Page 7 of 83 FirstFirst 12345678910111213141516173257 ... LastLast
Results 121 to 140 of 1650

Thread: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

  1. #121

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    To keep hair out of the eyes .

    The real reason is that I couldnt use helmets (due to hair used) and heads looked empty without anything. Another thing is some Osgiliath Veterans miniatures actually had bandannas.

  2. #122
    Dutch-Balrog's Avatar Domesticus
    Join Date
    Jun 2010
    Location
    Amsterdam
    Posts
    2,188

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    will you make the armoured version with helmets? they all began with standard gondorian armour once right? any, very nice those units

  3. #123

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    These Units are so epic!

    I can't wait to see the Dol Amroth ones, and I think I won't start a new 3.0 campaign till I have these units.

    Got quite used to them in 2.1 so playing without the Dol Amroth units is boring!

  4. #124

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Hey, first of all awesome mod, thank you for making. I was just wondering if this will be compatible with Baron Samedi's Gameplay Enhancing submod Compilation. Thanks

  5. #125

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by BADJuJu308 View Post
    Hey, first of all awesome mod, thank you for making. I was just wondering if this will be compatible with Baron Samedi's Gameplay Enhancing submod Compilation. Thanks
    As Baron Samedi's affects the EDU, which this probably does, probably not, unless Samedi adds this in. This may be unlikely due to the fact that Arnor units have been added to the Gondor roster to allow the Reunited Kingdom to be properly reflected, which drastically limits the max number of units Gondor can have.

  6. #126

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Oh well one can hope I guess. Thanks for the quick reply

  7. #127
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Hey Taro_M, you are doing a great job recreating all those units. The Osgiliath Veterans look just great!

  8. #128

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Nice!
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  9. #129
    KnightsTemplar's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    1,929

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by Keyser_Soze View Post
    As Baron Samedi's affects the EDU, which this probably does, probably not, unless Samedi adds this in. This may be unlikely due to the fact that Arnor units have been added to the Gondor roster to allow the Reunited Kingdom to be properly reflected, which drastically limits the max number of units Gondor can have.
    Well, I don't really think there's a limit for units per faction.
    So it would take some work, but no quite impossible.
    Aure entuluva!

  10. #130
    smoesville's Avatar Vicarius
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,803

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by KnightsTemplar View Post
    Well, I don't really think there's a limit for units per faction.
    So it would take some work, but no quite impossible.
    There is a limit on the amount of units overall but i have no idea if TATW comes close to it.
    Were there but a tree in this godforsaken place i would have hanged myself.

  11. #131
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    There is a limit of 500 units in EDU, TATW is somewhere around 320 IIRC. And there is a limit of 50 in custom battle

  12. #132
    smoesville's Avatar Vicarius
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,803

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Meh, i never play custom battle anyway
    Were there but a tree in this godforsaken place i would have hanged myself.

  13. #133
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    And there is always the no_custom line in EDU, so that's not really a problem

  14. #134

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    You guys got it wrong. There is 500 entries limit in EDU, it means you can only have 500 in WHOLE GAME, there is no limit for amount of units faction can have. Also no_custom only means that unit cannot be used in custom battles, but it still counts to EDU limit as long as its unit entry.

  15. #135
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Yes I know, but there is also a limit for units in custom battles

  16. #136
    Dutch-Balrog's Avatar Domesticus
    Join Date
    Jun 2010
    Location
    Amsterdam
    Posts
    2,188

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    True, but that is just the same limit as the campaign.

  17. #137
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    I mean a faction can only have something around 50 units in custom battle

  18. #138

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Im pretty sure I saw much more in some mods.

  19. #139
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    I could be wrong then, maybe it was 150

  20. #140

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    I have been adding Taro's "old" units to my version of 3.0 w/ Barons, I kept almost all of his models because it is honestly the best single mod this game has seen... especially for a lover of the books, about 20% of the battle of Minas Tirith is spent discussing the fiefdoms in the south and their various peoples, I found Gondor way too boring considering the rich detail in the text and appendices, I can understand a vanilla feel for Rhun, Dale, or really any other faction because the regions are not described well but Gondor needs to be let loose,

    anyway... I have add most of the Dol amroth units and have to use no_custom or I get a CTD, likely because the Custom battle buttons fill up. If you play with Baron's and want to add more than 6-8 units you need to put no_custom, otherwise the I couldn't be happier fighting, looking forward to fighting with Minas Ithil guards in Minas Ithil.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •