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  1. #1

    Default Combat animation

    Is there any mod that improves the realism of the combat between two units. I know theres a submod that adds more death animation but i'm talking of a mod that would make combat between soldier less dull and more fluid. This would hep give feeling of a real battle between two units of soldier.
    PS: Also is there a way to make cavalry charge stronger?

  2. #2
    Senator
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    Default Re: Combat animation

    Play empire total war if you want something like that. Medieval total war has limits sadlys.

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  3. #3

    Default Re: Combat animation

    I was wondering...What if someone tries to import the animations from Shogun 2 and adapt them to Medieval 2? Is that possible? (I know it will require a lot of work)
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  4. #4
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Combat animation

    Shogun 2 is made on an entirely diffrent game engine.

  5. #5

    Default Re: Combat animation

    You can improve cavalry charge by increasing the charge value in the EDU (export_descr_unit.txt in Third_Age_3/data).
    Spoiler Alert, click show to read: 


    type Mounted Dunedain BG
    dictionary Mounted_Dunedain_BG ; Dunedain Bodyguards
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade
    soldier mounted_br, 12, 0, 1
    mount northern heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, general_unit, free_upkeep_unit
    formation 2, 4.4, 3, 6, 2, square
    stat_health 1, 2
    stat_pri 8, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr no
    stat_sec 11, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr no
    stat_pri_armour 6, 7, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground -1, -1, -3, -2
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 950, 320, 120, 120, 950, 2, 250
    armour_ug_levels 3, 4
    armour_ug_models mounted_br, mounted_br_upg
    ownership turks
    era 0 turks
    era 1 turks
    era 2 turks
    recruit_priority_offset 5

    The red value is the one you want to increase.

  6. #6

    Default Re: Combat animation

    Thanks. So if i understand well after doing that the cavalry should send more unit flying ?

  7. #7

    Default Re: Combat animation

    It should kill more. If you want a more arcade like and less realistic gameplay that makes cavalry run over more soldiers you should increase the mass of their mounts.
    To do so, just look up the mount name your desired unit uses .
    Spoiler Alert, click show to read: 

    type Mounted Dunedain BG
    dictionary Mounted_Dunedain_BG ; Dunedain Bodyguards
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade
    soldier mounted_br, 12, 0, 1
    mount northern heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, general_unit, free_upkeep_unit
    formation 2, 4.4, 3, 6, 2, square
    stat_health 1, 2
    stat_pri 8, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr no
    stat_sec 11, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr no
    stat_pri_armour 6, 7, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 8
    stat_ground -1, -1, -3, -2
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 950, 320, 120, 120, 950, 2, 250
    armour_ug_levels 3, 4
    armour_ug_models mounted_br, mounted_br_upg
    ownership turks
    era 0 turks
    era 1 turks
    era 2 turks
    recruit_priority_offset 5

    The red part is the mount name you need.


    Then open descr_mount.txt in your data folder and look for your mount.
    Change the unit mass and save.
    Spoiler Alert, click show to read: 
    type northern heavy horse ;;;;; Northern standard horse
    class horse
    model northern_heavy_horse
    radius 1.2
    x_radius 0.5
    y_offset 0.7
    height 2.5
    mass 3.25
    banner_height 0
    bouyancy_offset 1.8
    water_trail_effect horse_water_trail
    root_node_height 1.0
    rider_offset 0.0, 0.38, 0.70

    Increase the red value.


    Don't forget to make a backup of any file you change, by the way.

  8. #8
    2-D Ron's Avatar Campidoctor
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    Default Re: Combat animation

    Quote Originally Posted by GueulEclator View Post
    Is there any mod that improves the realism of the combat between two units. I know theres a submod that adds more death animation but i'm talking of a mod that would make combat between soldier less dull and more fluid. This would hep give feeling of a real battle between two units of soldier.
    PS: Also is there a way to make cavalry charge stronger?
    I think the Hardcode Limit for Death Animations is 5 per Unit?
    Also you're only likely to see 2-3 of the 5 Death Animations being performed.. From what I've heard from previous hopefuls is the Game has a torrid time in making the fight diverse for all sprites so you'll only see a Unit of Sprites use 2 Kill Animations throughout the fight, the 3rd a rarity the 4th and 5th, pretty much no chance.

  9. #9

    Default Re: Combat animation

    Thanks Bungo Baggins! It worked.

  10. #10

    Default Re: Combat animation

    It still looks okay..

  11. #11
    Hugyfew's Avatar Libertus
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    Default Re: Combat animation

    Brought up an age-old thread, did cha?

    Uhh, what's your point?

  12. #12

    Default Re: Combat animation

    It still looks okay to close this thread.
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