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  1. #1

    Default Problem with byzzies

    The specialty units that can be recruited at the scholaie barracks or whatever, they're two beast units cant be recruited ,even though the building is there. I dont really understand why, when ive done previous campaigns and they were available...

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Problem with byzzies

    They are only available after the Fourth Laternan Council event (about 1204 I think). Until then they can only be retrained.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: Problem with byzzies

    Oh ok, thanks Clivus. My other campaign MUST have been late campaign then, i generally only play early campaign. Doing one with the Turks now just starting, whats best way to hold of Byzzies, aggressively attack them with horse archer armies??

  4. #4
    Ferdiad's Avatar Patricius
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    Default Re: Problem with byzzies

    Quote Originally Posted by GiddeeUpp View Post
    Oh ok, thanks Clivus. My other campaign MUST have been late campaign then, i generally only play early campaign. Doing one with the Turks now just starting, whats best way to hold of Byzzies, aggressively attack them with horse archer armies??
    Pretty much, they have superior Unf for a while so get used to being outmatched there.

  5. #5

    Default Re: Problem with byzzies

    Yeah, i just try to use armenian cavalry as bait to hit they're generals with my bodyguard charges then take down their spearmen with horse archers so my heavy cav doesnt get slaughtered.

  6. #6

    Default Re: Problem with byzzies

    Whats the best way to handle alamanoi, i try to pepper them with arrows, doesnt work, and try triple siding them with 2 bodyguard and 1 armenian heavy cav and they still kill like all my units. I try repeated charges from two sides while using the armenian cav as a distraction and still i cant kill them. Help??

  7. #7
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Problem with byzzies

    Try using crossbows and javelins. Not sure what units of those types the Turks get

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  8. #8
    webba84's Avatar Artifex
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    Default Re: Problem with byzzies

    Turks have an abundance of javelins but are quite light on crossbows. IIRC they dont have much in the way of good foot spearmen either but even a couple of cheap spear units should be able to hold them in place while you throw javelins at their backsides.

  9. #9

    Default Re: Problem with byzzies

    Turks can't train crossbowmen unless you have a Citadel.

    The early Turkish roster is really poor. However, by 1200, you get the Turkish Ghulam Cavalry, which is the best normally trainable cavalry unit in terms of cavalry vs cavalry combat for about 150 turns after that (since they have a really high attack and AP maces).
    Last edited by Aeratus; December 21, 2011 at 04:03 AM.

  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: Problem with byzzies

    Quote Originally Posted by Aeratus View Post
    Turks can't train crossbowmen unless you have a Citadel.

    The early Turkish roster is really poor. However, by 1200, you get the Turkish Ghulam Cavalry, which is the best normally trainable cavalry unit in terms of cavalry vs cavalry combat for about 150 turns after that (since they have a really high attack and AP maces).
    The after that they get the Ottoman units which arguably makes them the the faction with the best units.

  11. #11

    Default Re: Problem with byzzies

    Other than Byzantines (who can always spam Athenatoi bodyguards) and Mongols, the Turks definitely have the best roster from 1200-1300, and is still very strong after that.

  12. #12
    Ferdiad's Avatar Patricius
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    Default Re: Problem with byzzies

    From what i see they keep getting units till really late in the game.And good ones at thatThese are the Ottoman and Jannisary events needed to recruit them, might have missed one or two though.
    Code:
    event    historic    HEAVY_MAIL_ARMOR
    date    100 115
    Code:
    event    historic    FULL_PLATE_ARMOR
    date    280 300
    Code:
    event    historic    MATCHLOCK
    date    320 340
    Code:
    event    historic    pike_and_shot
    date    430

  13. #13

    Default Re: Problem with byzzies

    I have a problem with Byzantium of a different sort.

    Playing as them, I´ve noticed the AI behavior of moving the mega-stacks guarding the greek cities, including Constantinople. What happens? It becomes super easy to capture cities - It´s turn 30 and I already got Constantinople... Needless to say that that rebel behavior makes playing as Byzantium a bit (a lot?) easier than it should.

  14. #14

    Default Re: Problem with byzzies

    I've seen the AI rebels move the huge stacks at Adrianople and Constantinople out of the settlements, and thus making them very easy to capture. However, this only happens in about 1/3 the campaigns I've played.

  15. #15
    Ferdiad's Avatar Patricius
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    Default Re: Problem with byzzies

    The Rebels have to stay in their settlements for a set period of time at the start of a campaign(10 turns I think) but after this limit the Rebel AI will usualyy mive the stavks away from percieved safe places.

  16. #16

    Default Re: Problem with byzzies

    But is that WAD?

  17. #17
    Ferdiad's Avatar Patricius
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    Default Re: Problem with byzzies

    The 10 turn thing?Ya

  18. #18

    Default Re: Problem with byzzies

    Interesting. I´m a bit divided on that issue... For countries with lots of neutral provinces nearby (specially the byzantines) that does make things a bit too easy. If it weren´t for constant agression from neighbours like Venice and Fatimids I´d probably have some 6 extra provinces by turn 24.

  19. #19
    Ferdiad's Avatar Patricius
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    Default Re: Problem with byzzies

    Its up to you to show restarint and not to take advantage of the AIs many many flaws. Or you could use BGR

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