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Thread: Suggestions

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  1. #1
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Suggestions

    aren't the Guards of the Orthnac to be considered 2nd tier units? at least for their characteristics compared to the other units Isengard can recruit. The same for Helmlingas.

    Anyway, to have some special tough units that can be recruited since the beginning of the game, but with long recruiting time (and high cost/upkeep too) and only in the capitol settlment, would be nice if not great, especially if those units are created according to lore (exactly like the two I mentioned above).

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  2. #2

    Default Re: Suggestions

    If I am not mistaken it is possible to make Regiments with just a single unit.
    I basically wonder why all those Hero Characters (Aragorn, Gimli, Boromir ...) alway carry a huge amount of bodyguards with them. It makes them appear to be weaker than they should be... thats why I think it would be better if all those heroes get very high stats and act as a single unit...they could have 40 Hitpoints and a huge Defence-Stat, this way they would last against a decent amount of time against enemy units.

    My Suggestion would be to scale all those Heroes down to a single unit and give them a major statboost.
    Generous Generals could still carry their Bodyguard and all those changes should only be made to important characters.

    _____________

    I'm although thinking about adding the fellowship into the campaign in a proper way.
    If the human player chooses to play as a "good" faction he will get a script message as soon as the game comes close to the third age (3000).
    This script grants a missions in which you will need to carry a general to Rivendell to participate at the great council, after the mission is completed you will be added the fellowship characters:
    Gandalf, Aragorn, Boromir, Frodo, Sam, Pippin, Merry, Legolas and Gimli.

    In case the player has a faction in which one of those heroes already exists the duplicate can be avoided by a statement which is implying a condition, for example: "no trait Aragorn" + "for faction XY".
    There would be another script which deletes certain heroes from its AI faction, in case the hero would be duplicated otherwise.

    Frodo will carry the One Ring and after the great Council is over, Mordor will get an advantage similar to the "Eastern Shadows" addon of MOS, which grants Mordor a timer to get additional units.
    The player will get a mission without any turnlimit, the mission implies that the Rings needs to be destroyed in Mount Doom (...afterwards Mordor will be destroyed and all of its settlements turn Rebel).
    The One Ring should not be transferable and in case Frodo dies the Fellowship will departure and the Ring would need to be found again. Frodo will be affected by the ring and depending on the amount of turns he already carries it, his Movementpoints will decrease in a certain amount, the maximum decrease should be 95%... which would make it very hard to get Frodo to Mount Doom.

    Its up to the player to use the other Fellowship characters for defending his homeland or guarding Frodo to destroy the Ring.
    Destroying the Ring would not be a part of the victory condition's and should be considered optional.
    Last edited by YassirX; January 15, 2013 at 09:58 AM.

  3. #3
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Suggestions

    @ YassirX
    Engine limitations, you can not make single unit; unless baked into one elephant, but that has still draw backs and glitches.

    Beside that small units can be much better in stats but still be slaughtered by a inferior but more numerous foes, because when an enemy attack the defence animation is invoked, of realistic reasons. Against multiple foes (can be one big enemy unit thus) small units would get stuck in the defence animations due to all incoming blows and die without manage to make that much damage (attack animations seldom enabled due to the defence animation in motion).
    And that's pretty fair, Tolkien gave us extra ordinary warriros, not super heroes

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  4. #4
    Civis
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    Default Re: Suggestions

    It would be great if you could add Baron Samedi's submods Real Looting and the one where Gondor, Dwarfes and Elves fight against Orcs, Rhun, Harad and Dunland from the beginning (the only neutral ones would be Dale and Free people of Eriador) to the next version of the mod.

  5. #5
    cenkiss's Avatar Domesticus
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    Default Re: Suggestions

    I think you should take some more voices from battle for middle earth games. They have a fitting , nice collection of voicovers there. It will be much better for the felling of middle earth. It can be much better than 'aye,my king' thing that the scottish dwarves or english elves say.


    If that is not possible for copyright issues, how about creating new voices? I see now that many mods have voiceovers now. The most popular one should have one,too i think.
    Last edited by cenkiss; January 17, 2013 at 11:04 AM.

  6. #6

    Default Re: Suggestions

    Quote Originally Posted by cenkiss View Post
    I think you should take some more voices from battle for middle earth games. They have a fitting , nice collection of voicovers there. It will be much better for the felling of middle earth. It can be much better than 'aye,my king' thing that the scottish dwarves or english elves say.


    If that is not possible for copyright issues, how about creating new voices? I see now that many mods have voiceovers now. The most popular one should have one,too i think.
    The newer releases of Third Age already addressed that issue and there are new voices present, its very noticeable when you play Gondor for example. The Team already used sources from other LOTR games (battle of middle-earth)... but I think in this case its important to be careful. Third Age is a very popular mod and using source material from licensed games can be dangerous.
    Last edited by YassirX; January 17, 2013 at 03:56 PM.

  7. #7

    Default Better Silvan units?

    I'm unimpressed with some of the Silvan unit designs.

    The forest warden, as well as the Silvan horse archer designs look pretty bad and poor quality to me. They remind me of the old Eriador and Dale units which were just bad.

    The Sentinels look pretty bland with their robes, I'm sure that a better design could be achieved.

    Same for the spearmen, plus they wield viking-like (???) shields.

    Seriously, I'm pretty surprised that this has not been addressed yet. They seem to be the only faction not updated in the terms of design.

  8. #8

  9. #9

    Default Re: Suggestions

    Quote Originally Posted by Emperor of Hell View Post
    So when will you start remaking them ?
    Lol.

    I actually think the Silvan units look pretty good. I like the green-gray-dark color scheme of the more basic Silvan units. They look elegant but simplistic, like some of the Woodland folk were given weapons and rallied to go fight orcs. Though I admit the shields could be less norse looking.

  10. #10
    Gondolin's Avatar Tiro
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    Default Re: Suggestions

    Quote Originally Posted by Emperor of Hell View Post
    So when will you start remaking them ?

    I really don't like these kind of comment, we just can't fix everything in our life because we don't like the way things are. You know how to fix it, good for you, but we are not all like you. You have time and inclination to learn how to remake something, but when you learn that he probably learn something else that you don't know.
    Plus this is a suggestion topic in which we are supposed to report what we don't like (and idea of course).
    The least but not the last his criticism is founded.


  11. #11
    MrCrapsley's Avatar Tiro
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    Default Re: Suggestions

    Quote Originally Posted by Gondolin View Post
    I really don't like these kind of comment, we just can't fix everything in our life because we don't like the way things are. You know how to fix it, good for you, but we are not all like you. You have time and inclination to learn how to remake something, but when you learn that he probably learn something else that you don't know.
    Plus this is a suggestion topic in which we are supposed to report what we don't like (and idea of course).
    The least but not the last his criticism is founded.
    It's just about having a bit of respect, The modders do everything in their own time, for free but fans can be really demanding and disrespectful.

  12. #12
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Suggestions

    @ Gondolin
    And on the opposit end modders get very tired of "This is bad. Fix this and this for me." kind of slander of our works and demands on us, as if we had not shared it for free to begin with. That is unfriendly put and greedy.
    Everybody got 24h a day, and all modders are at the same time sudents and workers, for someone to not learn to mod themselves when there apperently are matters he/she consider 'must be fixed', well then at least have the decency to suggest it in a friendly manner. It's not like modders go around and make demands of these folks who have (I hope, though nor by default expect) learned anything else to share it.
    And if one really care he/she learn how to fix it, just as each and every modder went from completly unknowing and trough dedication learned to mod because we wanted something fixed or changed.

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  13. #13

    Default Re: Suggestions

    I like the Silvan units.
    In it for the rep.

  14. #14

    Default Re: Suggestions

    on topic:
    I love the Silvan roster.
    I'm not going with Arindurs taste.
    I like the lower-, mid- and especially the high-tier-units.
    like Revan The Great said: the low-tier looks really "elegant". only point: the shields, yes. maybe give them the shields that the new High Elven militia has.
    and the mid-tier-units: I think, they are somehow linked to the Mithlond nobles - in colour-scemes and the scale-armour.
    I don't want to see similar factions, but a link between those cultures is really nice.

    BUT! I've to admit that next to the reworked High Elves they now look old and a bit "flat" (idk how to express).
    Maybe a plea to Luis Lux to not wait untill all Hobbit Films are out - rework the current units, but please remain the current "general design".

    off topic:
    I've to contradict Ngugi and defend Arindur not modding himself:
    Men have different abilities, talents, and hobbies.
    surely you are right, everyone can technically learn the tools to mod - but not everyone got the talent to achieve the artistic quality he wants.
    [example: if you look at a picture of an artist, you will easily find things, you would have painted different - but not everybody got the talent to paint like this artist... think about this.]
    if you browse through this forum, you see plenty of people posting their stuff: units, settlements, artwork, entire mods...
    everyone of those is abled to use the tools - but there are hughe differences in quality.
    so if you think, that you can't achieve the quality you want, you go to an expert and ask him.
    he can then accept or refuse...

    if someone posts here, it is a suggestion, a plea, not a command.
    you must not butter the modders up [the german expression is better: to grease honey around their beards].
    but I'm with you that suggestions should be A) polite and B) not an expectation.
    if a suggestion doesn't please the modders, then they will simply not include it. and someone shouldn't be angry about it.

    so conclusion: this threat is for (constructive) critics
    and for praise there is another thread.
    (enought off-topic from my side)

  15. #15
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Suggestions

    To get this clear, I do not think his suggestions are necessarily bad, nor do I think everybody who suggests something should be able to mod but it is the way he suggests it that gets on my nerves.

    I'm unimpressed with some of the Silvan unit designs.
    Can he do it better? He could also say that they are less quality than the recently reworked High Elves, as that's just true.

    The forest warden, as well as the Silvan horse archer designs look pretty bad and poor quality to me. They remind me of the old Eriador and Dale units which were just bad.
    Again, just giving critics on a very blunt way which are insults to the creators of both the Silvan Elves and Dale/Eriador units.

    The Sentinels look pretty bland with their robes, I'm sure that a better design could be achieved.

    Same for the spearmen, plus they wield viking-like (???) shields.
    Give useful suggestions then. You don't need to be able to mod to give better suggestions than "Make a better design"

    Seriously, I'm pretty surprised that this has not been addressed yet. They seem to be the only faction not updated in the terms of design.
    Again, the way you say it is very arrogant and sounds like you could do it better.

    If you'd have done a bit of research you could find a thread here: http://www.twcenter.net/forums/showthread.php?t=387783, where Louis Lux already has a basic plan for reworking their roster.

    Now we will all go back on topic

  16. #16

    Default Re: Suggestions

    Quote Originally Posted by Emperor of Hell View Post
    To get this clear, I do not think his suggestions are necessarily bad, nor do I think everybody who suggests something should be able to mod but it is the way he suggests it that gets on my nerves.


    Can he do it better? He could also say that they are less quality than the recently reworked High Elves, as that's just true.


    Again, just giving critics on a very blunt way which are insults to the creators of both the Silvan Elves and Dale/Eriador units.


    Give useful suggestions then. You don't need to be able to mod to give better suggestions than "Make a better design"


    Again, the way you say it is very arrogant and sounds like you could do it better.

    If you'd have done a bit of research you could find a thread here: http://www.twcenter.net/forums/showthread.php?t=387783, where Louis Lux already has a basic plan for reworking their roster.

    Now we will all go back on topic
    100% Agree . Louis is working in the Silvan's but they need to wait to see the new models form the Hobbit so they can make pretty epic units. Just have patience.

  17. #17
    GeneralShurtz's Avatar Laetus
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    Default Re: Suggestions

    i think it would be cool if Radagast the brown was somehow put into the mod. i think he would go to the silvan elves because they are the closest good faction to Rhosgobel. maybe he could get a bodyguard unit of beronings (mainly because i think a unit of bunny sleds would be a bit difficult and odd and sindar archers with Radagast don't seem right to me) and there could be a building in Rhosgobel called Radagast's house.

  18. #18

    Default Re: Suggestions

    He is in the mod as an ancillary I believe.

  19. #19

    Default Re: Suggestions

    Yes he gives a farming output bonus:
    http://totalwar.honga.net/retinue.ph...ge=5&encode=en
    In it for the rep.

  20. #20

    Default Re: Suggestions

    a small suggestion that came to me in connection to the thread discussing the orc-camps / generic settlements:

    you were absolutely right to not let the orcs have big defendable stone-walls - they are surely not meant to build magnificent fortifications,
    but if you play as another nation - Elves, good/evil men - it is not amusing if you conquer an orc-city, because then you have a city that isn't really defendable.
    it is a bit rediculous to have a lategame númenorean city with a wooden palisade.
    as craftsmen, you would, if you want to hold and populate the city, build defences...

    so here my SUGGESTION:

    let the orcs only develope towns untill the third stage:
    VILLAGE | MOTTE
    TOWN | WOODEN CASTLE
    LARGE TOWN | CASTLE

    and let the last stage CITY | FORTRESS for the higher developed factions.
    for sure you would have to reorganise the building-tree - orcish units and buildings should then be buildable in the lower town-stages.

    then you could as a player, after capturing an orc-town develope it further to CITY and fortify it adequate.

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