building hinterland_farms
{
convert_to hinterland_farms
levels farms farms+1 farms+2 farms+3
{
farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
farming_level 1
population_growth_bonus bonus 1
recruit_pool "Peasant Spearmen" 1 0.1 1 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "Magyar Peasants" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Magyar Peasant Archers" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, cumans, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "ME Peasant Crossbowmen" 1 0.35 3 0 requires factions { moors, }
recruit_pool "Peasant Crossbowmen" 1 0.35 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
}
material wooden
construction 2
cost 1200
settlement_min village
upgrades
{
farms+1
}
}
farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
farming_level 2
population_growth_bonus bonus 1
recruit_pool "Peasant Spearmen" 1 0.1 1 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Magyar Peasants" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Magyar Peasant Archers" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, cumans, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "ME Peasant Crossbowmen" 1 0.35 3 0 requires factions { moors, }
recruit_pool "Peasant Crossbowmen" 1 0.35 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
}
material wooden
construction 3
cost 2400
settlement_min town
upgrades
{
farms+2
}
}
farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
farming_level 3
population_growth_bonus bonus 1
recruit_pool "Peasant Spearmen" 1 0.1 1 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Magyar Peasants" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Magyar Peasant Archers" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, cumans, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "ME Peasant Crossbowmen" 1 0.35 3 0 requires factions { moors, }
recruit_pool "Peasant Crossbowmen" 1 0.35 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
farms+3
}
}
farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter first_magnetic_compass 1
;1182
{
convert_to 3
capability
{
farming_level 4
population_growth_bonus bonus 1
recruit_pool "Peasant Spearmen" 1 0.1 1 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Magyar Peasants" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Magyar Peasant Archers" 0 0.000001 0.999 0 requires factions { hungary, hunrebels, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, teutonic_order, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, novgorod, cumans, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "ME Peasant Crossbowmen" 1 0.35 3 0 requires factions { moors, }
recruit_pool "Peasant Crossbowmen" 1 0.35 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
}
material wooden
construction 6
cost 9600
settlement_min city
upgrades
{
}
}
}
plugins
{
}