View Poll Results: Do you want to have the Option of re-uniting Numenor?

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  • Yes!

    47 36.43%
  • NO!

    82 63.57%
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Thread: Numenor in Third Age Total War?

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  1. #1
    Gimli's Avatar Primicerius
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    Icon3 Numenor in Third Age Total War?

    I was just thinking, and thought. What if we could be able to Re-Unite Numenor?

    For those who don't know the Story of Numenor.


    "Numenor was an island realm of Men in the Second Age. It was a gift from the Valar to the Edain who fought with the Elves against Morgoth. Numenor was a great civilization, and crafted great weapons, and artifacts. Over time the Numenoreans began to covet immortality. Urged on by Sauron, King Ar-Pharazotried to conquer the Undying Lands. Numenor was destroyed and it sank beneath the Sea. The Faithful survived and went to Middle-earth led by Elindil and founded the Kingdoms of Gondor and Arnor."

    Heres the idea.

    The High Elves of Middle Earth would have start building certain culture buildings from the Old times of the Eldar. You'd have to go through many many steps.

    Say you completed all the required tasks, and built the required buildings. You could have access to having the Option as succesfully re-uniting Numenor. The great Island that was gifted to the Edain could be re-emerged from the Ocean. And the game would give you the option of taking over Numenor and you could re-unite the Kingdom of Men (Gondor, Arnor)

    It'd be pretty epic playing as Numenor in the Third Age.

    What would you think about this?

    A Historic Map of the Old Kingdom Of Numenor.

    Spoiler Alert, click show to read: 





  2. #2
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Numenor in Third Age Total War?

    Numenor sunk...
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  3. #3
    Gimli's Avatar Primicerius
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    Default Re: Numenor in Third Age Total War?

    Yes i know that. Though what if the Valor re-emerged it and gave it the High Elves, to give it back to the Race of Men. This time the Undying Lands would not be visible or accesable to the Race of Men.
    Last edited by Gimli; December 24, 2011 at 01:42 PM.

  4. #4

    Default Re: Numenor in Third Age Total War?

    His idea is that Ulmo brings it back up from the sea.

    I voted yes. The idea is far fetched, but anything related to Anadûnę gets a YES from me.

  5. #5
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Numenor in Third Age Total War?

    The Valar wouldnt remake it, since they where afraid that men should become to proud again, and get a new Ar-Pharazon
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  6. #6

    Default Re: Numenor in Third Age Total War?

    Quote Originally Posted by Mhaedros View Post
    The Valar wouldnt remake it, since they where afraid that men should become to proud again, and get a new Ar-Pharazon
    They only attacked Valinor under the influence of Sauron. If the Dúnedain descendants kill Sauron, that risk is diminished. Besides, after the Fall Valinor became physically separated from Arda, which then became round. The way the Elven ships get to Valinor is quite magical. Men wouldn't be able to become hostile towards the Valar anymore, even if they wanted to.


    Yes the idea is far fetched and contrary to the lore. But TA:TW doesn't follow the lore that well anyway, the whole story is altered. Hence I find this idea acceptable.

  7. #7
    Gimli's Avatar Primicerius
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    Default Re: Numenor in Third Age Total War?

    That part is the stump.

    The Valar doesnt excist in TATW, so it wouldnt really matter.

    KK could put into the game in 4.0, but it couldnt be accesable to anyone until the HE have met the requirements to have access to it.

    You have to admit it would be fun playing as Numenor.

  8. #8

    Default Re: Numenor in Third Age Total War?

    Quote Originally Posted by Gimli10 View Post
    That part is the stump.

    The Valar doesnt excist in TATW, so it wouldnt really matter.
    Eh? Ofcourse they don't exist in TA:TW. The Valar live in Valinor, except perhaps for Ulmo who resides still in the waters. Doesn't stop them from influencing Middle Earth if they wanted to. We just make up that they want to.

  9. #9
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Numenor in Third Age Total War?

    Quote Originally Posted by Gimli10 View Post
    That part is the stump.

    The Valar doesnt excist in TATW, so it wouldnt really matter.

    KK could put into the game in 4.0, but it couldnt be accesable to anyone until the HE have met the requirements to have access to it.

    You have to admit it would be fun playing as Numenor.
    Surely KK wouldn't put this in his game.
    It's the same as the guy who proposed to make it able to rebuild Gondolin. Unless you're a fish or an amfibient creature you won't be able to rebuilt it.

  10. #10

    Default Re: Numenor in Third Age Total War?

    There isn't a faction in middle earth that would, or could resurrect numenor. no.

  11. #11

    Default Re: Numenor in Third Age Total War?

    Wow and people were complaining about the refounding of Arnor and Angmar.

  12. #12
    Maestro Ugo's Avatar Civis
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    Default Re: Numenor in Third Age Total War?

    The problem is that even if you wanted to do it you would have to sacrifice Arnor, as you can have only one reemergence script in the game and that spot is taken by Arnor.

    Tired of rampant corruption? Try ICS - Improved Corruption System for TATW3.1.

  13. #13

    Default Re: Numenor in Third Age Total War?

    If you want it in, put it in. Pretty far fetched IMO so don't want it atm.

    x-mas to all!

  14. #14
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Numenor in Third Age Total War?

    No, just no.

  15. #15
    Protestant Knight's Avatar Centenarius
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    Default Re: Numenor in Third Age Total War?

    Quote Originally Posted by Dutch-Balrog View Post
    No, just no.

    Agreed

  16. #16
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Numenor in Third Age Total War?

    I say go for it.

    If it's what you want, do it. People who like it will download the mod, those who don't like it will not. As simple as that.

    The important thing is that YOU, the creator, like it.

  17. #17
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Numenor in Third Age Total War?

    I don't think you would have to sacrifice Arnor for it.
    HE need some achievements> Achievements fullfilled> Trigger Script > Script triggers emergance of new faction Numenor
    I'm not a scripter so I don't know wether it's possible but it looks duable

  18. #18
    Maestro Ugo's Avatar Civis
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    Default Re: Numenor in Third Age Total War?

    Quote Originally Posted by lolIsuck View Post
    I don't think you would have to sacrifice Arnor for it.
    HE need some achievements> Achievements fullfilled> Trigger Script > Script triggers emergance of new faction Numenor
    I'm not a scripter so I don't know wether it's possible but it looks duable
    I think not. The reemergence possibility is hardcoded and exist for Kalmar Union in the original game, and one can apply it to one faction only, I think.

    Tired of rampant corruption? Try ICS - Improved Corruption System for TATW3.1.

  19. #19
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Numenor in Third Age Total War?

    Quote Originally Posted by Maestro Ugo View Post
    I think not. The reemergence possibility is hardcoded and exist for Kalmar Union in the original game, and one can apply it to one faction only, I think.
    No you can use it as many times as you want, it's not really a hardcoded script. Just some commands to change faction symbol, maybe an event_counter to unlock units, the "give_everything_to_faction" command, etc. Baron used it three times in his submod (Eriador-Arnor, Arnor-Reunited kingdom, gondor-reunited kingdom) already.

  20. #20

    Default Re: Numenor in Third Age Total War?

    Quote Originally Posted by killersmurf View Post
    No you can use it as many times as you want, it's not really a hardcoded script. Just some commands to change faction symbol, maybe an event_counter to unlock units, the "give_everything_to_faction" command, etc. Baron used it three times in his submod (Eriador-Arnor, Arnor-Reunited kingdom, gondor-reunited kingdom) already.
    Good to know.

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