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  1. #1

    Default Third Age Total War 3.0 Installation & Links

    A total conversion for the Medieval II Total War - Kingdoms expansion

    Main Features


    The Middle-earth Map


    Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.
    Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

    The Factions


    Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

    The Gameplay

    The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

    The Design

    In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


    Download Links### TATW 3.0 (Consists of 2 Parts)

    Part1: Moddb.com
    Part2: Moddb.com

    Installation

    Requirements:

    - TATW 3.0 is a stand-alone version and does not require any existing installations of TATW!
    - If you have installed a previous version of TATW, it is recommended to delete the old version before installing TATW 3.0.
    (Note that TATW doesn't change any registry settings of your system, so
    you can also delete the old TATW folder (Third_Age) manually.)
    - TATW 3.0 requires the 'Medieval 2 - Kingdoms Expansion' and is
    compatible with the official patch 1.04 and 1.05. One installed
    campaign of the 'Kingdoms Expansion' is enough.Installation:
    - Install TATW_3.0_Part1of2.exe & TATW_3.0_Part2of2.exe into the default 'Medievall II Total War' directory.
    (Normally this is: 'Programs/SEGA/Medieval II Total War')
    If you have installed Medieval II into another folder, please select the folder manually.
    - Start the mod with the 'Third Age - Total War' shortcut on your desktop

    Additional installation instructions only for Steam users:

    1. Install both parts of the mod as instructed above.
    2. Open Steam/Steamapps/Common/Medieval II Total War/mods. There you
    will find all your installed Kingdoms campaigns as well as the
    Third_Age_3 modfolder.
    3. Edit the name of one of the Kingdoms folders (americas, britannia,
    crusades, teutonic), preferably your least favorite campaign. The new
    name doesn't have to be anything specific.
    4. Change the name of the Third_Age_3 folder to the former name of the
    Kingdoms folder you just edited. For example, if you edited the
    americas folder, the Third_Age_3 folder should be named americas.
    5. Select the appropriate campaign from the steam menu. If you renamed
    the Third_Age_3 folder to americas, select the americas campaign. If you
    named it crusades, select the crusades campaign and so on.
    6. Steam will now launch the mod.

    Known Bugs & Issues


    • The Fellowship Campaign was not supposed to be playable in the first 3.0 release. A silly mistake that I forgot to disable it.
    • The custom settlements are mainly designed for the campaign map, therefore custom battles with custom settlements should only be played 1 vs 1.
    • Dwarven Axethrowers can cause a crash.
    • Until the first patch is released, a quick fix is here. (Put the file into "Medieval II Total War/mods/Third_Age_3/data and overwrite the existing file)
    • Woodland Warriors unit is missing some axes.
    • Dunlending Clansmen have wrong shield textures
    • Minas Tirith misses some door textures where units go onto the walls.
    • Spelling errors in several texts
    • Balrogs gets hit by flaming projectiles cause a crash
    • Deployment of Black Gate can be messed up when attackers have reeinforcements.
    • Homeguard Cavalry has missing secondary weapons


    This is NO Bug:


    • passable water between Osgiliath (Reason: game limitation, no solution possible)
    • Projectiles in Osgiliath can sometimes fly through buildings (Reason: performance issues)
    • The game crashes before the first loading screens occurs (Reason: Installation was done in the wrong folder or one file of TATW 3.0 hasn't been installed)
    • Landbridges at Pelargir or the Anduin river (Reason: Prevents AI from being stuck)
    • Missing boiling oil (Reason: too much advantage for the player; not mentioned in Tolkien's lore)
    • Rebels stand besides a city at game start (Reason: has one)
    Last edited by Legolose; December 16, 2011 at 01:34 PM.
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  2. #2

    Default Re: Third Age Total War 3.0 Installation & Links

    "Bump"

    For those of you having problems look over this
    I KNOW MY NAME IS supposed TO BE MISPELLED
    Please leave your name if you give me rep, so I can rep you back thanks



  3. #3

    Icon7 Re: Third Age Total War 3.0 Installation & Links

    hey first off this looks awesome thanks for putting it together.

    Unfortunately, having followed the links and downloaded Part 1 & 2, plus the 3.1 patch, when I click to install, it asks for admin. access, waits a bit, and then I get a message saying 'This file contains invalid data'. I'm re-downloading the files, in case that was the issue, but in the meantime have you any suggestions? I have little experience in these things- is there a particular programme I should use to open the .exe? in case it helps, at the moment they have an icon like a purple hard drive with a red/orange arrow- is that right?

    thanks

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