usually i give them castle town from the start which is pretty easy to do....first open a new game or a saved game and using show_cursorstat in the console command screen get the x, y coordinates (166,294)for castle town then go to the descr_strat and find the rebel army for that settlement and delete them....then go to the listing for castle town, cut the text out and paste it back in after wales last settlement....create them a small army in the settlement and save and exit... delete your map.rwm file and start a new campaign...if all is done right wales will start with castle town...here is an example of what wales entry should look like...
PHP Code:
faction wales, balanced smith
ai_label catholic
denari 10000
denari_kings_purse 2000
settlement castle
{
level large_town
region Caernarvon_Province
year_founded 0
population 2500
plan_set default_set
faction_creator england
building
{
type core_castle_building castle
}
building
{
type castle_barracks garrison_quarters
}
building
{
type equestrian stables
}
building
{
type missiles bowyer
}
building
{
type castle_port c_port
}
building
{
type temple_catholic_castle small_chapel
}
building
{
type castle_siege c_ballista_range
}
building
{
type castle_smith c_leather_tanner
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_castle_roads c_roads
}
}
settlement
{
level city
region Cardiff_Province
year_founded 0
population 10000
plan_set default_set
faction_creator england
building
{
type core_building stone_wall
}
building
{
type barracks town_guard
}
building
{
type market market
}
building
{
type temple_catholic church
}
building
{
type port port
}
building
{
type city_hall town_hall
}
building
{
type taverns brothel
}
building
{
type smith leather_tanner
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement castle
{
level large_town
region Castle_Town_Province
year_founded 0
population 2500
plan_set default_set
faction_creator england
building
{
type core_castle_building castle
}
building
{
type castle_barracks garrison_quarters
}
building
{
type equestrian stables
}
building
{
type missiles bowyer
}
building
{
type castle_port c_port
}
building
{
type temple_catholic_castle small_chapel
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_castle_roads c_roads
}
}
character Llywelyn of Gwynedd, named character, male, leader, age 35, x 162, y 280, portrait Llywelyn, battle_model Norman_King,
traits Factionleader 1 , GoodCommander 4 , Energetic 1 , StrategyChivalry 4, Intelligent 1
ancillaries crown_wales
army
unit NE Bodyguard exp 6 armour 0 weapon_lvl 0
unit Saethwyr exp 0 armour 0 weapon_lvl 0
unit Saethwyr exp 0 armour 0 weapon_lvl 0
unit Gwent Raiders exp 0 armour 0 weapon_lvl 0
unit Gwent Raiders exp 0 armour 0 weapon_lvl 0
unit Meirionnydd Spearmen exp 0 armour 0 weapon_lvl 0
unit Meirionnydd Spearmen exp 0 armour 0 weapon_lvl 0
character Dafydd, named character, male, heir, age 19, x 167, y 266, portrait Dafydd,
traits Factionheir 1 , GoodCommander 2 , Intelligent 1 , Bloodthirsty 1 , LoyaltyStarter 1
army
unit NE Bodyguard exp 3 armour 0 weapon_lvl 0
unit Saethwyr exp 0 armour 0 weapon_lvl 0
unit Saethwyr exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
character Edwin Madog, general, male, age 25, x 166, y 294
army
unit Saethwyr exp 0 armour 0 weapon_lvl 0
unit Saethwyr exp 0 armour 0 weapon_lvl 0
unit Gwent Raiders exp 0 armour 0 weapon_lvl 0
unit Gwent Raiders exp 0 armour 0 weapon_lvl 0
unit Meirionnydd Spearmen exp 0 armour 0 weapon_lvl 0
unit Meirionnydd Spearmen exp 0 armour 0 weapon_lvl 0
character_record Senena, female, age 36, alive, never_a_leader
relative Llywelyn of Gwynedd, Senena, Dafydd, end