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  1. #1

    Default General's Loyalty

    Bleh, i tried uploading a pic, but i couldnt find the folder for screen shots.

    anyway, i'm starting to get in the long campaigns with carthage, and i was wondering how to avoid rebelions. i read the read me on it but, can a Faction leader rebel? or a faction heir? and do forts help their loyalty?

  2. #2

    Default Re: General's Loyalty

    I usually employ generals for a run of 15 years (60 turns), then I let them retire in a city.
    Rotate the legions doing the fighting, if you let 1 legion with the same general do all the fighting he will rebel alot earlier than 15 years though.
    Afaik forts doesnt improve loyalty, but it doesnt make it worse either. I've never seen or heard of a general rebel in a fort, but I can be wrong.
    Faction leader can't rebel, and I don't think the heir can either, but not 100% sure of the heir thing. This shouldn't be a problem though if you're playing by the houserules and only use recruited generals to command your legions and let all your "real" family members govern towns.

  3. #3

    Default Re: General's Loyalty

    Faction leaders and heirs will never rebel.

    You really can't avoid them, they are part of the game now. Forts I wouldn't use much as they AI may siege you, I would let nature take its course, you cannot micromanage everything. Sometimes you will catch a revolting governor before he does and sometimes you wont.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  4. #4

    Default Re: General's Loyalty

    Quote Originally Posted by Ejergard View Post
    I usually employ generals for a run of 15 years (60 turns), then I let them retire in a city.
    Rotate the legions doing the fighting, if you let 1 legion with the same general do all the fighting he will rebel alot earlier than 15 years though.
    Afaik forts doesnt improve loyalty, but it doesnt make it worse either. I've never seen or heard of a general rebel in a fort, but I can be wrong.
    Faction leader can't rebel, and I don't think the heir can either, but not 100% sure of the heir thing. This shouldn't be a problem though if you're playing by the houserules and only use recruited generals to command your legions and let all your "real" family members govern towns.

    Ah, thank you, i've been trying to keep my "Julius" family members in towns, and recruit the generals for the campaigns, but i tend to use the faction leader as a general. He has 50-84 horsemen and he generally has 4 kids by that time so if he dies, it is not really a big deal.

    Also, where can i find the houserules?


    Quote Originally Posted by lt1956 View Post
    Faction leaders and heirs will never rebel.

    You really can't avoid them, they are part of the game now. Forts I wouldn't use much as they AI may siege you, I would let nature take its course, you cannot micromanage everything. Sometimes you will catch a revolting governor before he does and sometimes you wont.
    thank you for clarification.
    I've been trying to keep them in check with moving peasants all around to improve order and buildings.

  5. #5

    Default Re: General's Loyalty

    In my opinion the faction leader and the heir is put to better use in a town where their high managment and influence and hopefully other good traits will increase production, reduce construction and recruitment costs etc. Not to mention mining bonuses. If you have someone with the right ancillaries it can quite drastically increase the mining output allowing you to recruit more legions.
    Houserules are here

  6. #6

    Default Re: General's Loyalty

    Gotta love those mining engineers
    "To the west, to the edge of the world"
    Gaius Julius Caesar

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