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  1. #1

    Default Updated FAQ, Wiki or TATW Manual?

    Hi, admid all the excitement about the 3.0 release it seems that the documentation has been forgotten. Any chance of producing a TATW version of the Medievalopedia or a Wiki or an updated FAQ (current FAQ is for version 2.0)? At the moment if you look at the Utube pages there are still people saying things like "how do I get this mod" and "what do I need to play this mod" - which means that there are still people who are totally new to TATW and they won't find anything here that even tells them what is in TATW (like there used to be) or how to play it. I'd like to see what is new in 3.0 with some explanations on how the new features affect game play and how to implement them.

  2. #2
    Baron Samedi's Avatar Citizen
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    Default Re: Updated FAQ, Wiki or TATW Manual?

    Here is a little F.A.Q. I wrote for some of the new (and some older) gameplay elements in TATW 3.0/3.1. Might be helpful for a lot of folks :

    Q: In the first few turns I noticed A.I. factions taking rebel settlements out of nothing. How is this possible?
    A: The ‘’settlement A.I. conquerors’’ script ensures the A.I. will expand early game to make the more challenging for the player. Pre-determined rebel settlements will always be the target of A.I. factions based on where they are located on the map.

    Q: How do I acquire the One Ring?
    A: Through events in your campaign you will be automatically notified where the One Ring might be located. If you conquer the settlement in question (the event will tell you which one) within the given time limit, your general will acquire the One Ring. When this happens an event will automatically pop up explaining you have successfully acquired the One Ring.

    Q: What happens if do not acquire the One Ring after receiving several messages about its location?
    A: If you play as a good faction, the One Ring will always somehow end up in the hands of its former master Sauron. When Sauron is resurrected, he will be introduced on the campaign map in the form of a unique and powerful general. Mordor will also become stronger when this scenario becomes a reality. Your relations with other good factions will be penalized for the fact you haven’t tried to prevent Sauron from regaining the One Ring.

    Q: How do I resurrect Sauron when I play as an evil faction (not when playing as Mordor)?
    A: First you must acquire the One Ring. Second you will be informed through an event that you have to take the One Ring to Sauron. You can achieve this by positioning your ringbearer in front of the Black Gate. Ensure that the Black Gate and Barad-dûr is controlled by Mordor! If you succeed, Sauron will be very pleased and will reward greatly for bringing the One Ring to him.

    Q: What happens if I fail to give the One Ring back to Sauron within the given time-limit?
    A: Sauron will give the order to the other evil factions to take the One Ring from you. They will as a result all declare war to you. You will also lose the Dark Lord’s protection.

    Q: How do I resurrect Sauron when I play as Mordor?
    A: Acquire the One Ring and take it back to Barad-dûr with your ringbearer.

    Q: What happens if I let Sauron get killed?
    A: Besides losing a extremely powerful general , your economy will take a serious ''hit''.

    Q: When do I have to take the One Ring to the White Council?
    A: You must have the One Ring for at least 10 turns in possession when playing as a good faction. After this an event tells you, you have to bring the One Ring to the Council. Based on certain conditions, this can be at (the event will tell you where): Imladris, Mithlond or Caras Galadhon.

    Q: Do I have to bring the One Ring to the White Council within the given time-limit with my Ringbearer?
    A: It is a requirement if you want to have the possibility to destroy the One Ring later in your campaign. If you fail to meet the demands of the Council leader to show up at the meeting in time, the relations with other good faction will be less good as a result.

    Q: What happens if the One Ring gets stolen from my ringbearer?
    A: You will have to be patient and wait until your spies report to you where the One Ring might be located.

    Q: I can’t request any invasions anymore when I start a new campaign. Is there something wrong?
    A: The Dark Lord will not return before turn 40. Based on random chance (10% each turn) he will return after this specific turn number.

    Q: What is up with these reduced movement points of my ringbearer?
    A: The closer the One Ring gets to Mount Doom the more it can influence the One Ringbearer. It will become harder and harder to reach Mount Doom. These effects to do not apply to the Nazgûl and Sauron.

    Q: When I reach Mordor controlled regions with my ringbearer, they automatically declare war to me. How is this possible?
    A: Mordor and more specifically Sauron want to have the One Ring back. Unconditionally.

    Q: How do I destroy the One Ring?
    A: You must play as a good faction and you must have accepted the task from the White Council to destroy the One Ring. Bring you ringbearer to Mount Doom and keep him there for more than 5 turns.

    Q: What happens if I managed to destroy the One Ring?
    A: Mordor will lose all of their armies on the campaign map.

    Q: I am trying to defeat a faction by conquering some of its regions and now several armies spawn out of nothing. How is that possible?
    A: The ‘’help weakened factions’’ script ensures it won’t be easy for the player to steamroll over the A.I. . Furthermore it will ensure factions won’t be destroyed easy early in the game.

    Q: How do I rebuild Osgiliath?
    A: Upgrade East-Osgiliath to a huge city and upgrade West Osgiliath to a citadel.

    Q: What’s up with these corsair invasions on my coastal settlements when I play as Gondor?
    A: As long as your are at war with Harad and they control Umbar, they will harass your coastal settlements by launching small invasions on them (based on random chance). To prevent this from happening, make peace with Harad or alternatively ensure Harad doesn’t own Umbar anymore.

    Q: How can I play with Arnor?
    A: You need to start a campaign with Eriador and complete certain specific campaign objectives. These are as follows: capture or hold: Hobbiton, Michel Delving, Longbottom, Bree, Staddle,
    Barrow-Downs, Amon Sûl, Annúminas, Fornost Erain, Athilin (new in 3.0!!!), Hoarwell, Tharbad,
    Coldfells. Furthermore you need to establish an alliance with Gondor, build the House of Kings in Annúminas (only possible If you have upgraded this settlement into a large city) and finally Aragorn must be alive. If these conditions are met, then you will receive an event, which tells you can reform Arnor. Choose accept in case you want to play as Arnor.

    Q: How do I get Aragorn?
    A: If you play with Eriador he will be your faction leader. If you play as Gondor, he will always offers his services to you after turn 70 (the exact turn is based on random chance). Furthermore he will be a regular (not a faction leader), but a powerful general.

    Q: How do I acquire the army of dead ancillary?
    A: You can only acquire it when you play as Eriador and let Aragorn stay for at least a turn in the region of Erech (starting Gondor settlement).

    Q: When I try to take Moria the Balrog spawns out of nothing. How is this possible?
    A: The moment you siege to Moria, you will disturb the Balrog. The Balrog will be a regular unit that can leave Moria and move freely around on the campaign map once he is resurrected.

    Q: Can I get the Balrog?
    A: It is only possible when you play as the Orcs of the Misty Mountains. You need to construct Mithril Mines in Moria. This is only possible if you have upgraded Moria to a huge city. Furthermore it is not possible to resurrect the Balrog before turn 90.

    Q: The Ents are going to war. What is this all about?
    A: The moment you conquer Fangorn with Isengard, the Orcs of the Misty Mountains or Mordor, you will angry the Ents. Treebeard will spawn as a powerful rebel unit near Fangorn.

    Q: How can I get more Nazgûl with Mordor?
    A: As from turn 50, you will receive one Nazgûl every 30 or 40 turns. The only conditions you have to fulfill is to have Barad-dûr in possession. The same also applies to the A.I.

    Q: When I change my capital I suddenly noticed a loss of money in my treasury. How is this possible?
    A: Every time you relocate your capital, you will have to pay 5000 for doing so.

    Q: What are the consequences of granting the Shire, Fangorn autonomy?
    A: Based on random chance and certain conditions (type of faction you play as) the people might aid you by providing resources in the form of army reinforcements and money. You can’t build or recruit in the mentioned settlements as a result of granting autonomy.

    Q: What are the consequences of not granting (or cancel) the Shire, Fangorn autonomy?
    A: Based on random chance, unrest (riots) will rise in the mentioned settlements.

    Q: What are the consequences of using the Palantir?
    A: You will basically be able to see parts of Middle Earth and the plans of your enemies (effectively lifting fog of war).

    Q: Where can I find the Palantiri?
    A: The Palantíri are housed in Minas Tirith, Barad-dûr, Isengard and Elostirion.

    Q: How can I use the Palantir?
    A: To use one (they are available for use every 5 turns), select the settlement that houses it and hit F3 (or whichever key you have mapped to "decrease radar zoom"). The ESC key can be used to cancel a viewing. Only one general (the governor in the settlement) may use the Palantíri: the one with the "Palantíri Authorisation" ancillary. Several specific characters have this ancillary. If your faction does not have this ancillary then it will be under certain conditions given to the faction leader during end of turn if you currently own one of the Palantíri settlements.
    Under the patronage of MasterBigAb

  3. #3
    smoesville's Avatar Vicarius
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    Default Re: Updated FAQ, Wiki or TATW Manual?

    Nice one Baron
    Quote Originally Posted by Baron Samedi View Post
    Q: What happens if I managed to destroy the One Ring?
    A: Mordor will lose all of their armies on the campaign map.
    Just on question on this point? Is it just their armies, so technically they could rebuild over time?
    Were there but a tree in this godforsaken place i would have hanged myself.

  4. #4
    Baron Samedi's Avatar Citizen
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    Default Re: Updated FAQ, Wiki or TATW Manual?

    Quote Originally Posted by killersmurf View Post
    Great FAQ Baron, it deserves to be a stickie :. This will hopefully answer a lot of people's questions
    Thx bro.

    Quote Originally Posted by smoesville View Post
    Nice one Baron Just on question on this point? Is it just their armies, so technically they could rebuild over time?
    Exactly. In my original script all armies would be destroyed + all settlements owned by Mordor would automatically rebel (= truely dead). However KK changed it for the final version. Most likely reason is to make the destruction of the One Ring less significant for the player. I checked it and I noticed after 1 turn all of their settlement had already at least one unit in it. Also there is another event tied to this particular event: Mordor will get after the destruction of the One Ring, based on random chance new armies. Hope this makes it more clear for you.
    Under the patronage of MasterBigAb

  5. #5
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Updated FAQ, Wiki or TATW Manual?

    Great FAQ Baron, it deserves to be a stickie :. This will hopefully answer a lot of people's questions

  6. #6
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Updated FAQ, Wiki or TATW Manual?

    Thanks Baron, I upadted the thread, took me way longer than I wanted

    http://www.twcenter.net/forums/showthread.php?t=175512

  7. #7
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Updated FAQ, Wiki or TATW Manual?

    Great Now we can only hope people take the effort to look there instead of creating new threads to ask their questions
    Spoiler Alert, click show to read: 
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    this signature is completely pointless. have a nice day

  8. #8
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Updated FAQ, Wiki or TATW Manual?

    I hope they will
    I will request a ban if not for everyone else creating another thread


  9. #9

    Default Re: Updated FAQ, Wiki or TATW Manual?

    Quote Originally Posted by Sitalkes View Post
    At the moment if you look at the Utube pages there are still people saying things like "how do I get this mod" and "what do I need to play this mod" - which means that there are still people who are totally new to TATW and they won't find anything here that even tells them what is in TATW (like there used to be) or how to play it.
    People on YouTube are well-known retards. A simple search will get them all the answers they want. What those people are new at is using their brain.

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