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Thread: [ExUIM] Extended Unit Info Mod - "More unit stats, better decisions" [Note: All versions available again!]

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  1. #1
    jirisys's Avatar Senator
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    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [Dec 17, 2011]

    Are all the units complete?

    Do you mind if I put this in the Mega Mod Pack?

    ~Jirisys ()
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    Because we all need to compensate...

  2. #2

    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [Dec 17, 2011]

    No, go ahead. I'm honoured. I assume I'll get credits and the mod gets a link in your Mega Mod thread? Btw, you were going to make the next version so that people can manually chose from the mods, right? That would be a neat development. Have you already considered implementing the RS2 environments and smooth away any possible inconsistencies with EB climate regions and CTDs due to the custom EB battle maps in the progress?
    And yes, all units are complete. All 461 from the EDU have extended unit info. So 437 of the in total 442 unit descriptions in the EU have my extended unit info. The five descriptions that don't have my extended unit info haven't got an entry in the EDU (neither sp nor mp), so I assumed they were some kind of functionless leftovers. They five descr-entries in the EU that don't have my infos are:
    yubtseb_elephant_gnitekram / 2 Yubtseb Elephants
    african_infantry_ethiopiai_agemata / Aithiopikon Agema (Ethiopian Guard)
    eastern_infantry_sampul_spearmen / Sampul Infantry (Khotan Spearmen)
    eastern_skirmisher_cavalry_pontic_general / Pontika Spahpet (Pontic Bodyguard)
    greek_cavalry_generals_bodyguard / Somatophylakes Strategou (Greek Bodyguard Cavalry)
    note: they're not in the online unit list either
    I assume you will want to use the EUonly version. You'll have to adapt that EU.txt to make it compatible with your Phalanx Mod, but that only requires a few small changes. I think Principe Alessandro was planning to do that iirc. I suppose it will confuse folks using (the heavily modified?) 'Vartan's EB Online MP EDU 1.1' though.

    And just to be on the saft side: the ExUIM-EUonly v1.1 shows the unit stats from a clean EB1.2 with the 3 official fixes installed.

  3. #3

    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [Dec 17, 2011]

    Exceptional work man, thanks!

  4. #4
    jirisys's Avatar Senator
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    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    Casual, why are there comments that say "SP" on some units?

    ~Jirisys ()
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  5. #5

    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    SP? Hmm... if you can give me a few examples, I'll have a look at it.

  6. #6
    jirisys's Avatar Senator
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    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    Code:
    ¬----------------
    
    ¬SP!
    {generic_ship_great_pirate}	Megas Stolos Leiston (Great Pirate Expedition)
    ~Jirisys ()
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  7. #7

    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    That wasn't me.

    It must be from the team... perhaps it stands for single player? Dunno. Anyway, I never touched that.

  8. #8
    jirisys's Avatar Senator
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    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    Quote Originally Posted by Casual Tactician View Post
    That wasn't me.

    It must be from the team... perhaps it stands for single player? Dunno. Anyway, I never touched that.
    Alrighty then.

    ~Jirisys ()
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    Because we all need to compensate...

  9. #9

    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    This is a great mod, I highly recommend it.

  10. #10
    Manco's Avatar Dux Limitis
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    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    Awesome stuff, I wish I had this for all my earlier playthroughs
    Some day I'll actually write all the reviews I keep promising...

  11. #11
    Civis
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    Default Re: Extended Unit Info Mod v1.1 (for EB 1.2) [release: Dec 17th, 2011]

    Very intersting and useful idea. I tried to implement this sometimes but it was over my abilities.
    Excellent idea!
    "A people with no history is a people with no future" - Nicolae Iorga

  12. #12

    Default Re: Extended Unit Info Mod (for EB 1.2)

    I'm not sure what you mean? Have you problems installing it? If you follow the instructions it should be easy-peasy...

    Or do you mean, you like the mod and thought about doing (something similar) yourself, but hadn't the time to do so? Actually doing this wasn't that complicated... but quite (=very!) tedious.

    After finishing this (micro-)mod, I really started appreciating the work of all the real modders here even more!

  13. #13

    Default Re: Extended Unit Info Mod (for EB 1.2)

    Totally love this mod! Makes EB even better. Thanks, dude.

    PS: Stuff like this should be standard for mods imho.

  14. #14
    tarem's Avatar Libertus
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    Default Re: Extended Unit Info Mod (for EB 1.2)

    I did try to PM you, but i'm not sure it got through. Anyways, i am using the hoplite phalanx mod and darth's formations, will i have to make some modifications of my own if i want to make this work? From all the feedback i;ve seen here, it looks like just what i need, total unpolluted info on all the units.
    One more question, is there a way to determine the animations speeds, that is the attack speeds for each weapon?

  15. #15

    Default Re: Extended Unit Info Mod (for EB 1.2)

    Quote Originally Posted by tarem View Post
    I did try to PM you, but i'm not sure it got through. Anyways, i am using the hoplite phalanx mod and darth's formations, will i have to make some modifications of my own if i want to make this work? From all the feedback i;ve seen here, it looks like just what i need, total unpolluted info on all the units.
    I'd suggest/advise to use the "ExUIM-EUonly v1.1"-version, as it only changes the EU.txt (= the export_units.txt; which is only responsible for the in-game unit description texts shown in the unit cards). That version does not change the EDU.txt (= the export_descr_unit.txt) whatsoever. Also the EU.txt isn't used/changed by the phalanx mod iirc.

    Afaik jirysys' phalanx mod (if that's the one you mean?!) makes changes to quite a few spear units and alters a few stats of these hoplite/phalanx units in the EDU (see below). Perhaps it makes further changes (also to other non-spear units?) that I'm not aware of... you'll have to check that yourself:

    - lethality*
    - and/or attack skill*
    - and/or charge bonus*
    - and/or armour (not used by the ExUIM)
    - and/or defense skill (not used by the ExUIM)

    * If this EDU-stat is changed by/in the phalanx mod, then you'll have to live with a wrong entry in the ExUIM-EUonly v1.1 for that specific hoplite/phalanx-unit. Or you'll have to change that entry in the EU.txt of my ExUIM-EUonly v1.1, so that the EU.txt then has/shows the value used by the EDU of the phalanx mod. See below link for details.

    Pls also consult jirysys / the phalanx mod creator on this matter, and have a look at this former post on that matter - it also gives an basic instruction who to modify the EU.txt: http://www.twcenter.net/forums/showt...5#post10726495
    And also have a close look at the "General Info"-sections of the OP, to see what entries/files the two ExUIM versions change.

    If you have any follow-up questions pls post them here, as I don't always login when viewing the TWC and this matter may be interesting for others too.


    Quote Originally Posted by tarem View Post
    One more question, is there a way to determine the animations speeds, that is the attack speeds for each weapon?
    Search for the term "[min_delay]" (whitout inverted commas of course) in the Complete EDU Guide. I never modded that stat, but maybe that's of some help. It seems to determine the time between attack animations (of foot units only?). Perhaps it's worth a try to fiddle about with that stat and checking the results in custom battles?

  16. #16
    tarem's Avatar Libertus
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    Default Re: Extended Unit Info Mod (for EB 1.2)

    Quote Originally Posted by Casual Tactician View Post
    I'd suggest/advise to use the "ExUIM-EUonly v1.1"-version, as it only changes the EU.txt (= the export_units.txt; which is only responsible for the in-game unit description texts shown in the unit cards). That version does not change the EDU.txt (= the export_descr_unit.txt) whatsoever. Also the EU.txt isn't used/changed by the phalanx mod iirc.

    Afaik jirysys' phalanx mod (if that's the one you mean?!) makes changes to quite a few spear units and alters a few stats of these hoplite/phalanx units in the EDU (see below). Perhaps it makes further changes (also to other non-spear units?) that I'm not aware of... you'll have to check that yourself:

    - lethality*
    - and/or attack skill*
    - and/or charge bonus*
    - and/or armour (not used by the ExUIM)
    - and/or defense skill (not used by the ExUIM)

    * If this EDU-stat is changed by/in the phalanx mod, then you'll have to live with a wrong entry in the ExUIM-EUonly v1.1 for that specific hoplite/phalanx-unit. Or you'll have to change that entry in the EU.txt of my ExUIM-EUonly v1.1, so that the EU.txt then has/shows the value used by the EDU of the phalanx mod. See below link for details.

    Pls also consult jirysys / the phalanx mod creator on this matter, and have a look at this former post on that matter - it also gives an basic instruction who to modify the EU.txt: http://www.twcenter.net/forums/showt...5#post10726495
    And also have a close look at the "General Info"-sections of the OP, to see what entries/files the two ExUIM versions change.

    If you have any follow-up questions pls post them here, as I don't always login when viewing the TWC and this matter may be interesting for others too.


    Search for the term "[min_delay]" (whitout inverted commas of course) in the Complete EDU Guide. I never modded that stat, but maybe that's of some help. It seems to determine the time between attack animations (of foot units only?). Perhaps it's worth a try to fiddle about with that stat and checking the results in custom battles?
    Thanks mate, that was all the info i needed, i'm getting this mod!
    +rep

  17. #17

    Default Re: Extended Unit Info Mod (for EB 1.2)

    Quote Originally Posted by tarem View Post
    Thanks mate, that was all the info i needed, i'm getting this mod!
    +rep
    Appreciated.


    PS:

    I've included a new, in-depth section on "Compatibility with other EB1.2 submods & Submodding of the ExUIM" in the OP.

    So thanks to your question/request, tarem, everyone can now more easily use the ExUIM.

  18. #18

    Default Re: Extended Unit Info Mod - "Optimize your tactical and strategical decisions in EB 1.2!"

    Thanks for downloading this minor mod, guys! 389 + 315 so far.
    Last edited by Casual Tactician; October 04, 2012 at 07:00 AM.

  19. #19
    Primicerius
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    Default Re: Extended Unit Info Mod - "Optimize your tactical and strategical decisions in EB 1.2!"

    A great sub-mod (repped you already). Just wondered, did you extract all the stats (from the unit description file) by hand or wrote a script to do that?

  20. #20

    Default Re: Extended Unit Info Mod - "Optimize your tactical and strategical decisions in EB 1.2!"

    Quote Originally Posted by Slaists View Post
    A great sub-mod (repped you already). Just wondered, did you extract all the stats (from the unit description file) by hand or wrote a script to do that?
    I did it all by hand. And it was quite some work.

    @ Slaists: I've simply not got enough skill to create an algorithm that operates the stanard EB1.2-EDU into my ExUIM.


    PS: Thanks for your reply! Appreciated!

    PPS: Sorry for responding so late!
    Last edited by Casual Tactician; December 27, 2012 at 02:18 PM.

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