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Thread: A few important units missing in custom battles (on multiplayer)

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  1. #1

    Default A few important units missing in custom battles (on multiplayer)

    Hey guys

    I've found that on Europa Barbarorum that even if you play on multiplayer for the custom battles, some units are still missing from the factions, for example Carthaginian Sacred Band Cavalry and Forest Elephants do not appear available for selection if you select Carthage (or whatever it is called on EB) in a custom battle. I checked the ownership of these units, and it says that they arre owned by egypt (which is the faction that corresponds to Kard Hardast in EB), so they should be selectable right, im a bit stumped. Any help is much appreciated.

  2. #2

    Default Re: A few important units missing in custom battles (on multiplayer)

    ;487
    type african elephant forest
    dictionary african_elephant_forest ; African Forest Elephants
    category cavalry
    class heavy
    voice_type Medium_1
    soldier hellenic_elephant_archer, 6, 6, 1
    mount elephant forest untowered
    mount_effect horse +3, chariot +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, hardy
    formation 7, 9, 13, 13, 1, square
    stat_health 1, 3
    stat_pri 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_pri_attr no
    stat_sec 5, 50, no, 0, 0, melee, other, blunt, none, 0 ,0.2
    stat_sec_attr area, ap, launching
    stat_pri_armour 12, 6, 0, leather
    stat_sec_armour 23, 7, leather
    stat_heat 0
    stat_ground 0, 0, -4, -3
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 10000, 2500, 270, 400, 10000
    ownership egypt, numidia, saba, slave, seleucid

    ;96
    type carthaginian cavalry haabbirim haqdosim abbirim
    dictionary carthaginian_cavalry_haabbirim_haqdosim_abbirim ; Ha'Abbirim Ha'Qdosim Abbirim
    category cavalry
    class heavy
    voice_type Medium_1
    soldier carthaginian_cavalry_sacredband, 25, 0, 1
    mount half armoured horse
    mount_effect elephant -1, chariot +2
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square
    stat_health 1, 1
    stat_pri 5, 35, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38
    stat_pri_attr ap
    stat_sec 11, 18, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
    stat_sec_attr ap
    stat_pri_armour 14, 13, 2, metal
    stat_sec_armour 0, 0, metal
    stat_heat 4
    stat_ground 0, 0, -4, -2
    stat_mental 18, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 4432, 1108, 80, 120, 4432
    ownership egypt, slave

    FOR SOME REASON I CANNOT USE THE ABOVE UNITS IN A CUSTOM BATTLE WITH KARTHADASTIM, ANYONE KNOW WHY?


    HOWEVER I CAN USE THE UNIT BELOW ALONG WITH MOST OTHER UNITS FOR KARTHADASTIM

    ;97
    type carthaginian infantry dorkim kdoshim
    dictionary carthaginian_infantry_dorkim_kdoshim ; Dorkim Kdosim
    category infantry
    class spearmen
    voice_type Medium_1
    soldier carthaginian_infantry_sacredbandphalanx, 30, 0, 1.22
    mount_effect elephant -1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 0.76, 1, 2, 2.4, 4, square
    stat_health 1, 1
    stat_pri 17, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_pri_attr light_spear
    stat_sec 13, 8, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
    stat_sec_attr no
    stat_pri_armour 14, 11, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -3, -3
    stat_mental 18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 3185, 796, 80, 110, 3185
    ownership egypt, slave

  3. #3

    Default Re: A few important units missing in custom battles (on multiplayer)

    Did you check the right files in \EB\mp game edu backup
    Are you using Trivial Script to start the custom battles?

    XSamatan

  4. #4

    Default Re: A few important units missing in custom battles (on multiplayer)

    I think I have done these things but could you just run through them again (how to do them) I went on EB singleplayer and found that most units exclusive to the particular factions were missing then I went on EB multiplayer and found like 2 or 3 important units from each faction were still missing. Usually I wouldn't mind but I only play custom battles (dont have much free time) and you can't really have Carthage without elephants right?. I don't usually play around with the internal files of RTW so I am not really an expert on how to fix my problem. Anyway apart from that this is a really good mod, good work!

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