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Thread: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

  1. #141

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Some limit is there that for sure.

    Anyway, now is what some you guys were waiting for: upgraded Osgiliath Veterans.

    Spoiler Alert, click show to read: 


    Now just "clean version" and off for Minas Ithil Guardians.
    Last edited by Taro_M; December 21, 2011 at 03:33 AM.

  2. #142

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Looking good! I can't wait to see the Minas Ithil Guardians myself.

  3. #143
    Kiliç Alì's Avatar Domesticus
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Anyway, now is what some you guys were waiting for: upgraded Osgiliath Veterans.
    I was one of those guys!

    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  4. #144

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    And here is the clean version. There wasnt all that much work as I had all the pieces ready.

    Spoiler Alert, click show to read: 




  5. #145

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    awesome, really cool unit
    Those who fear the darkness have never seen what the light can do...

  6. #146
    KnightsTemplar's Avatar Campidoctor
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    The 'clean' version gave a longer surcoat/tunic, and a missing armour section...
    Seems to be interesting..
    The Old Guards of Osgiliath? lol

    BTW any chance of a Numenorean-influenced 'Pelargir Guards' or something, representing the old haven of the Faithfuls?
    Aure entuluva!

  7. #147
    paradamed's Avatar Praepositus
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Fantastic. I would just suggest keeping the eyepatches for the clean version too. I mean, the soldiers are supposedly the same veterans (with shining new armors but still the same veterans), right?

  8. #148

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Oh they have them already, but its random.

  9. #149

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Hey, Taro, could you continue the work on the Knights of Minas Tirith (unfinished unit of AUM) ?
    Sorry for my bad English ; I'm Belgian.

  10. #150

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Taro, I am so in love with your units that I would have to ask if you can send me your long lost orc units from last year. I would love to have the unit_models, the modeldb information and the export descr unit, if you have them done, even 3 or 4 of the different orc rabble models would make my battle against mordor more enjoyable. I have nearly all your "old" units added by hand to barons and 3.0, it is truly a magnificent piece of work. Thanks

  11. #151

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Hey, Taro, could you continue the work on the Knights of Minas Tirith (unfinished unit of AUM) ?
    Uh... I already made them: http://www.twcenter.net/forums/showt...4#post10711404

    Taro, I am so in love with your units that I would have to ask if you can send me your long lost orc units from last year. I would love to have the unit_models, the modeldb information and the export descr unit, if you have them done, even 3 or 4 of the different orc rabble models would make my battle against mordor more enjoyable. I have nearly all your "old" units added by hand to barons and 3.0, it is truly a magnificent piece of work. Thanks
    The good news I have all the modor stuff I worked on before, the bad news is that they still need work. I will squeeze them between making Dol Amroth units and creating UI stuff for already made units.

  12. #152

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by orclover View Post
    I have nearly all your "old" units added by hand to barons and 3.0, it is truly a magnificent piece of work. Thanks
    I am missing quite a few of the old models, is there still a way to get them?

  13. #153

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    No, they used copyrighted materials and had to removed, Im working to recreate them without using any parts that would cause legal problems.

  14. #154
    paradamed's Avatar Praepositus
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    No, they used copyrighted materials and had to removed, Im working to recreate them without using any parts that would cause legal problems.
    And they are turning out to be just as good.

  15. #155

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Sorry for my bad English ; I'm Belgian.

  16. #156

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by paradamed View Post
    And they are turning out to be just as good.
    not really......... they turn to be more polished and better in my opinion

    Borussia Dortmund fan

  17. #157

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    i hope it for 3.1 ?

  18. #158
    Dutch-Balrog's Avatar Domesticus
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    It won't be released as a submod, but it will definetly come into other submods like MOS (i hope).

  19. #159

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    i know you got many units to do, but im wondering if you'll still do fiefdom units, like lebennin guards, green hill archers, ringlo vale warriors and so on...


    merry christmas for everyone
    Those who fear the darkness have never seen what the light can do...

  20. #160

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Agree that regional units and the custom settlement units are the most important and realistic. Gondorian troops with the movie armour should not be made in towns a thousand miles away from minas tirith with a complete different culture and history, and the book portrays that well. The books envision two main armies... the Northern Army is from Arnach, Minas tirith, Osgiliath and Minas Ithil. These armies share the traditional gondor gear, half plate armour and white tree emblems and traditional helmet. The Southern armies are really a smattering of different cultures and armour with the coastal cities having adapted to the constant sea threat from Umbar. I have added your old units by hand and will continue to unless you can release the regional units, they are amazing. I actually make Northern army troops hard to access in the Southern Cities, very slow recruitment, and little pool.

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