernaries.
Well in MTW , if I remember right, you could choose things from the tech tree for the city to enchance walls, add towers, fortify the keep etc. They would probably do that but on a larger scale.Originally Posted by Dirty Harry
I think that they will make it so cities just start small so that who ever owns them can choose from the very beginning whether they want it to be like it was historically.
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Schloss Neuschwanstein was built by Ludwik II of Bavaria, the "Mad King", in the late 19th century. It is an idealized and romanticized residental castle built in a mishmash of romanesque, gothic and byzantine styles. Burg Hochosterwitz, on the other hand, in an earlier form than the one we see today, was in place in 1080 - it was first mentioned in sources from the 9th century, as I recall.
i didnt know that... anyway ... in Slovenia where i come from we have many castels that are much older then Neuschwanstein and so on... many of the castles that are close to my home-town are from 12th century and older. ...Originally Posted by Ringeck
i hope that gamedevelopers will or have already consider that idea... i would really like to see some historical castles in a game =) ... also since aztecs are in game ... their capital city suppose to be beautiful, on island and they suppose to have many piramids in center and so on... could be nice to see that in game =)
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Not unreasonable. The chains of castles and fortifications built from the 11th century to the 14th century made late medieval europe the most densely fortified region on the planet, after all.Originally Posted by Sitarus Originalus PM-30+
yes, i agree... in Slovenia (a bit later in 15th, 16th century) they built many castles and churches just to defend against the turks who were invading austro-oger kingdom (if that is spelled right in english) from the south.
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I hope, they put San Marino in![]()
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I highly doubt it. this one is straight from the .com from someone who were at E3:Originally Posted by Sitarus Originalus PM-30+
http://p223.ezboard.com/fshoguntotal...tart=1&stop=20Another cool thing is that every place on the map can be either a great castle or a setllement. Once a settlement gets to a certain size it can nolonger be converted. The great castles have multiple walls that have to be sieged or assualted seperatly. You can convert back and fourth but some enhancements might be lost.
Guilds and chapter houses show up as you do stuff. If you go on a lot of crusades then youll get chapter houses and eventually the headquarters of a fighting order. Other guilds will offer to set p shop in your cities depending on the govenor and your actions. For instance if you build a lot the masons guild may offer to set up. Each city can have one guild so you may want to hold out for specific ones.
I'm pretty sure that, big historic towns will be on the map like RTW, but I don't think any special-castles will be present, unless you build something.
Where would Malbork be? In Prussia?
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They said Venice would have a special city layout- so why not Constantinople and Tenochtitlan too?
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Btw, did the city of Venice have it's famous canals at this period in time?
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i cant wait to see some new screens of the cities and also of campain map
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I wish they would allow you to customize the layout and decide how you want your castle and city built. But that would probably mean a lot of work for the AI programmers, who would have to make the computer units able to find their way through your custom-built city. In RTW, the units were barely able to find their way through cities despite the fact that they all looked the same, so I won't hope for anything, but I'll keep wishing.
hmm you have a good point there...Originally Posted by Beiss
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Does that mean ypu can create your own settlements or castles? Besides the "capital" of the province?Another cool thing is that every place on the map can be either a great castle or a setllement. Once a settlement gets to a certain size it can nolonger be converted. The great castles have multiple walls that have to be sieged or assualted seperatly. You can convert back and fourth but some enhancements might be lost.
Guilds and chapter houses show up as you do stuff. If you go on a lot of crusades then youll get chapter houses and eventually the headquarters of a fighting order. Other guilds will offer to set p shop in your cities depending on the govenor and your actions. For instance if you build a lot the masons guild may offer to set up. Each city can have one guild so you may want to hold out for specific ones.
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That would be nice. Alternatively, the settlement size and various other factors could determine the size of the area in which it lies. Borders could be flexible, and if a city is influential and powerful it could start nibbling on other cities' lands and make the province larger. I'd like to see something like that.