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Thread: EDB conditionals

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  1. #1

    Default EDB conditionals

    Hey guys, the following code is giving me a CTD (snipped for convenience), and I'm wondering if the building_present_min_level isn't a condition that can be used with recruitment pools, or maybe I've just entered it wrong?

    Code:
            camp_2 city requires factions { georgia, northern_european, byzantium, turks, rum, } and building_present_min_level smith leather_tanner
            {
                capability
                {   
                    recruit_pool "Georgian Light Archer" 1 0.2 2 0 requires factions { georgia, } and building_present_min_level missiles bowyer

  2. #2

    Default Re: EDB conditionals

    Yes, That's the reason, no building_min_present for recruit options.

  3. #3
    Lazy's Avatar Biarchus
    Join Date
    Jul 2011
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    Aachen
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    Default Re: EDB conditionals

    You can tie the recruitment of this unit to an event...
    At game start the event is "false"
    After building the bowyer it changes to "true"!
    Just be aware that you would need to have this event for every settlement!
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

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