For those having the urge to play around with the map and using Geomod here the steps to do just that. The comments directly after the step number are the error messages Geomod will throw up.
Step 1 - corrupt family tree of Mordor: The relative line in the england (Mordor) family tree has six children. Geomod can only handle the default of 4 children (line 2812, descr_strat):
Code:
relative Nazgula, Urd, Nazgulc, Nazguld, Grishnakh, Mauthak, Zagmuz, Muzlun, end
The faction has a teutonic family tree according to descr_sm_faction, so I am not sure what this will do game wise. Suggestion: make a copy of that line somewhere else, remove the last two names, and then add it back before using it in your game.
Step 2 - missing unit description, Scythed Chariot: you need to add a dummy entry to export_units (don't forget to generate the string.bin afterward by starting the game - Geomod reads form the string.bin file, not the txt file), add these lines:
Code:
{Scythed_Chariot}Scythed Chariot
{Scythed_Chariot_descr}Dummy entry
{Scythed_Chariot_descr_short}Dummy entry
Step 3 - unrecognized fort types: It's these two entries at the beginning of the fort entries (line 6359, descr_strat):
Code:
region Ettenmoors_Province
farming_level 0
famine_threat 0
fort 176 273 stone_fort_e culture northern_european
;WORKING (partly water)
region Elven-Mirkwood_Province
farming_level 0
famine_threat 0
fort 243 283 stone_fort_e culture northern_european
;WORKING (partly water)
Replace the alphabetic code of the fort (stone_fort_e) with the letter 'a' - change back before you play the game.
After that Geomod will open normally. I saved it then without changing anything and had no problems (freezes occur if formatting isn't correct)
Please remember that Geomod will remove all commenting in descr_strat