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Thread: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

  1. #181

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    I like the overall colour pattern of them, fits perfectly to the "moon tower"

  2. #182
    KnightsTemplar's Avatar Campidoctor
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Nice with the update!

    BTW The device design was based on the last scene of the movie's last scene, and I just realised.
    Off-Topic: The helm seems to have some resemblance on some ancient (real life!) helm design after the change....
    Especially viewed on the side..
    Aure entuluva!

  3. #183

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    WETA used a lot of historical stuff as source of inspiration.

    BTW: I did look at the side of Guardians helmet and I thought that its too eggshaped so I made top rounder, looks much better IMHO.

    Spoiler Alert, click show to read: 

  4. #184
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    May i sugest Lord_Calidor's weapon pack?
    You will find much better swords and spears in there!
    Just remember to credit Lord_Calidor if you use them.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #185

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    I didn't even noticed the egg helmets before. I am the only one that thinks that the "cheekguard(?)" are a bit to broad if you view them from the front?
    They are probably the vanilla TATW models but I think the Texture makes them seem a bit to broad.

  6. #186

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    May i sugest Lord_Calidor's weapon pack?
    Could give me a link? I couldnt find one. Of course credits will be given.

    I didn't even noticed the egg helmets before. I am the only one that thinks that the "cheekguard(?)" are a bit to broad if you view them from the front?
    They are probably the vanilla TATW models but I think the Texture makes them seem a bit to broad.
    The helmet is my creation, KK didnt give me permission to use his. And the cheek guards are fine, after all this helmet is only "inspired" by 2nd age numenorean helmet, with actually makes quite a lot of sense for this unit.

  7. #187

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    Could give me a link? I couldnt find one. Of course credits will be given.


    The helmet is my creation, KK didnt give me permission to use his. And the cheek guards are fine, after all this helmet is only "inspired" by 2nd age numenorean helmet, with actually makes quite a lot of sense for this unit.
    Found this:
    http://www.strategyinformer.com/pc/m...mod/27033.html

  8. #188

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Thanks, I took a look at it and I can say I will use this one. Axes and spears will come in handy soon.

  9. #189

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    Thanks, I took a look at it and I can say I will use this one. Axes and spears will come in handy soon.
    Axes and spears? do I sense the western fiefdoms of Gondor?

  10. #190

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Well yeah, after all its my plan to remake all of my old units.

  11. #191

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    Good point I messed around with it and I think I made it look better:

    Neck Guard





    Close take on front

    Beautiful unit,hope to see more of tham at same level!

  12. #192

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    would it be hard to turn for a unexperienced guy like me to change the minas ithil dude to a 2 handed sword wielder?


    I like 2 handed swords you see

    Borussia Dortmund fan

  13. #193

  14. #194
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Quote Originally Posted by Taro_M View Post
    Could give me a link? I couldnt find one. Of course credits will be given.
    Lord_Calidor's weapons.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #195

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    wow, now looks really better


    Quote Originally Posted by AragornElessar View Post
    would it be hard to turn for a unexperienced guy like me to change the minas ithil dude to a 2 handed sword wielder?


    I like 2 handed swords you see

    see by yourself, here's a tutorial about changing weapons if you undestand it, you can do it

    http://www.twcenter.net/forums/showthread.php?t=412456
    Last edited by Benox; December 29, 2011 at 06:02 PM.
    Those who fear the darkness have never seen what the light can do...

  16. #196
    Louis Lux's Avatar Into the Light
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Isn't the shield perhaps a bit too thick?

  17. #197
    KnightsTemplar's Avatar Campidoctor
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    The Ithil Guards seems like the one unit with the most focus and work on!
    Impressive devotion to your own works, Taro.
    Aure entuluva!

  18. #198

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    Very nice submod. Maby you could add the new weapons from Lord_Calidor as a weapon upgrade for the standard weapons.

  19. #199
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    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    hey taro what modelling programs are using now? im making an attempt to get back into modelling, most likely milkshape or 3ds, but thought i would get your opinion.

  20. #200

    Default Re: [WIP] New Units for Gondor REBORN (1st post image heavy)

    I use milkshape almost all the time, but when I have to deal with some more complicated stuff, like "cutting" the mesh (to add more vertexes to work on) I export body part into blender. However I only do that to use tools that arent available in milkshape, blender is still to much for me.

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