I honestly don't know if this belongs in General or Technical help Forum; so, moderaters, have fun.
I have recently had 2 weird occurances, one while defending city and the other while taking one....
Defending: I had some Egyptians trying to take back a city that I had lifted out of their possession in their homeland. I had plenty of cav (7 Legionary cav plus the general), and those foolish Egyptians brought no chariots; so I thought I would do a cav end run and have some fun. Things went well and good until the cav, out of other targets, attacked a spear unit that had just completed a successful sapping attack and was emerging from their tunnel. Three cav units simultaneously smashed into the first few emeging spearmen, causing a rout. But the routing spearmen fled for the border UNDERGROUND! You could just see the top of their unit banner and spear pionts barely poking up from the ground, as the cav chased them, but were unable to get in a blow. Anyone else seen this?
Attacking: Used a heavy Onager to cave in a door on a (IIRC) Large stone wall that surrounded an Egyptian city defended by 38 men. My army was about 700, so this should be a cake-walk, right? Uh, one small detail: 900 high quality enemy reinforcements coming in from the boundary on the opposite side of the city. But I had a plan: Get archers up on the walls on both sides of the gate, and race them around the wall, capturing every gate and tower and locking the enemy out. I had plenty of Legionary Cohort to plug the hole left by the damaged gate.
So, up the walls they go. One unit of archers raced clockwise around the walls with no problem. However, the other archer unit had trouble understanding orders, and would not move at all if ordered to a far point or if ordered to run (even though they were "Fresh"). In order to get them to do anything, I had to click close by them, and once they were moving at a walk I could click the run button to speed them up. With all the clicking and re-clicking, I couldn't get those Archer Auxilia to run any faster than the Egyptians were walking. So which side of the city did Pharoah send his troops, you guessed it. And after a bit it became apparent that they would make it to the side gate before my moron archers. In desparation I sent another archer unit up the same wall and send them in the same direction. THEY behaved normally and overtook the other archer unit about the time the former were approaching the side gate.
This would have been a very ugly fight if the enemy A.I. had even a lick of sense; but the Egyptian morons outdid the Roman morons: The reinforcements stood at the walls, just outside the side gate that they owned, waving spears at the plodding Roman archers, until my faster archer unit had passed the plodders, captured the gate and all nearby towers, and the now Roman towers were peppering their Egyptian hides good.
Anyone else have this kind of experience? Any way to avoid/correct this situation?






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