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  1. #1

    Default giving a faction a new settlement

    How would i go about changing the starting settlements for one faction. for example id like to give wales an english settlement so that wales will do a better job agens't England.

  2. #2
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: giving a faction a new settlement

    You can find the answers on "how to" in the Mod Workshop.
    On the other hand, not once I've seen the English AI succeeded in conquering Wales. It's always the other way around, Gloucester and Lancaster fall to them quite fast.

  3. #3

    Default Re: giving a faction a new settlement

    in my last game i played wales died at turn 30 and hadn't even taken castle town

  4. #4

    Default Re: giving a faction a new settlement

    usually i give them castle town from the start which is pretty easy to do....first open a new game or a saved game and using show_cursorstat in the console command screen get the x, y coordinates (166,294)for castle town then go to the descr_strat and find the rebel army for that settlement and delete them....then go to the listing for castle town, cut the text out and paste it back in after wales last settlement....create them a small army in the settlement and save and exit... delete your map.rwm file and start a new campaign...if all is done right wales will start with castle town...here is an example of what wales entry should look like...

    PHP Code:
    faction    walesbalanced smith
    ai_label         catholic 
    denari    10000
    denari_kings_purse    2000
    settlement castle
    {
        
    level large_town
        region Caernarvon_Province

        year_founded 0
        population 2500
        plan_set default_set
        faction_creator england
        building
        
    {
            
    type core_castle_building castle
        
    }
            
    building
            
    {
                    
    type castle_barracks garrison_quarters 
            
    }
            
    building
        
    {
            
    type equestrian stables
        
    }
            
    building
        
    {
            
    type missiles bowyer
        
    }
            
    building
        
    {
            
    type castle_port c_port
        
    }
            
    building
            
    {
                    
    type temple_catholic_castle small_chapel
            
    }
            
    building
            
    {
                    
    type castle_siege c_ballista_range
            
    }
            
    building
            
    {
                    
    type castle_smith c_leather_tanner
            
    }
            
    building
        
    {
            
    type hinterland_farms farms
        
    }
        
    building
        
    {
            
    type hinterland_castle_roads c_roads
        
    }
    }

    settlement
    {
        
    level city
        region Cardiff_Province

        year_founded 0
        population 10000
        plan_set default_set
        faction_creator england
        building
        
    {
            
    type core_building stone_wall
        
    }
        
    building
        
    {
            
    type barracks town_guard
        
    }
            
    building
        
    {
            
    type market market
        
    }
            
    building
        
    {
            
    type temple_catholic church
        
    }
            
    building
            
    {
                    
    type port port
            
    }
            
    building
        
    {
            
    type city_hall town_hall
        
    }
            
    building
            
    {
                    
    type taverns brothel
            
    }
            
    building
            
    {
                    
    type smith leather_tanner
            
    }
            
    building
        
    {
            
    type hinterland_farms farms
        
    }
        
    building
        
    {
            
    type hinterland_roads roads
        
    }
    }

    settlement castle
    {
        
    level large_town
        region Castle_Town_Province

        year_founded 0
        population 2500
        plan_set default_set
        faction_creator england
        building
        
    {
            
    type core_castle_building castle
        
    }
        
    building
        
    {
            
    type castle_barracks garrison_quarters
        
    }
            
    building
        
    {
            
    type equestrian stables
        
    }
            
    building
        
    {
            
    type missiles bowyer
        
    }
            
    building
        
    {
            
    type castle_port c_port
        
    }
        
    building
            
    {
                    
    type temple_catholic_castle small_chapel
            
    }
            
    building
        
    {
            
    type hinterland_farms farms
        
    }
            
    building
        
    {
            
    type hinterland_castle_roads c_roads
        
    }
    }


    character    Llywelyn of Gwyneddnamed charactermaleleaderage 35x 162y 280portrait Llywelynbattle_model Norman_King,
    traits Factionleader 1 GoodCommander 4 Energetic 1 StrategyChivalry 4Intelligent 1
    ancillaries crown_wales
    army
    unit        NE Bodyguard                exp 6 armour 0 weapon_lvl 0
    unit        Saethwyr                exp 0 armour 0 weapon_lvl 0
    unit        Saethwyr                exp 0 armour 0 weapon_lvl 0
    unit        Gwent Raiders                exp 0 armour 0 weapon_lvl 0
    unit        Gwent Raiders                exp 0 armour 0 weapon_lvl 0
    unit        Meirionnydd Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Meirionnydd Spearmen            exp 0 armour 0 weapon_lvl 0

    character    Dafydd
    named charactermaleheirage 19x 167y 266portrait Dafydd
    traits Factionheir 1 GoodCommander 2 Intelligent 1 Bloodthirsty 1 LoyaltyStarter 1
    army
    unit        NE Bodyguard                exp 3 armour 0 weapon_lvl 0
    unit        Saethwyr                exp 0 armour 0 weapon_lvl 0
    unit        Saethwyr                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0

    character    Edwin Madog
    generalmaleage 25x 166y 294
    army
    unit        Saethwyr                exp 0 armour 0 weapon_lvl 0
    unit        Saethwyr                exp 0 armour 0 weapon_lvl 0
    unit        Gwent Raiders                exp 0 armour 0 weapon_lvl 0
    unit        Gwent Raiders                exp 0 armour 0 weapon_lvl 0
    unit        Meirionnydd Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Meirionnydd Spearmen            exp 0 armour 0 weapon_lvl 0

    character_record        Senena
    ,     femaleage 36alivenever_a_leader

    relative    Llywelyn of Gwynedd
    ,    Senena,        Dafydd,        end 

  5. #5

    Default Re: giving a faction a new settlement

    don't forget to remove the entry of Castle Town from the Norse in the same file and the present garrisson, or you will suffer CTD

  6. #6

    Default Re: giving a faction a new settlement

    Quote Originally Posted by Lethe1 View Post
    don't forget to remove the entry of Castle Town from the Norse in the same file and the present garrisson, or you will suffer CTD

    In KGCM the Norse doesn't start with Castle Town it's a Rebel settlement from the start....that's also why i said to CUT and PASTE and not COPY and PASTE the text...I also mentioned to delete the rebel units entry...If my steps are followed there should be no CTD....

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