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  1. #1
    The Alcotroll's Avatar Campidoctor
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    Default Question on Unit Cards.

    Procedure for Unit Cards is to put the pictures in the UNIT and UNIT_INFO folders which are hidden away in the PACKS folder, making sure that the name on the picture corresponds to the dictionary line in export_descr_unit. So says this tutorial anyway (couldn't find one from here).

    I've followed the instructions on there scrupulously, but I'm still faced with the Black Peasant of Death. Does anyone know where I'm going wrong? I've used the X-pack program to extract the .pak files so I can get at the unit textures, and I wonder if there may be an issue with this. Suggestions anyone?

  2. #2
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Question on Unit Cards.

    I think you have to hide the original file that the ui cards come from, sorry it's been awhile since i did this, so the game will only look for your new unpacked folder, as it is it's still refering to the original. :wink:

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    The Alcotroll's Avatar Campidoctor
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    Default Re: Question on Unit Cards.

    Hiding the .pak files causes Rome to CTD at load-up. Unless you're ferering to a different file...?

  4. #4
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Question on Unit Cards.

    Give me five mins and i'll do some checking.

    PATWEST=If you unpack the pak files it creates a new folder within the packs folder thats essentially inert. Any changes made to that file are irrelevant unless you first move the folders within to your main data folder and make a blank pak file. Then when the comp looks for a, unit card say, it looks first to the apropriate pak folder if it doesn't see what its looking there, it looks in the main data folder and see's, in this example, the UI folder there. It will crash if it doesn't see the packed UI folder, you have to make a blank pak file of the same name to fool it.

    One last thing halie satanus, you can keep the unpacked folders there or store them somewhere else so later you can use things contained within. I've made use of the UI folder to change the unit cards for the mercenary's and to add building graphics to other cultures. Thats when you'll need to move the UI folder out into your main data folder and make a blank copy to sit in your packs folder. Otherwise it just defaults to the packed pak file instead, though thats not the entire story.

    You can make these extra folders in your main data folder and leave the pak files alone if you're adding new items that are not already in your pak files. Because the mercenary's were well defined across many files it was quicker to change the unit cards even with all that crap than go around and rename them.
    http://www.twcenter.net/forums/showthread.php?t=41640

    So this is how it was explained to me hope it helps,
    Last edited by Halie Satanus; May 11, 2006 at 07:13 AM.

  5. #5
    The Alcotroll's Avatar Campidoctor
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    Default Re: Question on Unit Cards.

    Yeah, the UI folder was in the Data folder inside the Packs folder, not the one inside the RTW folder. It's always something stupid isn't it?

    Thanks for the help.

  6. #6

    Default Re: Question on Unit Cards.

    nevermind
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