back playing the game but realizes artllery crews and horses are invincible from musket fire

Thread: back playing the game but realizes artllery crews and horses are invincible from musket fire

  1. Miracles's Avatar

    Miracles said:

    Default back playing the game but realizes artllery crews and horses are invincible from musket fire

    My troops were shooting at them and the distance was ridiculously close/short but none of the artillery crew was killed.

    This killed the immersion for me . Game breaking bug / feature. Artillery used to die easily under fire and that was to be expected...what happened the whiner got what they wanted?

    This is stupid. Now the only thing that could kill arty is melee.
    Last edited by Miracles; December 18, 2011 at 03:34 AM.
     
  2. Miracles's Avatar

    Miracles said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    Just tested again and confirmed whether limbered or unlimbered the artillery is invulnerable from musket fire both the horses and the crews/men.

    I'm now so MAD at this game and disgusted. What happened?!
     
  3. Miracles's Avatar

    Miracles said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    This bug is not present in Empire. So it's only in Napoleon. Why this isn't fixed?

    It's a game breaker. Napoleon must have sold so bad CA didn't bother to fix this?
     
  4. antred's Avatar

    antred said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    As far as I can remember, it's always been that way in NTW. Arty crews are only vulnerable to musket fire if unlimbered. Run your tests again, Miracles. For the arty crews to take casualties from musket fire, they must already have completed their unlimbering animation. And even then they will still take proportionally fewer casualties than infantry or cavalry would. I don't like this myself, but from what I understand it was a deliberate decision by CA, not a bug.
     
  5. underworld965 said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    The reason this is there is to prevent the entire crew being wiped out by a volley. You must charge them.
     
  6. Miracles's Avatar

    Miracles said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    I think they are still invulnerable evcen when they deployed(unlimbered).

    This really kills the game for me.

    It doesn't make any sense....
     
  7. Archimonday's Avatar

    Archimonday said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    You have to take into account the different types of entities using the gun, and the damage of the weapons.

    The men reloading the gun use the Infantry Medium entity. The Entity has 1 health point.

    The Horses use the medium horse entity. It has 1 health point.

    The Gun trains have 300 hit points.

    The Caisson, has 50.

    The gun itself has 25 hit points.

    A musket, only deals 0.75 damage. So no matter what, it takes two hits from a musket to kill a man. Then you factor in the fact that men in the line are misfiring, and their accuracy dependent on their skill and distance from the target, as well as the fact that there is less of a target with the small crew than a line of infantry, and you can easily see why the crew survive volleys.
     
  8. antred's Avatar

    antred said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    Quote Originally Posted by Miracles View Post
    I think they are still invulnerable evcen when they deployed(unlimbered).
    I guarantee you they're not. In fact one of my favorite tactics to kill arty is to rush up a unit of chasseur á cheval (can shoot from their horses) to a point slightly behind an enemy arty battery and then have them blast them away. It usually takes 2 volleys to annihilate the gun crews.
     
  9. Miracles's Avatar

    Miracles said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    it seemed the artillery were invulnerable limbered or unlimbered. Ill check it out again.
    And I must have forgotten about this issue until yesterday.
     
  10. Lama43 said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    What's the difference anyway? In my battles artillery is killed either with a flanking cavalry unit or in the end when i don't mind sending my guys to create deep holes in the arty crew
     
  11. Ishiro's Avatar

    Ishiro said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    Light artillery pieces are the best to avoid being flanked, they reload fast and can cause havoc to your enemy if it's trying to take your arty out.
     
  12. antred's Avatar

    antred said:

    Default Re: back playing the game but realizes artllery crews and horses are invincible from musket fire

    I like to couple a 6 pounder battery with a 12 pounder battery. The 12 pounders have the range to shower closing infantry with canister from long range; the 6 pounders have the reload times to ensure that any charging infantry formation will probably eat at least 3 salvoes of canister shot (1 from the 12 pounders, 2 from the 6 pounders) before they can hope to reach the gun crews. If you have a battalion of friendly infantry sitting next to the guns as well, that's nearly always enough to shatter an attacking infantry formation.