Results 1 to 10 of 10

Thread: Is 3.1 meant to fix axethrower crash?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Is 3.1 meant to fix axethrower crash?

    I've installed 3.1 but the axethrower crash is still occuring Have I installed 3.1 wrong or does it not fix it?
    "There are seven emotions: joy, anger, anxiety, adoration, grief, fear, and hate, and if a man does not give way to these he can be called patient. I am not as strong as I might be, but I have long known and practiced patience. And if my descendants wish to be as I am, they must study patience"

    Tokugawa Ieyasu



  2. #2
    baz44331's Avatar Ordinarius
    Join Date
    Feb 2009
    Location
    Ireland
    Posts
    787

    Default Re: Is 3.1 meant to fix axethrower crash?

    yes it dose but try this. if you installed the mod and then changed the name of the mod folder to make it work in the Kingdoms luncher, Then go into the projectiles file, Open it and scroll down till you see the Axe throwing part, then down the end you will see ,model mods/Third_Age_3/data/models_missile/francisca_high.cas, 40

    Just change the Third_age bit to what ever your mod folder is called and sorted.

    http://www.twcenter.net/forums/showthread.php?t=501139


    also next time you should post in the Bug report part of the forums for help .

  3. #3

    Default Re: Is 3.1 meant to fix axethrower crash?

    Hi, thanks for the swift reply, but for some reason that didn't work Any other suggestions?
    "There are seven emotions: joy, anger, anxiety, adoration, grief, fear, and hate, and if a man does not give way to these he can be called patient. I am not as strong as I might be, but I have long known and practiced patience. And if my descendants wish to be as I am, they must study patience"

    Tokugawa Ieyasu



  4. #4

    Default Re: Is 3.1 meant to fix axethrower crash?

    projectile quality_thrown_axe
    damage 0
    radius 0.05
    mass 0.15
    accuracy_vs_units 0.06
    min_angle -75
    max_angle 60
    velocity 30
    display aimed spin 4
    ;model mods/teutonic/data/models_missile/francisca_high.cas, 40
    model data/models_missile/francisca_high.cas, 40
    model data/models_missile/francisca_high.cas, max

    That's the current text in my descr_projectile folder... do I need to change anything else?
    "There are seven emotions: joy, anger, anxiety, adoration, grief, fear, and hate, and if a man does not give way to these he can be called patient. I am not as strong as I might be, but I have long known and practiced patience. And if my descendants wish to be as I am, they must study patience"

    Tokugawa Ieyasu



  5. #5
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Is 3.1 meant to fix axethrower crash?

    If you've installed TATW over your teutonics campaign you should be fine, but you can always check in a custom battle first
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  6. #6

    Default Re: Is 3.1 meant to fix axethrower crash?

    Quote Originally Posted by Mhaedros View Post
    If you've installed TATW over your teutonics campaign you should be fine, but you can always check in a custom battle first
    I've changed the file as Baz suggested and pasted the text on here to make sure I've got it right, but the CTD is still happening
    "There are seven emotions: joy, anger, anxiety, adoration, grief, fear, and hate, and if a man does not give way to these he can be called patient. I am not as strong as I might be, but I have long known and practiced patience. And if my descendants wish to be as I am, they must study patience"

    Tokugawa Ieyasu



  7. #7
    Treize's Avatar Dux Limitis
    Join Date
    Dec 2007
    Location
    Gelderland
    Posts
    16,093

    Default Re: Is 3.1 meant to fix axethrower crash?

    Well I was playing my first Moria custom battle. I was playing defensive as the Dawrves. I had gone through the major pain in the ass of placing units and then I started. So I had just enough time to play me units is better positions before they battered down the gate. Then I saw all those goblins and trolls steam out of that little hole and I thought 'Hmm, this is going to be epic'but when they came too close to the bridge I got a CTD. Could it be because of the axethrower that I played on the side behind the bridge? Does them firing cause a CTD?
    Miss me yet?

  8. #8
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Is 3.1 meant to fix axethrower crash?

    Yes
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  9. #9

    Default Re: Is 3.1 meant to fix axethrower crash?

    I could be wrong but I don't think there should be a ";" before the line, it basically tells the game to ignore it.

  10. #10

    Default Re: Is 3.1 meant to fix axethrower crash?

    Quote Originally Posted by Jean=A=Luc View Post
    I could be wrong but I don't think there should be a ";" before the line, it basically tells the game to ignore it.
    Just tried that as well but still no change...could there be another issue?
    "There are seven emotions: joy, anger, anxiety, adoration, grief, fear, and hate, and if a man does not give way to these he can be called patient. I am not as strong as I might be, but I have long known and practiced patience. And if my descendants wish to be as I am, they must study patience"

    Tokugawa Ieyasu



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •