Hei hei guys,
most obviously, I have to admit that it has become a bit quiet around here, but maybe there are still some scattered interested people out there...
What has been going on since....
I have done my A-levels/High-school-diploma (the German version, so call it as you like...) in winter/spring, I have worked afterwards (some funds for studying subsequently...) and recently I am having working holidays in Australia, which will take some time, too (quite a lot to be precise), presumably until June 2014... I will not be able to make any achievements concerning game-play and all the more complex sorts of work on my own until then, since my measures are pretty limited (I am travelling with my girlfriend and we share a laptop, that at least enables me to do some graphic-work (faction symbols and stuff like that), but anyway I cannot set the modifications on trial properly, because running the game on this device is just a waste of time most of the time and its always way more a struggle, so I just avoid trying it too often...
Yea, so far, so bad... however slow, the project has progressed at least a little bit over time:
I have got a playable, completely finished map* (about 190 regions), historically and visually accurately designed with brand new ground textures on the strat map, accurate faction pedigrees (almost finished) and a lot of conceptual work yet to be implemented... (authentic new faction-symbols and pre-works for the planned additional factions (Munster/Muma and Strathclyde/Istrad Clud))
So, in the next time, I will have to concider how to proceed best and I will try to keep this thread up-to-date.
Cheers guys and thank you for your (unintentional) patience!
*Unfortunately I have still not managed to master the water/landmass-bug properly, which manifested itself to be as nasty as possible...