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  1. #1

    Default Re: Extended map

    Maby the Khand-Nurad region should be more like this on the regions map:
    Spoiler Alert, click show to read: 


    - Khand should be three regions North, South and Greater Khand because of the importance of this region and high population (compared to Nurad)
    - Nurad is not populous and there should only have two big regions
    - On the map are a lot of cities east of the upper course of the Harnen, maby there should be one more region

    PS.: What do you think of this naming?
    PPS.: Can you make the Harnen navigable?

  2. #2
    baz44331's Avatar Ordinarius
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    Default Re: Extended map

    A.M very nice ground map mate. the finish on the mountains and bush ground type areas is very good.. well done! there be noting left for me to do now lol. sadly time is something i dont have ATM. not till friday and the weekend. have you did a test yet? just to check it out the geographical areas ?
    Last edited by baz44331; January 09, 2012 at 08:17 AM.

  3. #3

    Default Re: Extended map

    Yes... and I have a CTD all the time

    I've finished all the necessary maps including water_surface etc; before I change all y coordinates I wanted to check if adding 168 is correct, because it really is a lot of coordinates to change... so I've tried to simplify the descr_strat to the minimum, one character per faction, no watchtowers or resources, etc, nearly all settlements slave... but I think I will have to test it properly, most probably I forget there about some stupid detail. The log says nothing... I will restart the work during the week.

    climates


    water surface


    Maybe this last map is wrong ? I was not sure how it works, if there are any colour limitations, but I suppose the worst thing that might happen here is that the map won't look nice. I will first check this by extending the map once more to the east only.

    @Isildor

    First we need to see it working, it must get a high visual standard, the regions are an easy thing to change when the map is ready.


  4. #4
    baz44331's Avatar Ordinarius
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    Default Re: Extended map

    I think the water surface map looks perfect to be honest. i think the last one would be map_features.but just one question the heights map is 1021 yes, so you resized it to 510 on the TGA? and used it in the dimensions on the descr_terrain.

  5. #5

    Default Re: Extended map

    I have the features map as well ; I follow the original maps sizes, where it was 801, I have 1021 (heights, ground, water, climates), where it was 400, I have 510 (regions, features), etc. The roughness map was 800, I made it 1021, and the log said it should be 1020, so this works fine, the size of the map should be pose any troubles... the descr_terrain said 400 for the map size 400 or 801, so my descr_terrain says 510 for 510 or 1021

    Edit: right... so I know what causes my ctd's here, it's the new features map. I did something wrong there. I suppose I force the rivers to climb or something

    And there are many places to be changed in the new far east... the trees don't show at most places due to wrong climate, many details must be adjusted so that the map matches the quality of the original part.
    Last edited by Adjudant-Major; January 10, 2012 at 04:26 AM.


  6. #6

    Default Re: Extended map

    Are you guys still working on this project ? because I am very interested, it would be even better than the original extended map submod

  7. #7

    Default Re: Extended map

    Sure... it's only I don't have enough time for modding in these days, I hope I can get back to it in february. I will have to read a tutorial about the map features, it seems to be a false and tricky nasty thing.


  8. #8

    Default Re: Extended map

    Quote Originally Posted by Adjudant-Major View Post
    Sure... it's only I don't have enough time for modding in these days, I hope I can get back to it in february. I will have to read a tutorial about the map features, it seems to be a false and tricky nasty thing.
    You should find this useful:

    http://www.twcenter.net/forums/showt...51#post2258251


  9. #9
    baz44331's Avatar Ordinarius
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    Default Re: Extended map

    yep I'm also very busy with RL but should be back for feb.

  10. #10

    Default Re: Extended map

    After a break, I am back to it... but I have no success, I get CTDs for unknown reason, the map features is not the problem. Actually it is, and it crashes to desktop immediately when I launch a new campaign and a new map.rwm is not even created, but I can make it all black, and it seems working... the map.rwm is created, but the CTD follows in a few seconds anyway.

    I guess if it was the code, the log would point our the mistake. It must be something within the map files, but after dozens of trials I simply have no idea what it could be. Would anyone with strat map experiences like to find out ? I would send you my files...

    EDIT

    Last thing I tried... worked I simply made everything new black and changed file by file... I had a few errors in the code after all, I don't know why, but now all may new files work fine in the game, and I can, finally, get into the most interesting part : to make it look good, create regions, and put the new large part of the map into the storyline... fooo
    Last edited by Adjudant-Major; March 08, 2012 at 07:32 AM.


  11. #11
    sanderman2's Avatar Centenarius
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    Default Re: Extended map

    Nice , but i would mostly like if there would be something like a map wichs adds the sunken realms .

  12. #12
    Libertus
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    Default Re: Extended map

    The map looks like a a sick idea. Props for trying to make it and can't wait to try it.

  13. #13
    dannyalex's Avatar Campidoctor
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    Default Re: Extended map

    any news?
    Most Chivalrous commander 2020-2021

  14. #14

    Default Re: Extended map

    I will post some screenshots, it's far from being ready.

    As for trying it... I am not working on a clean 3.1 version, my game is quite heavily modded already; I could post the final different map files when finished, but it would be up to you to put them into your game.


  15. #15

    Default Re: Extended map

    Some screenshots... it begins to get somewhere; the regions will be adjusted better to fit with the terrain. There are no new settlements yet



    New regions in the South :






    Khand...



    East of Rhun...



  16. #16
    dannyalex's Avatar Campidoctor
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    Default Re: Extended map

    +rep for your general effort man!
    Most Chivalrous commander 2020-2021

  17. #17

    Default Re: Extended map

    Thanks... more screenshots of the far southern regions with settlements and roads... it still is not 100%, I need forts, watchtowers, resources, and some details of the map need to be improved
    Far Harad









    New regions so far :

    {Mardruak_Province}Mardruak
    {Mardruak}Nykkea
    {North_Bellakar_Province}Northern Bellakar
    {North_Bellakar}Zimrénzil (castle)
    {Felaya_Province}Felaya
    {Felaya}Hazaj Tollin
    {Bellazen_Province}Bellazen
    {Bellazen}Úrézáyan
    {South_Felaya_Province}Southern Felaya
    {South_Felaya}Ayal Koyren
    {Korlea_Province}Korlea
    {Korlea}Korlea
    {South_Bellakar_Province}Southern Bellakar
    {South_Bellakar}Bűr Esmer
    {Suza_Sumar_Province}Suza Sumar
    {Suza_Sumar}Suza Rij
    {Isfahan_Province}Isfahan
    {Isfahan}Sud Sicanna (castle)
    {Tresti_Province}Tresti
    {Tresti}Tresti
    {Bozisha-Miraz_Province}Bozisha-Miraz
    {Bozisha-Miraz}Bozisha-Dar (castle)
    {Raishoul_Province}Raishoul
    {Raishoul}Khorsäj
    {Bishra_Province}Bishra
    {Bishra}Soriya
    {Erim_Poa_Province}Erim Póa
    {Erim_Poa}Tűl Póac (castle)
    {Isra_Province}Isra
    {Isra}Tűl Isra
    {Syrain_Province}Syrain
    {Syrain}Syrain (unpassable southern border region)
    {Haradwaith_Province}Haradwaith
    {Haradwaith}Sudu Cull (defines the new huge Haradwaith region with several passages)

    Some of the existing ones are renamed :

    {Harad_Province}Haruzan
    {Harad}Hyarmen
    {Far-Harad_Province}Pezarsan
    {Far-Harad}Urabhaya
    {Haranaer_Province}Chelkar (originally "Haradwaith_Province")
    {Haranaer}Haranaer
    {Gobel-Ancalimon_Province}Harnen
    {Gobel-Ancalimon}Gobel Ancalimon


  18. #18
    Tiro
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    Default Re: Extended map

    Wow! That's awesome! Do you play on releasing this as a stand alone submod? I'd rather play this with just vanilla 3.1.

  19. #19

    Default Re: Extended map

    Any progress?

  20. #20

    Default Re: Extended map

    I like the idea of expanding the game southwards and maybe adding a few factions if its possible. I think thats the best avenue/frontier of expansion for the campaign map in terms of size. However I still think the campaign map and the mod overall is amazing the developers did an extraordinary job making it!

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