Results 1 to 11 of 11

Thread: Weird and Wacky Happenings on the Walls

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    NobleNick's Avatar Artifex
    Join Date
    Feb 2006
    Location
    Huntsville, AL, USA
    Posts
    1,602

    Default Weird and Wacky Happenings on the Walls

    I honestly don't know if this belongs in General or Technical help Forum; so, moderaters, have fun.

    I have recently had 2 weird occurances, one while defending city and the other while taking one....

    Defending: I had some Egyptians trying to take back a city that I had lifted out of their possession in their homeland. I had plenty of cav (7 Legionary cav plus the general), and those foolish Egyptians brought no chariots; so I thought I would do a cav end run and have some fun. Things went well and good until the cav, out of other targets, attacked a spear unit that had just completed a successful sapping attack and was emerging from their tunnel. Three cav units simultaneously smashed into the first few emeging spearmen, causing a rout. But the routing spearmen fled for the border UNDERGROUND! You could just see the top of their unit banner and spear pionts barely poking up from the ground, as the cav chased them, but were unable to get in a blow. Anyone else seen this?

    Attacking: Used a heavy Onager to cave in a door on a (IIRC) Large stone wall that surrounded an Egyptian city defended by 38 men. My army was about 700, so this should be a cake-walk, right? Uh, one small detail: 900 high quality enemy reinforcements coming in from the boundary on the opposite side of the city. But I had a plan: Get archers up on the walls on both sides of the gate, and race them around the wall, capturing every gate and tower and locking the enemy out. I had plenty of Legionary Cohort to plug the hole left by the damaged gate.

    So, up the walls they go. One unit of archers raced clockwise around the walls with no problem. However, the other archer unit had trouble understanding orders, and would not move at all if ordered to a far point or if ordered to run (even though they were "Fresh"). In order to get them to do anything, I had to click close by them, and once they were moving at a walk I could click the run button to speed them up. With all the clicking and re-clicking, I couldn't get those Archer Auxilia to run any faster than the Egyptians were walking. So which side of the city did Pharoah send his troops, you guessed it. And after a bit it became apparent that they would make it to the side gate before my moron archers. In desparation I sent another archer unit up the same wall and send them in the same direction. THEY behaved normally and overtook the other archer unit about the time the former were approaching the side gate.

    This would have been a very ugly fight if the enemy A.I. had even a lick of sense; but the Egyptian morons outdid the Roman morons: The reinforcements stood at the walls, just outside the side gate that they owned, waving spears at the plodding Roman archers, until my faster archer unit had passed the plodders, captured the gate and all nearby towers, and the now Roman towers were peppering their Egyptian hides good.

    Anyone else have this kind of experience? Any way to avoid/correct this situation?
    Last edited by NobleNick; May 11, 2006 at 12:09 PM.

  2. #2
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: Wierd and Wacky Happenings on the Walls

    Yeah the ai can behave quite stupidly. The first one is a bug, no way to fix it.

    Second one im not sure, i've never had that happen to me.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3
    Severous's Avatar Biarchus
    Join Date
    Mar 2006
    Location
    Hertfordshire, England
    Posts
    645

    Default Re: Weird and Wacky Happenings on the Walls

    Hi Noble Nick

    Ive never sapped in RTW. Sounds neat what you saw with underground routers.

    Never had Archer Aux either. Maybe its not a problem limited to Archer Aux? Ive had wall runners strung out at times and they seem reluctant to stretch any further. Maybe theres a few men in the unit trapped somewhere that are holding back the overall unit movement. Ive definately had that effect out on the open battlefield when a soldier was stuck in position and the rest of the unit couldnt move too far away.
    Last edited by Severous; May 11, 2006 at 01:39 PM. Reason: typo correction
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  4. #4
    orange slice's Avatar Ducenarius
    Join Date
    Apr 2006
    Location
    LA,California,USA
    Posts
    930

    Default Re: Weird and Wacky Happenings on the Walls

    that's very odd are you using any mods??? and if not you encountered a major bug




    Member of the TWC History Club

  5. #5
    NobleNick's Avatar Artifex
    Join Date
    Feb 2006
    Location
    Huntsville, AL, USA
    Posts
    1,602

    Default Re: Weird and Wacky Happenings on the Walls

    Quote Originally Posted by orange slice
    that's very odd are you using any mods???
    No. I am using vanilla 1.5 RTW.

    Thanks for the input, guys; nice to know I am not the only one.

    Oh, yes: I've seen the "fighting to the death" thing on the walls. A unit of Pharaoh's Bowmen came up, and got scared of the 2 units of Legionary Cohort that I had waiting for them. They got stuck in their siege tower and wouldn't come out: looked like they were stuck. My guys couldn't get to them and had no more pila to throw, so it was a stand off for a few minutes until I got my archers up on the wall.

  6. #6
    Shadows's Avatar Lurking unseen...........
    Join Date
    Nov 2005
    Location
    USA, Virginia specifically.
    Posts
    829

    Default Re: Weird and Wacky Happenings on the Walls

    I don't know about your experience, but I had an experience unlike those you mentioned before. My units were trapped on a wall, fighting to the death for over 25 minutes. The same 16 spearmen held up over 500 horde soldiers on the wall. I don't know how or why this happened, the 16 men were the most basic infantry the Franks Allemani have too.
    IN PATROCINUVM SVB Virgil (aka 1hHoplite) (1hHoplite's Chaos of Battle Picture Thread)
    Brother to the chivalrous lord, The White Knight, the Evil Einstein of the East, darkragnar and mi nuevo hermano, Ramon Gonzales y Garcia.
    Winner of the Second General Trivia Competition

  7. #7

    Default Re: Weird and Wacky Happenings on the Walls

    The stupidity, or buggy-ness, of the AI strikes again! I have encountered both problems before. Personally, I just let it go. It only happened once or twice. Not enough to make we want to try and find out why it had occured. I do have a feeling that your first problem could be re-created. If so, try nailling the underground routers with some Onager fire and see if that works at all! For number two...just execute the offending unit. Send them on a 'campaign' against your enemies. See how good they get when there life is on the line!!!

  8. #8
    Aemilianus's Avatar Imperial Legate
    Join Date
    Mar 2006
    Location
    Wilmington, DE
    Posts
    685

    Default Re: Weird and Wacky Happenings on the Walls

    I've had this kind of situation-

    The enemy sent siege towers at my walls....everything worked fine for them until they tried to walk out. At that point, all of them immediately fell off the platform to their deaths. This has happened to me on more than one occasion as well.

    Also, I've noticed with perfect regularity that the AI will not attack with a siege tower on a large stone wall if their ram has been destroyed. If I get the ram lit on fire before it reaches the wall, the siege tower will be pushed to the wall and the enemy will immediately start running. The Julii lost a 500 man army against my 65 this way....saved me most of Italy.
    Under the honorable patronage of Kscott
    University of Maryland Class of 2007
    "Who would have known of Hector, if Troy had been happy? The road to valor is built by adversity." -Ovid




  9. #9

    Default Re: Weird and Wacky Happenings on the Walls

    I had a situation in 1.3 against Salamis the other night. The Egyptians had only wooden pallisades. I was able to slaughter a single Nubian Spearman unit with my Rhodian Slingers and Cretan Archers, therefore. Not because of the walls so much - when I zoomed in to their captain, he was having spasms!

    He was just raising his arm and jumping back to start pose. Over and over.

    Made Pontus' eventual conquest of the world far easier.

    Still...

  10. #10
    Miles
    Join Date
    Jun 2005
    Location
    England
    Posts
    330

    Default Re: Weird and Wacky Happenings on the Walls

    The 2nd problem sounds like something i've experienced before, though different. Sometimes when i fight a battle and me enemy has reinforcements all around me i go and attack them first rather than the starting army. Sometimes i find that when i'm fighting along the border some of my squads don't obey orders. they sit on the spot not moving. It says they are attacking but there are no enemy present. When an enemy does come along they just sit there and die. Nothing i can do will make them move.

  11. #11
    HappeR's Avatar Semisalis
    Join Date
    Jan 2006
    Location
    the Netherlands
    Posts
    467

    Default Re: Weird and Wacky Happenings on the Walls

    LOL that's happened to me too, but I had no more missile units (the odds were a little against me). The only thing to do was go outside the gate with cavalry and destroy the siege tower.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •