Is there any way (command, event, dirty trick, sorcery) to evocate a tempest in some point in a precise turn via campaign_script?
Is there any way (command, event, dirty trick, sorcery) to evocate a tempest in some point in a precise turn via campaign_script?
Kiliç Alì: Well, you can script a plague:
Spoiler Alert, click show to read:
So a storm shouldn't be a problem:
Spoiler Alert, click show to read:
this doen not work:
here the entry in historic_events:
Spoiler Alert, click show to read:
"storm" seems not to be supported.
The trouble with storms is:
After they've hit your no longer able to build watchtowers!
I have had storms only hit me in Lisbon and Edinburgh, and well out in the Atlantic.
I thought you would've needed descr_disasters.txt and descr_events.txt. You'd need to calculate the turn numbers to years from start of game.
well, i put this code into the campaign_script
monitor_event FactionTurnStart FactionIsLocal
add_events
event storm kraken
date 0
position 3, 156
end_add_events
end_monitor
and the kraken entry in historic events
so within the first 2 turn I expected at least one tempest, but nothing happens
the curious thing is that the campaign_script works fine for the rest, while log says nothing
Last edited by Kiliç Alì; December 02, 2011 at 06:15 PM.
yes
Im not sure why its not working, have you deleted map.rvm?
no, i didn't think it was necessary since i am not chnging the map... wait a moment...
EDIT: i deleted it and still nothing.
Well the only other thing i can think of is: try a higher date.
if i put date 1, it means after 1 turn or 1 year?
If you look at the ‘descr_disasters’ file:
Spoiler Alert, click show to read:
it does definitively not work. But maybe it is only me...
Has anybody ever managed to script a tempest in this way?