I like the overall colour pattern of them, fits perfectly to the "moon tower"
I like the overall colour pattern of them, fits perfectly to the "moon tower"
Nice with the update!
BTW The device design was based on the last scene of the movie's last scene, and I just realised.
Off-Topic: The helm seems to have some resemblance on some ancient (real life!) helm design after the change....
Especially viewed on the side..
Aure entuluva!
May i sugest Lord_Calidor's weapon pack?
You will find much better swords and spears in there!
Just remember to credit Lord_Calidor if you use them.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I didn't even noticed the egg helmets before. I am the only one that thinks that the "cheekguard(?)" are a bit to broad if you view them from the front?
They are probably the vanilla TATW models but I think the Texture makes them seem a bit to broad.
Could give me a link? I couldnt find one. Of course credits will be given.May i sugest Lord_Calidor's weapon pack?
The helmet is my creation, KK didnt give me permission to use his. And the cheek guards are fine, after all this helmet is only "inspired" by 2nd age numenorean helmet, with actually makes quite a lot of sense for this unit.I didn't even noticed the egg helmets before. I am the only one that thinks that the "cheekguard(?)" are a bit to broad if you view them from the front?
They are probably the vanilla TATW models but I think the Texture makes them seem a bit to broad.
would it be hard to turn for a unexperienced guy like me to change the minas ithil dude to a 2 handed sword wielder?
I like 2 handed swords you see
Borussia Dortmund fan
Yes
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
wow, now looks really better
see by yourself, here's a tutorial about changing weapons if you undestand it, you can do it
http://www.twcenter.net/forums/showthread.php?t=412456
Last edited by Benox; December 29, 2011 at 06:02 PM.
Those who fear the darkness have never seen what the light can do...
The Ithil Guards seems like the one unit with the most focus and work on!
Impressive devotion to your own works, Taro.
Aure entuluva!
Very nice submod. Maby you could add the new weapons from Lord_Calidor as a weapon upgrade for the standard weapons.
hey taro what modelling programs are using now? im making an attempt to get back into modelling, most likely milkshape or 3ds, but thought i would get your opinion.
I use milkshape almost all the time, but when I have to deal with some more complicated stuff, like "cutting" the mesh (to add more vertexes to work on) I export body part into blender. However I only do that to use tools that arent available in milkshape, blender is still to much for me.