i was just wondering how this is going to be handled, especially if your using the true overhand sheildwall. from all that ive read it seems alot of these battles had much less to do with the amount of deaths accumulated and more to do with the level of fatique of one side or the other, or the fact that one gets pushed off the battlefield.
for one thing you would probably have to make the battles last alot longer with few casualties. just curious as how you are going to do this, since the current engine supports a more roman style heavy casualty way of fighting , while the greeks were much different.




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