-
December 12, 2011, 03:27 PM
#1
Laetus
A few important units missing in custom battles (on multiplayer)
Hey guys
I've found that on Europa Barbarorum that even if you play on multiplayer for the custom battles, some units are still missing from the factions, for example Carthaginian Sacred Band Cavalry and Forest Elephants do not appear available for selection if you select Carthage (or whatever it is called on EB) in a custom battle. I checked the ownership of these units, and it says that they arre owned by egypt (which is the faction that corresponds to Kard Hardast in EB), so they should be selectable right, im a bit stumped. Any help is much appreciated.
-
December 13, 2011, 06:02 AM
#2
Laetus
Re: A few important units missing in custom battles (on multiplayer)
;487
type african elephant forest
dictionary african_elephant_forest ; African Forest Elephants
category cavalry
class heavy
voice_type Medium_1
soldier hellenic_elephant_archer, 6, 6, 1
mount elephant forest untowered
mount_effect horse +3, chariot +3
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, hardy
formation 7, 9, 13, 13, 1, square
stat_health 1, 3
stat_pri 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_pri_attr no
stat_sec 5, 50, no, 0, 0, melee, other, blunt, none, 0 ,0.2
stat_sec_attr area, ap, launching
stat_pri_armour 12, 6, 0, leather
stat_sec_armour 23, 7, leather
stat_heat 0
stat_ground 0, 0, -4, -3
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 10000, 2500, 270, 400, 10000
ownership egypt, numidia, saba, slave, seleucid
;96
type carthaginian cavalry haabbirim haqdosim abbirim
dictionary carthaginian_cavalry_haabbirim_haqdosim_abbirim ; Ha'Abbirim Ha'Qdosim Abbirim
category cavalry
class heavy
voice_type Medium_1
soldier carthaginian_cavalry_sacredband, 25, 0, 1
mount half armoured horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 5, 35, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38
stat_pri_attr ap
stat_sec 11, 18, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 14, 13, 2, metal
stat_sec_armour 0, 0, metal
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 4432, 1108, 80, 120, 4432
ownership egypt, slave
FOR SOME REASON I CANNOT USE THE ABOVE UNITS IN A CUSTOM BATTLE WITH KARTHADASTIM, ANYONE KNOW WHY?
HOWEVER I CAN USE THE UNIT BELOW ALONG WITH MOST OTHER UNITS FOR KARTHADASTIM
;97
type carthaginian infantry dorkim kdoshim
dictionary carthaginian_infantry_dorkim_kdoshim ; Dorkim Kdosim
category infantry
class spearmen
voice_type Medium_1
soldier carthaginian_infantry_sacredbandphalanx, 30, 0, 1.22
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, hardy
formation 0.76, 1, 2, 2.4, 4, square
stat_health 1, 1
stat_pri 17, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 13, 8, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 14, 11, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -3, -3
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3185, 796, 80, 110, 3185
ownership egypt, slave
-
December 15, 2011, 08:30 AM
#3
Senator
Re: A few important units missing in custom battles (on multiplayer)
Did you check the right files in \EB\mp game edu backup
Are you using Trivial Script to start the custom battles?
XSamatan
-
December 15, 2011, 04:26 PM
#4
Laetus
Re: A few important units missing in custom battles (on multiplayer)
I think I have done these things but could you just run through them again (how to do them) I went on EB singleplayer and found that most units exclusive to the particular factions were missing then I went on EB multiplayer and found like 2 or 3 important units from each faction were still missing. Usually I wouldn't mind but I only play custom battles (dont have much free time) and you can't really have Carthage without elephants right?. I don't usually play around with the internal files of RTW so I am not really an expert on how to fix my problem. Anyway apart from that this is a really good mod, good work!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules