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Thread: Claimants, Heirs & Conquerors: Tempesta` Meditteraeno`(new video preview 12/30/11, beta download link released)first update

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  1. #1

    Icon6 Claimants, Heirs & Conquerors: Tempesta` Meditteraeno`(new video preview 12/30/11, beta download link released)first update

    ChC:tempesta` mediterreano`
    is a stand alone mod focused on the Italian city-states & greater Mediterranean
    all new music,ui, etc. everything! (if your like me & love some eye candy you`ll love this mod! )

    factions are

    Italian:

    Napoli
    Sicilia
    Milan
    Venice
    Florence
    The Vatican Offices ( now destroyable!)
    the Republic of Ragusa (historically accurate)

    French:

    Le` Dauphinous`
    Le` Comte` Burgun` (Burgundy)
    Le` Duchie` De Savoy

    German:

    Herzogtum von Saxony
    Konigh Bohmen (bohemia)

    Islamic:

    Halfsid dynasty
    Zayyayid dynasty

    spanish

    Corona De Aragon`

    many new buildings & landmarks
    extensive modification of buildings already present in game (what they do & recruit etc.)
    almost complete overhaul of all imagery in game
    many y/n and new historic events which cover the daily life of Southern Renaissance Europe

    the map is completely new & unique
    spanning from the Eastern Pyrenees to the Hungarian Stepps & from Dresden in Germany to Tunis in Africa
    190 regions in total
    Princesses have been removed & replaced with Courtesans (historically more accurate for the Italians particularly)


    important! this requires a manual install:
    winrar (unzip) the folder ( do not get confused, the folders name is "spada") to desktop then copy to mods
    optional create a desktop shortcut (right click on your mouse then hit create shortcut & move it to the desk top)

    video preview:
    http://youtu.be/w6l8-i4kEHo
    here is the link: updated 1/10/12
    http://www.megaupload.com/?d=6WF05BQ6

    credits
    Ashton: base scripts (used to make new events)
    Russian Gondor some of the mapping (most ground types & topography)
    druvatar (all around! all ui, all coding, most scripting, most mapping etc.)

    important: Game play dynamics have been "tweaked" a bit

    the economy is inflated (as for what things they give in return & what they cost)
    some building changes: all factions now have public baths, aqueducts, military & officers academy)
    important because these buildings have new recruitment parameters; (for instance a "military academy" allows Italians to recruit dismounted broken lances & the french to recruit dismounted noble knights, the officers academy allow for both dismounted & mounted versions of these units & the recruitment of a general for all factions)
    spies & assassins can only be recruited through the "rogues den" Rogues Roy-ale"
    all siege & gunpowder are only recruitment available in castles
    all recruitment for town thru large city has been eliminated (you can recruit not a problem if you build the proper military buildings, but when your settlements hit huge city or citadel you will have full recruitment! by then you should be ready for total war! also I have expanded the recruitment slots of all levels) my hope is the first part of the game will be as it should a time to build & grow, then when gunpowder hits in 1375 you will have the infra-structure for real ToTaL WaR! also you will start out with only one family member so you must build everything from the ground up hopefully this will keep your military growing consistently with your economy (many campaigns I have played I start out with only a general but less than a 100 turns into it I have atleast ten full stacks of feudal knights & other advanced units
    I removed all masters & grandmasters guilds (they are redundant)
    removed Swordsmith`s guild entirely!, you can get the benefit derived from them by building a "Combat refinery" (one of the many new buildings)
    the campaign is from 1350-1575
    900 turns
    4 turns per year
    gunpowder comes in 1375 ( a 100 turns in)

    also it is "mod-foldered"
    & completely compatible with geo-mod
    Last edited by Druvatar De Bodemloze; January 10, 2012 at 09:18 PM.

  2. #2
    hyretic's Avatar Decanus
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    no faction in the south of Germany, no Bayern or so? Because, Saxon is in the north-east from your map and Böhmen also, in the south of Saxon.

    When the mod is ready, I've playing with Saxon.

    nice 2D!

  3. #3
    NekoGenijalan's Avatar Unruffled Equanimity
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Nice to hear that. +rep


  4. #4

    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    win conditions will be take fifty regions & hold Rome
    ( the Vatican Offices will be destroyable!) & I am open to may be adding one more German faction (rather easy to do everything for them! all banners & symbols, assign units & give them a roster, assign voice types & culture etc. take me a couple a days at most~)
    part of the reason I have included so much of Germany & France is to give the Italian factions more to conquer after they dominate Italy~ (or vise versa~)

  5. #5
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Any chance of having a 1500 Campaign? I would really love to play as Pope Alexander VI, Cesare Borgia, Machiavelli the Diplomat, etc. There are so many possibilities!

  6. #6

    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Quote Originally Posted by ByzantineCaesar View Post
    Any chance of having a 1500 Campaign? I would really love to play as Pope Alexander VI, Cesare Borgia, Machiavelli the Diplomat, etc. There are so many possibilities!
    the mod ends in 1575 & that is 300 turns longer than when you get to 1500
    so re-make history that is what I said to someone who said "remove Pisa, they were conquered by Florence in 1412" but the mod starts at 1350 so that is your chance to re-live history!

  7. #7

    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    has it new units ?
    just curious
    Leader of Colonialism Total War
    Thread with first Preview
    First Youtube Trailer


  8. #8

    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Quote Originally Posted by nessj999 View Post
    has it new units ?
    just curious
    unfortunately no this is a one man mod ( most other modders do not really want to work with me or simply do not like my ideas) & Have not done any modeling ( been too concerned with making a campaign & the atmosphere of the game make many others "pale") so no new units but the ones already in game have been heavily modified!

  9. #9

    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    the release will probably be right on schedule

    landmarks:
    BoBoli gardens in florence
    the leaning tower in pisa
    The tower of London try another mod!
    piazza del mercator in naples
    the grand canal in venice
    the lanterna (lighthouse) in Genua (thanks Zames)
    the catacombs in rome
    the coliseum in rome
    the forum in rome

    buildable non specific new buildings

    Masonry compound
    %30 off build costs, increase to happiness, increase in trade

    Combat refinery
    Bonus to all weaponry (like a swordsmiths guild)

    town clock
    increase in happiness, increase in trade

    Men at arms recruitment center 1,2 (2 levels)
    first level increase in order & recruitment of dismounted men at arms
    second level
    increase in order and recruitment of dismounted and mounted men at arms

    Bridges
    increase in trade

    Public fountain increase in trade, increase in happiness

    bistro
    increase in happiness

    rogues den
    increase in order
    recruitment of spy

    rogues royale`
    increas in order
    recruitment of spy & assassin

    Foriegn trade emporium
    increase in trade

    Forum of high law
    increase in order

    Foriegn port of entry
    increase in trade

    private university
    bonus to gunpowder & melee

    and also major re-assigning of some buildings already in game like
    public baths
    aqueduct
    military & officers academy
    also changes to what these buildings do & recruit

    there will also be about three-four y/n events
    plus fifty or more regular historic events
    then at least five-7 faction specific events so twelve factions X 5 =about 60
    more
    so total events about 120
    Last edited by Druvatar De Bodemloze; December 13, 2011 at 01:20 AM.

  10. #10
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Spoiler Alert, click show to read: 

    Quote Originally Posted by Druvatar De Bodemloze View Post
    the release will probably be right on schedule

    landmarks:
    BoBoli gardens in florence
    the leaning tower in pisa
    The tower of London try another mod!
    piazza del mercator in naples
    the grand canal in venice
    the lanterna (lighthouse) in Genua (thanks Zames)
    the catacombs in rome
    the coliseum in rome
    the forum in rome

    buildable non specific new buildings

    Masonry compound
    %30 off build costs, increase to happiness, increase in trade

    Combat refinery
    Bonus to all weaponry (like a swordsmiths guild)

    town clock
    increase in happiness, increase in trade

    Men at arms recruitment center 1,2 (2 levels)
    first level increase in order & recruitment of dismounted men at arms
    second level
    increase in order and recruitment of dismounted and mounted men at arms

    Bridges
    increase in trade

    Public fountain increase in trade, increase in happiness

    bistro
    increase in happiness

    rogues den
    increase in order
    recruitment of spy

    rogues royale`
    increas in order
    recruitment of spy & assassin

    Foriegn trade emporium
    increase in trade

    Forum of high law
    increase in order

    Foriegn port of entry
    increase in trade

    private university
    bonus to gunpowder & melee

    and also major re-assigning of some buildings already in game like
    public baths
    aqueduct
    military & officers academy
    also changes to what these buildings do & recruit

    there will also be about three-four y/n events
    plus fifty or more regular historic events
    then at least five-7 faction specific events so twelve factions X 5 =about 60
    more
    so total events about 120

    Splendid...inspirational. Your enthusiasm and energy for things is unreal. Many many, of the beginning modders could learn so much from you....+Rep

  11. #11
    hyretic's Avatar Decanus
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Which german faction will you add?

  12. #12
    King William the Conqueror's Avatar Campidoctor
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    WOW! THIS IS GREAT! can't wait thanks.

    + rep
    Mod Leader of Kingdoms and Empires
    Former Medieval II Blitz Record Holder (106 regions in 11 turns)

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  13. #13
    Andriscus's Avatar Libertus
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Looking forward to it

  14. #14
    King William the Conqueror's Avatar Campidoctor
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    where is Milan?
    Mod Leader of Kingdoms and Empires
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  15. #15

    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    I am open to adding Milan & one more German faction (but who) if I do though it will push the release back a couples of weeks minimum or a month Maximum!

  16. #16
    Macrath's Avatar Domesticus
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    Default Re: public release by christmas! "A` Fil` Di` Spada` (the Italian city-states)"

    Oh, didn't notice Milan was not included in the mod until i sat down and started to do a couple Events for them..lol.. Milan is quite important in the time frame of this mod.

    The Italian Wars (Which takes place during the time frame of this mod) arose in large part from dynastic disputes over the Duchy of Milan and the Kingdom of Naples. So i think for an accurate representation of Italy in this time you will need Milan along with the Visconti family line that ruled Milan for much of it's history.

    Milan was conquered and liberated quite a few times, most notably in 1499 when Milan falls into the hands of the French King Louis XII and remains a French stronghold for the next 12 years. Which also set the stage for Louis XII greatest military success at the Battle of Agnadello, where he was able to defeat Venice military forces lead by the Orsini cousins, Bartolomeo d'Alviano and Niccoḷ di Pitigliano, and conquer Lombardy.
    The battle is mentioned in Machiavelli's "The Prince", noting that in one day, the Venetians "lost what it had taken them eight hundred years' exertion to conquer."
    Julius II, the great warrior Pope, took control of the Vatican and formed the "Holy League" to oppose the ambitions of the French in Italy. The French were eventually driven from Milan by the Swiss in the year 1513.
    Louis also pursued the claim of his immediate predecessor to the Kingdom of Naples with Ferdinand II, the King of Aragon from the House of Trastámara. They agreed to partition the Neapolitan realm in the Treaty of Granada (1500), but were eventually at war over the terms of partition, and by the year 1504 France had lost its share of Naples.

    Milan having such a key role throughout this period seems to be a necessary faction to include.. After all if a "Player controlled" Milan can prevent the french from entering Italy then the events mentioned above would never have happened.

    Now send me the link! I want to play!!

  17. #17
    King William the Conqueror's Avatar Campidoctor
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    Default Re: public release AROUND JAN. NEW YEARS "A` Fil` Di` Spada` (the Italian city-states)"

    How about just Milan and not the other german city?
    Mod Leader of Kingdoms and Empires
    Former Medieval II Blitz Record Holder (106 regions in 11 turns)

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  18. #18

    Default Re: public release AROUND JAN. NEW YEARS "A` Fil` Di` Spada` (the Italian city-states)"

    Quote Originally Posted by King William the Conqueror View Post
    How about just Milan and not the other german city?
    that would be relatively easy I would just remove Pisa so there not to much clutter in Italy ) & forget about an added German faction sounds good to me!

  19. #19

    Default Re: public release AROUND JAN. NEW YEARS "A` Fil` Di` Spada` (the Italian city-states)"

    I have removed Pisa & added Milan in (of course with all corrected text) & all is working fine~

  20. #20
    King William the Conqueror's Avatar Campidoctor
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    Default Re: public release AROUND JAN. NEW YEARS "A` Fil` Di` Spada` (the Italian city-states)"

    why did you delete Pisa? That sounded good to! Oh well.
    Mod Leader of Kingdoms and Empires
    Former Medieval II Blitz Record Holder (106 regions in 11 turns)

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