can I delete and still keep the game stable... I want to make units recruitable based on region but the 64 limit is hit quickly. Seems like the no_pirates, no_brigands... might be safe
can I delete and still keep the game stable... I want to make units recruitable based on region but the 64 limit is hit quickly. Seems like the no_pirates, no_brigands... might be safe
Orclover: Quite a lot of the provinces now have unique buildings. Look under ‘info buildings’ in the ‘export_descr_buildings’ file. Just add the units you want to be available in a particular province to that province’s unique building. I would not remove any of those ‘hidden_resources’ you mentioned.![]()
atlantic and jihad you can delete without effects. This is on Baron's 4.0 with bugfixer 1.6
thanks guys
Can you actually explain how to add a unit to "info buildings". Do they have to be added to unique buildings for can they be added to any region via the info buildings section... I tried to add a new unit to anfalas and it doesn't work.
OK I'll explain it to you
This one is from Dol Amroth. If you want to make a unit recruitable there, you should copy a line from a barracks, or stable or archery from that unit between the red semicolons. Like this (with Fountain Guard):Code:info_belfalas requires factions { slave, } and hidden_resource hr_none { capability { } material wooden construction 1 cost 100000 settlement_min village upgrades { info_lebennin } }
We're not done yet. Some units (like the fountain guard) have something behind the faction ("and hidden_resource minas_tirith"). You should delete thatCode:info_belfalas requires factions { slave, } and hidden_resource hr_none { capability { recruit_pool "Fountain Guard" 0 0.07 1 0 requires factions { sicily, } and hidden_resource minas_tirith } material wooden construction 1 cost 100000 settlement_min village upgrades { info_lebennin } }.
I hope this helps youCode:info_belfalas requires factions { slave, } and hidden_resource hr_none { capability { recruit_pool "Fountain Guard" 0 0.07 1 0 requires factions { sicily, } } material wooden construction 1 cost 100000 settlement_min village upgrades { info_lebennin } }![]()
thanks, How can I make them still recruit able from a real barracks and not just tied to a wall update