Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

Thread: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

  1. Lazy's Avatar

    Lazy said:

    Default Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    No Guns Allowed v.1.2b for SS6.4

    Intoduction:

    I wanted to play a medieval campaign like it is beeing shown in movies...
    That means no cannons/pistols/guns but late era armour from the 17th century!
    So I made this mod!

    Features:
    Setup Manager compatible!
    This SubMod simply removes ALL units with firearms and all cannons from the game!
    (Greek Flamethrower and Naphatuns are still available as they are no "guns"!)
    The Cannonmaker (and up) cannot be build any more and the Cannon Towers have been changed
    to "Improved Ballista Towers" which all can be build in settlemets with stone walls.
    They shoot a bit faster, their bolts are a bit heavier and a fly a bit faster!

    Installation:
    Just unpack into mods\SS6.4\data\campaign\sub.
    Then run the mods\SS6.4\SS_setup.exe to selct it!
    Remember: It is not compatible with disabled Real Recruitment! (which is enabled by default ) or MSC!


    Changelog:
    Spoiler for Changelog

    Spoiler for v 1.0b

    data\export_desc_buildings.txt and descr_walls.txt :

    • removed all "gunpowder_unit"īs exept: Greek Fire Thrower and Naphatun


    • changed "Cannon Tower" to "Improved Ballista Tower" with slightly higher accuracy, bolts mass and shooting frequency! Both are available in castles or Cities ( stone wall level 2 )

    data\descr_projectile.txt:

    • added new projectile named "tower_ballista2" right after "tower_ballista"

    data\text\export_buildings.txt:
    • changed the Cannon Towers name to the new one

    data\world\maps\campaign\imperial_campaign\descr_mercenaries.txt:

    • removed the Elephants with rifles ( working on new elephants with crossbows right now... wait for it! )


    Spoiler for v 1.1b

    data\export_desc_buildings.txt

    • changed Ballista Towers building restictions to Castle/City + Ballista Maker
    • changed Improved Ballista Towers building restictions to Castle/City + Siege Works

    Spoiler for v 1.2b


    • removed gunpowder Mercenaries


    • Tested and works with:

    Spoiler for Tested and works with:

    Late Era with a clean install => if you change something it is not clean anymore
    all tested submods have had updates and I cannot say if it works with other submods


    Not compatible with "disable Real Recruitment" or submods which overwrite files with their own instead of changing the original ones!
    Installation with Setup Manager takes its time... There are like thousends of lines beeing changed! My slow machine needs 40 seconds!
    I never tested it with "Early Campaign" so it is very possible it will not work with that!

    Important Note:
    All of the submods i tested my submod with had updates since then... it is possible that this will not work anymore with any of the submods mentioned above!
    As I have no time for updates this submod is no longer supported by me!
    Feel free to post here but I will not fix any bugs or spend time for this!
    If someone wants to go on with that project feel free to download/change and repost it.


    Have a nice day!
    Last edited by Lazy; December 12, 2012 at 01:27 PM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.
     
  2. popovic's Avatar

    popovic said:

    Default Re: Release: No Guns Allowed! Removes all firearms from the Middle-Age!

    Very interesting idea mate. Good work.
     
  3. Serbian Hussar's Avatar

    Serbian Hussar said:

    Default Re: Release: No Guns Allowed! Removes all firearms from the Middle-Age!

    I like guns, but here's a rep for the efort Maybe you can make a mini submod with only your Cannon Towers changes. I think many people dislike them, including me.
     
  4. Lazy's Avatar

    Lazy said:

    Default Re: Release: No Guns Allowed! Removes all firearms from the Middle-Age!

    Good idea! Wonīt be much work from now on...
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.
     
  5. TheRomanRuler's Avatar

    TheRomanRuler said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    What a great mod!
    Apologies for anyone who's message i may miss or not be able to answer
     
  6. Scythion said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    and the byzantines not lost their military might in the later eras
     
  7. Encarmine said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Im loving this mod, thanks for the work.

    Damn shame it doesnt work with Ladies of the Court, thats somthing I wanted to try, but I would rather enjoy a long campaign without getting spammed with musket units late in the game.

    Anny particular reason why these two submods clash?

    Regards
     
  8. Raygereio said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    SS's setup.exe throws a whole bunch of error messages at me when I try to use this. From what I can tell this mod is trying to change lines in descr_mercenaries.txt that don't exist.
     
  9. Point Blank's Avatar

    Point Blank said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    You better hope the NRA doesn't hear about this.
     
  10. Aleron said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Ah, too bad it doesn't work with MSC. Anyone knows any simmilar mod that does? Editing all the firearms units to have a 9999999 recruitment cost is really a pain in the ass ^^
     
  11. Lazy's Avatar

    Lazy said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Before I made this I was looking for a long time for something like this... as I know there is nothing like that!
    Feel free to correct me if I am wrong
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.
     
  12. ranjas75 said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    I'm having the same problem that Raygereio mentioned earlier. I go to load up the mod via setup and after about 30 seconds of loading I get spammed with that message.

    Any advice?
     
  13. ranjas75 said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    This is the Error box that pops up when I go to start SS_Setup with NoGunsAllowed.
    -----------
    File
    data/world/maps/campaign/imperial_campaign/descr_mercenaries.txt
    does not contain :
    unit Elaphants exp 1
    cost 2475 replenish 0.02-0.04 mat 1 initial 0 events {gunpowder_discovered}
    Operation aborted
    -------------

    Anyone have any clues as to why this comes up? Or recommend any other mods that take out gunpowder units for SS6.4? I see that Lazy has bothered responding to Raygereio yet and it's has been over a month since he posted his Q... sooo ANY help on this matter is appreciated.

    Thanks
     
  14. Lazy's Avatar

    Lazy said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Sorry for "not responding" I was not online for a few weeks...
    and before that I simply overlooked Raygereio post... Sry again!

    Lol... I can see whats wrong!

    => "Elaphants"
    I bet it should be "Elephants"!
    Going to check this out and will fix it!

    Thanks for telling me!

    _____________________________________

    Now I am clueless...
    I downloaded it one minute ago and:
    this misspelled entry that is causing that error... does not exist in my files!

    I cannot find any misspelled elephants entry... there are only three and they are spelled right.

    Did some mod edit my files and fix that? ( I am ok with that!! )

    I have no idea how that "a" could change into an "e" exept a failed download...
    but... I cannot imagine a failed download changes an "e" into an "a"... still clueless!

    As I have to reinstall everything now I will take a few days until I answere.
    It is very possible that some other mods had updates and as mine did not it can cause problems...

    _______________________________

    Quote Originally Posted by Encarmine View Post
    Im loving this mod, thanks for the work.

    Damn shame it doesnt work with Ladies of the Court, thats somthing I wanted to try, but I would rather enjoy a long campaign without getting spammed with musket units late in the game.

    Anny particular reason why these two submods clash?

    Regards
    It DOES work with RLC!
    At least it DID when I released it... right now I cannot tell which version of RLC is out... I should check it out and put a version number in there!
    I always use it and I wouldn want to miss it! Ever!
    Last edited by Lazy; July 20, 2012 at 01:10 PM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.
     
  15. Dragonchampion said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Quote Originally Posted by Lazy View Post
    Sorry for "not responding" I was not online for a few weeks...
    and before that I simply overlooked Raygereio post... Sry again!

    Lol... I can see whats wrong!

    => "Elaphants"
    I bet it should be "Elephants"!
    Going to check this out and will fix it!

    Thanks for telling me!

    _____________________________________

    Now I am clueless...
    I downloaded it one minute ago and:
    this misspelled entry that is causing that error... does not exist in my files!

    I cannot find any misspelled elephants entry... there are only three and they are spelled right.

    Did some mod edit my files and fix that? ( I am ok with that!! )

    I have no idea how that "a" could change into an "e" exept a failed download...
    but... I cannot imagine a failed download changes an "e" into an "a"... still clueless!

    As I have to reinstall everything now I will take a few days until I answere.
    It is very possible that some other mods had updates and as mine did not it can cause problems...

    _______________________________

    Also, it doesn't work for the early campaign either, it seems... Kinda sad; I play early because I enjoy having weak units and having to build up.
     
  16. Brenden_Tully's Avatar

    Brenden_Tully said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Hi i wanted to know where to put the mod because when i go into program files/ mods i only get the total war crusades, and britannia exspainsions. i put the mod in the mod folder only and only a text file came up. HELP PLEASE
     
  17. Lazy's Avatar

    Lazy said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Quote Originally Posted by Brenden_Tully View Post
    Hi i wanted to know where to put the mod because when i go into program files/ mods i only get the total war crusades, and britannia exspainsions. i put the mod in the mod folder only and only a text file came up. HELP PLEASE
    1. unpack into mods\SS6.4\data\campaign\sub
    As you mentioned right it is a txt file!

    2. run the mods\SS6.4\SS_setup.exe
    This is a SubMod Manager!
    Here you can turn on and off mods! Choose late or early era... I never played the early one so I recommend you choose "late"

    3. Click on the box next to my mod!

    Thatīs all!
    Last edited by Lazy; August 04, 2012 at 11:43 AM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.
     
  18. Dragonchampion said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Not compatible with Disable Real Recruitment? Does that mean the version that is optional in the installer? Does that mean I need to re-install stainless so I don't have gunpowder units, and have to learn real recruitment?
     
  19. Judeman266's Avatar

    Judeman266 said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    RR doesn't require you to learn anything. All it does is make units appear in the timeframe that they did in history. It also makes well trained units (feudal, professionals, etc...) take longer to replenish so you have to value each unit more. Late professionals (Gendarmes, Broken Lances, Janissaries, etc) take 3-7 turns to recruit. So there is nothing that you have to learn.

     
  20. Dragonchampion said:

    Default Re: Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!

    Considering that Third Age has taught me ALL about using my elite units carefully and wisely... that's not much change from what I normally play. Alright! Thanks! And, about installing it... did what (s)he mentioned in the post above mine apply for the RR mod?