WIP DESCRIPTION-PICS( PENDING) Image by Joar
I-Ive added Julianus barbarian and Roman type settlements.
INVASIO BARBARORVM : SOMNIVM APOSTATAE IVLIANI julianus heraclius
II-Added Pompeius Magnus idea on a new unit structure to the late Roman army
Originally Posted by Pompeius Magnus...see Part V.
All ideas have not been implemented as some work is still a WIP
III-Added new unit types that are faction specific
IV -New latin names for provinces and settlememts
V-Animations
Range of different sized unit skeletons Germanic barbarian types will br larger
IB VGR New Strat Map Settlements.
Spoiler Alert, click show to read:
IB VGR Bartering/Economic System:
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Spoiler Alert, click show to read:
Craftsmen(Money) is a start of the economic tree for the Romans as livestock(Bartering) is for the Barbarian factions. The trees will diverge and how much they do so depends on the culture or faction. All factions will be able to at least start off with craftsmen and livestock economic trees but depending on the culture or faction the economic trees will differ in their progression. Most factions to varying degrees will have access to the Money monetary system but all factions will have access to the Bartering monetary system that ends with Kingdom’s Raison d’źtre. For the Roman factions a decision must be made as to what economic tree they will want to fully invest in. The Money system holds greater economic rewards but is a greater expense to create and maintain. Factions such as the Roman Britones and the Romano British have lesser access to the higher and better Money system compared to the Romans and this continues to dwindle down to certain Barbarian factions such as the Franks, Visigoths and Ostrogoths. As these Barbarian factions conquer and then try to control these Roman regions they will have the ability to uphold the current established economic system there. But the Roman economic system by this time may have already begun to blur into a hybrid bartering money system thus making the changeover a smooth one. The Bartering system is available to all the factions. Its rewards are not as great as the Money system but cheaper and easier to construct.
The income from developing the economic trees shows up in the construction of certain economic buildings such as the market and farms. Having the traditional Roman curiales class developed will increase tax bonuses from your farms compared to cattle farming in the Kingdom’s Raison d’źtre economic tree. All factions are privy to the curial building since all factions either eventually developed a tax basis to draw upon or it was assimilated from once-held Roman lands. Both are at a similar level in their respective economic trees and are representative of money and bartering. For the Romans the curial class used the Money system more so than the Bartering system but did at this time begin supplementing money for grain. For the other factions the Bartering system was more prevalent under the curial class. The curial class tree gives the greater economic rewards compared to the bartering trees equivalent, cattle farming. Its also important to note the curial class will provide a higher income for the Romans in comparison to one under a Barbarian faction but even so the profits are still greater for any faction than cattle farming.
The Money system of minting of coins and having a treasury (very limited to a few regions) will produce greater tax bonuses as they are indicative of the having the highest levels of wealth for any society. Only the most advanced factions such as the Romans and Sassanids are able to construct them. They can display their wealth by way of a Kingdom's treasury and then either the Roman Senate (Romans) or the Sassanid Palace of Ctesiphon (Sassanids). Certain Barbarian factions may occupy these buldings but they can't build them. The Bartering system's highest building level, the Kingdom’s Raison d’źtre economic tree, needs to be developed in the feudalistic Lords Fort building tree. The highest ranking classes of that tree are the nobles and royal families. Its symbolic of a kingdom with a castlelike centralized political center for the Barbarian factions. For the Romans and a privileged few Barbarian factions, its the Villas (those on the Continent) that are turned into fortresses-and then possibly into the Kings Court.
The curiales are more representative of the Roman type institutions and are established in their traditional areas(AOR) at the start of the campaign. It gives the Roman factions a higher economic standing to start off with. Within Roman/Romano lands the curial class was and is a pivotal aspect for continued economic growth. One with more econimic potential if properly invested in. The neglect of the curiales can result in the further disintegration of the economic system -- not only occurring outside traditional Roman lands but inside as well. For these type factions, curiales can be developed outside their traditional holdings but how it is fostered will depend upon the player's personal approach to the game, and thus give rise to the possibility of VLTRA GLORIAM ROMAE: Beyond Roman Glory once again.
IB VGR City Triumphs:
Spoiler Alert, click show to read:
The Roman Empire in 382AD for the first time within their borders dealt with a barbarian people not on their own terms. From this point on Germanic peoples continually would be forced by the invading Huns into hordes and would rather take their chances to migrate their people over the frozen Rhine and the Danube into Roman lands. Little could the Western Roman Empire do to stop it. Before the faction tribe did settle and take on the much watered down foederati status, much waste to the land that lay in their path had been done and the Western Roman Empire began to reel. As the Roman west continued to weakened with their new inhabitants, the barbarians at times felt it was no longer necessary to act as Roman foederati and began to expand. Under there trampling feet lay what all that was once Roman greatness, what was once Roman glory. Could this be the start of a new great Empire for one of these invading factions? A people from the wild and primal Germanic lands? Or one from the open steppes? OR from the expanding Persian east? Or from within the Roman decay, a revival back to all that was great, to all that was magnificent, to all that was Roman Glory and to possibly Beyond Roman Glory. ''He can rest knowing what has been lost has been recovered or he can be restless to what further greatness may lay beyond. It will can be either bold or foolish decision for the task will be monumental and could destroy all that has been accomplished"...What say you...
Roman Triumph Visigoths
target
434AD Burdigala
463AD Tolosa
Info: Burdigala The Visigoths in 434AD had settled in Burdigala, Aquitania as Roman Foederati. Aquitania was the main trade route which connected the Atlantic seaways. In 463AD they began to expand and moved their capital to Tolosa, Narbon. Tolosa roads connected them to Gaul, Arles and Spain given it strategic importance..
ROMANIZATION: forts, fortresses villas, provincial Latinius Right
INDUSTRY: You have Triumphed and successfully Romanized a land once Roman through the rich wine productions of southern Gaul. The Visigoths for generations ruled here but are now under Roman law. This is a crowning achievement of a great Roman Emperor for Roman Glory.
434AD Triumph: Roman Glory
463AD Triumph: Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Visigoths to Roman Latinius Right status and to the people Roman Glory.
Effect Law 1
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Roman Triumph Sassanids
target
434AD Ctesiphon
463AD Ctesiphon
Info: During the fifth century, Ctesiphon flourished in the regimes of Bahram V during the 434Ad campaign and the 463AD Peroz I. It was the ancient city of the kings also during the Parthian Empire.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: The Emperor so mighty and bold to successfully send his armies so far. The process of Romanization of the Sassanid homeland through the wealth of the Roman villas, the splendor of symbolic monuments and the presence of the Roman fortress, has been completed
434AD:Triumph1: Beyond Roman Glory
463AD:Triumph1: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Sassanids to Roman Latinius Right status and to the people Beyond Roman Glory.
Effect Law 1
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Roman Triumph Huns
target
434AD Campus Hun
463AD Campus_Sarmatae
Info: The Huns raided Roman lands during the time of Attila from the strategic location of Cmpus Hun until the death of Attila and their defeat at the Battle of Nedao in 454AD. The Huns then retreated to the Asian steppes of Campus Sarmatae.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
INDUSTRY: The process of Romanization of the Hun's homeland has been successful through the wealth of the Roman villas and the might of the Roman fortresses. The Emperor so mighty and bold to send his armies so far has been now been rewarded.
434AD:Triumph2: Beyond Roman Glory
463AD:Triumph2: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Huns to Roman Latinius Right status and to the people Beyond Roman Glory.
Effect Law 1
---------------------------
Roman Triumph Bulgar's
target
434AD Campus Mordvinians
463AD Campus Mordvinians
Info: longer. The Mordivinans of this region were a collection of many tribal villages conducted by elders
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
INDUSTRY: The process of Romanization of the Bulgar's homeland has been successful through the wealth of the Roman villas and the might of the Roman fortresses. The Emperor so mighty and bold to send his armies so far has been now been rewarded.
434AD:Triumph2: Beyond Roman Glory
463AD:Triumph2: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Bulgar's to Roman Latinius Right status and to the people Beyond Roman Glory.
Effect Command 1
Effect TroopMorale 1
Effect Influence 1
Effect Law 1
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Roman Triumph Franks:
target
434AD Colonia
463AD Tourani
Info Colonia was pillaged several times by the Franks in the 4th century and the city finally fell to the Ripurian franks in the fifth century AD.
Tourani became a Frank protectorate as a Roman foederati soon after. The Franks were mostly on friendly terms with the Romans but were able to take advantage and settle into geographical areas when the Empire was to weak to respond. Tourani was a frankish stronghold in 463AD
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: The primary mission of the Catholic Church is to spread the message of Jesus Christ, found in the four Gospels, and to administer sacraments that aid the spiritual growth of its members. The process of Romanization of the Frankish homeland through the growing power of the Roman church is now complete.
434AD:Triumph3: Roman Glory
463AD:Triumph3: Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Franks to Roman Latinius Right status and to the people Roman Glory.
Effect Law 1
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Roman Triumph Ostrogoths
target
434AD Sarmisegetuza
463AD Vindobona
Info The Ostrogoths thrived in and around Sarmisegetuza in 434AD but as a protectorate of the Huns in After throwing off the Hunnic cloak in 454 they moved in Illyria, Pannonia regions and thived at Vindobona in 463AD.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: The Romans contracted out the transport of grain, and had troops transported by these contractors ensuring quality service by experienced seafaring professionals, and an avoidance of the costly maintenance, staffing costs and continual provision of suitable vessels. Citizens grew dependent on these grain doles and the large volume of trade that ensued and the production and transportation of foods dominated the Roman trading industry. These Roman paid merchants in this final stage of Romanization have efficiently tied in the Roman food trade into the Ostrogoth stronghold for the Glory of Rome.
434AD:Triumph4: Beyond Roman Glory
463AD:Triumph4: Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Ostrogoths to Roman Latinius Right status and to the people Roman Glory.
Effect Law 1
---------------------------
Roman Triumph Vandals
target
434AD (Sitifensis)Saldae
463AD Carthage
Info In 434ADThe Vandals solidified their gains in Africa and made Saldae their capital.
In 439AD the siege Carthage in 439AD capturing the large city with its great wealth along with a huge Roman fleet.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: Luxury trading from the African cities such as Carthage provided the Roman Empire with immense wealth. With the Vandals conquering and then occupying the Major cities there, not only stifled trade but put a strangle hold on the Western Roman Empires very existence. For the Roman Empire to once again control these lost lands would revitalize the Roman economy in the West. Roman Romanization in the Vandals once occupied ports through once again luxury trading, is the final step of Romanizing the Vandal stronghold and to pumping life back in a much needed economy and to bring back Roman Glory.
434AD:Triumph5: Roman Glory
463AD:Triumph5: Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Vandls to Roman Latinius Right status and to the people Roman Glory.
Effect Command 1
Effect TroopMorale 1
Effect Influence 1
Effect Law 1
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Roman Triumph Saxons
target
434AD Frumwęstm
463AD Frumwęstm
Info The Saxons first came to Britain as mercenaries but were able to take interior lands from the British gaining a foothold on some fertile ground's that was once Cent.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: The Romans are masters in the use of all kinds of metal: gold, silver, lead, copper, tin, zinc, iron, bronze. Small workshops and itinerant metalworkers produce huge quantities of jewellery and other decorative items. Some towns also come to depend for prosperity on the metal-working skills of their inhabitants. The metal that they produce is central to the success of the empire. Whether it is iron used for the weapons and armour of the legions, or gold and silver for coins, the empire depends on it for its very survival. This is the final step toward Romanization of the Anglo/Saxon people, who revered the art of metal working so much that they had a god named Wayland after the skilled craft, but now it lies dormant and Romanized for the the glory of Rome.
434AD:Triumph6: Beyond Roman Glory
463AD:Triumph6: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Saxons to Roman Latinius Right status and to the people Roman Glory.
Effect Law 1
---------------------------
Roman Triumph Picts
target
434AD Circinn
463AD Circinn
Info Circinn can be translated as "the crested one" meaning the premier province. The region is best known by their carved symbol stones, of which some of the finest are in Circinn.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: Britain was indeed abundant in metal ore, one of the main consumables in the Roman empire. The non Romanized lands north of Hadrian's wall remained an untapped potentially great source of supply. The Romans adapted and used a forced pump to extract what they wanted. On each side was a piston raised by a rocking handle, which sucked water into a cylinder through a one-way valve. By pushing the piston down, the water was forced into the outlet pipe. The Romans adapted the device to drain bilges, extinguish fires and feed fountains. It was not just iron and lead the Romans wanted to mine, there was also gold, copper and tin. Lead was the main requirement as it could be used for water pipes, guttering and, once liquefied in a furnace, mixed with tin to make pewter. But the Romans had a more important use for lead. They could extract the silver from the ore to make much needed coins and tableware. In this completed final Triumph stage, The wild lands inhabited by the Picts have now been fully Romanized Beyond Roman Glory.
434AD:Triumph7: Beyond Roman Glory
463AD:Triumph7: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Picts to Roman Latinius Right status and to the people Beyond Roman Glory.
Effect Law 1
---------------------------
Roman Triumph Roman British
target
434AD Caer Guricon (Londinium))
Still seen as the ecomic and polical ceter at this time
463AD Caer Guricon (Viroconium)
Info At Viroconium during the 5th century a of number of timber buildings were erected on and around the site of the old baths, notably a large winged structure described as an 'administrative centre' or 'palace'.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: The greatest achievement the Romans brought to Britain was the construction of the network of roads that rang throughout the whole country. Before the Romans, the roads were just dirt tracks with mounds and potholes that injured unsuspecting travelers and broke many a cart. The better the roads the faster troops and equipment to be moved great distance in a fraction of the time it would normally take. Trade benefited by the introduction of the roads by giving merchants the ability to move goods between towns much faster and easier and with less risk of damage to their goods. In Britain the most developed roads were so essential in the development and success of an empire there resulting in its final stage, Roman glory.
434AD:Triumph8: Roman Glory
463AD:Triumph8: Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Romano British to Roman Latinius Right status and to the people Roman Glory.
Effect Law 1
----------------------------
Roman Triumph Gaels
target
434AD Connachta...Cruachu
463AD Connachta...Cruachu
Info The term Connachta may derive from the Old Irish cond, meaning head, perhaps denoting the premier tribe in the region (then called Cóiced Ol nEchmacht). Irish genealogical dogma derived the element Conn from ConnConnachta The capital of the region was Cruachu.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: In Ireland St Patrick brought the Roman Gospel to Ireland. for nearly 40 years he dedicated his life preaching and converting Celtic pagans to the Roman church. After his death the burial place known as the Tomb of ST Patrick at Down became a highly revered christian burial site. As such, it was to become the first and foremost a place for meditation and worship, not only for the local congregation and the clergy and people of the Church of Ireland Diocese of Down, but for all Ireland and beyond who cherish the faith of Patrick. The building of this shrine is the final stage of Romanization of the Gaelic peoples of Ireland to Beyond Roman Glory.
434AD:Triumph9: Beyond Roman Glory
463AD:Triump9: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Gaels to Roman Latinius Right status and to the people Beyond Roman Glory.
Effect Law 1
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Roman Triumph Slavs
target
434AD (Eistland) Aesti
463AD Vicus Baltia
Info The Slavs were in Eistland, Aesti at the turn of the 5th century but began a migrations southward and began to settle and prosper into the once occupied German (editing) regions.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: Huge rivers are not only natural boundaries and an obstacle to enemies, they are also an economic resource. Rivers can be fished, and commerce rapidly along navigable rivers.\n\nA developed river port has a fisherman's local guild, a private insurance company, warehouses, stores of goods and often contraband. There were rather numerous Slavic settlements along the rivers. One such river was the Vistula. It is only wise to complete the final stage of Romanization of the Slavic peoples by the the final development of huge river ports along the most populous, wealthiest Slavic rivers. Occupying this land as never before is Beyond Roman Glory.
434AD:Triumph10: Beyond Roman Glory
463AD:Triumph10: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Slavs to Roman Latinius Right status and to the people Beyond Roman Glory.
Effect Law 1
---------------------
Roman Triumph Gepidae
target
463AD Sarmisegetuza
Info Once a Dacian capital subjected to Roman rule. The Huns and the Goths and the Gepidae ruled after there after the collapse of the Hunnic empire. The Goths moved Eastward while the Gepidae remained in the Carpathian mountains solidified Sarmisegetuza as its capital stronghold.
ROMANIZATION: forts, fortress, villas, provincial Latinius Right
BELIEFS OR INDUSTRY: Major natural resources. Iron, copper, gold, some precious stone, fertile land always constituted an open invitation for invaders.
463AD:Triumph11: Beyond Roman Glory
Ancillary:gold Laurel wreath
This Roman Emperor through great prowess has romanized the Slavs to Roman Latinius Right status and to the people Beyond Roman Glory.
Effect Law 1
---------------------
Non Triumph Capital cities
Lombardi
target
463AD Campus Sorabs
Info Campus Sorabs was a region that was part of a Slavic Tribal region that mingled in peacefully wth the Migrating Lombardi people.
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Bugundii
target
434AD Augusta Vindelicorum
463AD Divodorum
Info 5th–6th centuries: Germanic and Eastern tribes invaded and settled in Raetia Secunda during the “Migration Period”
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Seubi
target
434AD Bracara
463AD Braxara
Bracara Augusta, the modern city of Braga and former capital of Roman Gallaecia, became the capital of the Suebi.
-IB VGR Map
-IB VGR-New and Old (WRE-ERE) Roman Legion Infantry
Spoiler Alert, click show to read:
Originally Posted and original idea by Pompeius Magnus:
-The Bucellarii served just as mounted units - and performed the bodyguard service. To what degree the old formation of Candidati survived is irrelevant since they were just available to the emperor in a limited number.
A dual system of Doryphoroi and Hypaspistai in the WRE is acc. my knowledge not available (compared to the ERE)
[2] Numerus limitaneorum should be the name for the Limitanei. Probably 200 strong.
[3] Numerus Legionis is my suggestion concerning remaining elements of the legionary field army.
[4] Numerus XYZ should be the name for local deployed city garrisons (e.g. Numerus Mediolanum; Numerus Ravennatum; Numerus Veronensium etc etc)
[5] Auxiliae (probably survived - but even those troops were meanwhile categorized under the term Numerus)
[6] Milites - troops which were not matching one of the existing roman formations - also known in the Notitia. De facto they were a kind of barbarian auxillaries - serving under roman standards.
Comitatenses (Engineer) Immunes
Comitatenses Immunes are a specialized unit trained in engineering, siege and sapping. They are the elite mobile field forces of the late Roman Empire. It is their task to meet enemies in the field, not to be garrisons on the frontier. This elite unit can sap and they are available for recruitment with city Triumphs and in advanced Logistica buildings.
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Comitatenses Prima Cohortis
Comitatenses Prima Cohortis are the elite mobile field forces of the late Roman Empire. It is their task to meet enemies in the field, not to be garrisons on the frontier. These particular comitatenses - an elite of their kind - have been entrusted with a legionary standard. They are available only in starting capitals for recruitment
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Legio Lanciarii
Legio Lanciarii are spear-armed legionaries, a force with some of the elite status of imperial guards. As well as spears they also carry javelins, making them a handy force for any Roman commander.
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Comitatenses Armatus
Comitatenses Armatus are roman infantry equiped for eastern warfire. Their scalemail armour gives extra defence against arrows and improved helmets protect better when fighting horsemen.
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Legio Palatinae
The Legio Palatinae are heavy infantrymen, armed and equipped much as other late Roman soldiers. Their status as palace guards makes them something of an elite within the field armies of Rome.
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Numerus Palatinae
The Numerus Palatinae are heavy infantrymen, armed and equipped much as other late Roman soldiers. Their status as palace guards makes them something of an elite within the field armies of Rome.
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Numerus Light Palatinae
Numerus Light Palatin…ae are light when compared to the much, much heavier Legio Palatinae, they are however, superbly trained and just as superbly equipped . They can be relied on to fight hard in most circumstances.
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Numerus Sagittarii Gravis
Centuries of warfare have taught the Roman army the value of archers. These men wear good armour to give them some protection in hand-to-hand combat.
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Numerus Legionis Romanis
Numerus Legionis are the mobile field forces of the mid 5th century. During the 5th century barbarization of West Roman military units transitioned the Comitatenses into Numerus Legionis. It is their task to meet enemies in the field, not to be garrisons on the frontier. They are available for recruitment only in starting Romanized lands.
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Numerus Legionis Barbaricorum
Numerus Legionis are the mobile field forces of the mid 5th century. During the 5th century barbarization of West Roman military units transitioned the Comitatenses into Numerus Legionis. It is their task to meet enemies in the field, not to be garrisons on the frontier. They are available for recruitment only in starting non Romanized lands.
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Numerus Legionis Gallic
Numerus Legionis Gallic are the mobile field forces of the mid 5th century Soisson. During the 5th century barbarization of West Roman military units transitioned the Comitatenses into Numerus Legionis. It is their task to meet enemies in the field, not to be garrisons on the frontier. They are available for recruitment only in starting Gallic lands
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Numerus Britanniae Immunes
British Legionaries are equipped, and fight, in the same fashion as 'proper' Romans - and indeed, they see themselves as being Roman rather than British. They are hard, dedicated warriors, determined to defend their people and homes. They are trained in the engineering arts and can sap.
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Numerus Britanniae
British Legionaries are equipped, and fight, in the same fashion as 'proper' Romans - and indeed, they see themselves as being Roman rather than British. They are hard, dedicated warriors, determined to defend their people and homes.
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Numerus Pseudocomitatenses
Numerus Pseudocomitatenses were second line troops and former limitanei attached to the comitatusare the mobile field forces of the mid 5th century. During the 5th century barbarization of West Roman military units transitioned the Comitatenses into Numerus Legionis. It is their task to meet enemies in the field, not to be garrisons on the frontier. They are cheap to recruit but expensive to maintain. They are available for recruitment only in Romanized or in starting semi Romanized lands.
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Pedites Bucelarii
Bucellarii are fighting men who are not employed directly by the Roman state but are paid retainers directly employed by some military commanders. The state has little to do with their training or equipment, but they are still a useful force!
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Numerus Illiricani
Numerus Illyrians are troops raised from the inhabitants of Western Balkan Peninsula and they are commanded by Roman officers.
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Numerus Limitanei
Numerus Limitanei are the frontier or garrison troops of the late Roman Empire. It is their task to watch the borders and slow down enemy forces so that stronger, mobile armies can be deployed. They are available to recruit anywhere with the construction of an advanced infantry barracks.
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Cohortis Vegilum
Vegilites are local workers and peasants given enough training to defend their homes and keep order in the streets.
-IB VGR High King Ancillaries and Drikians additions
Spoiler Alert, click show to read:
-Drikians trait additions:
Vandal
The Vandals (Wandalen, Vandili, Vanduli, Vandali) were an East Germanic tribe that entered the late Roman Empire during the 5th century. The term “Vandilii” is used by Tacitus in his Germania. Theodoric the Great (454 – 526), king of the Ostrogoths, ruler of Italy, regent of the Visigoths, and a viceroy of the Eastern Roman Empire, was allied by marriage with the Vandals.\n
The Vandals are perhaps best known for their sack of Rome in 455. Although they were not notably more destructive than others, it led to the association of the name of the tribe with vandalism: senseless destruction, particularly in diminution of aesthetic appeal or destruction of objects that were completed with great effort.\n\n
Some archaeologists and historians identify the Vandals with the Przeworsk culture, and there are potential connections between the Vandals and the Lugii (Lygians). Maybe the Vandals were part of the Lugian federation, which was composed of Germanic and Slavic tribes.\n
Jordanes refers to Vandals as Gothic (East Germanic) speakers, and name etymologies support the notion of Vandalic being near related to Gothic. Similarities of names have led to appointing homelands for the Vandals in Norway, Sweden, or Denmark.\n\n
The Vandals are assumed to have crossed the Baltic into what is today Poland somewhere in the 2nd century BC. They were divided in two tribal groups, the Silingi and the Asdingi. At the time of the Marcomannic Wars (166–180) the Silingi lived in an area recorded by Tacitus as Magna Germania. In the 2nd century, the Asdingi moved south, and first attacked the Romans in the lower Danube area. In about 271 the Roman Emperor Aurelian was obliged to protect the middle course of the Danube against them. They made peace and settled in western Dacia and Pannonia.\n
According to Jordanes' Getica, the Asdingi came into conflict with the Goths around the time of Constantine the Great. The Vandals were attacked by the Gothic king Geberic, and their king Visimar was killed. They then migrated to Pannonia, where after Constantine the Great (about 330) granted them lands on the right bank of the Danube, they lived for the next sixty years. The Vandals accepted Arian Christianity during the reign of Emperor Valens in the 360’s.\n
This man's ethnicity allows him the acquirement of certain traits.
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{Germanic_Kuning} Kunnig/Kunnigaz/Kuning
Lat.: Rex; Germ.: King, Ruler. Because of his membership and uncontested leadership of the Germanic warrior aristocracy, his man has been chosen to be the Kuning (King/König) of his tribe, a title which means both monarch and supreme warleader during wars.\n\n
Germanic monarchy was a monarchical system of government which was predominant among the Germanic tribes of Late Antiquity. Germanic monarchies were merely primitive states. At the apex of a society of mostly free men stood the Kuning, who had at first only a few limited functions.\n
The Germanic king originally had three main functions: The king served as judge during the popular assemblies. He served as a priest during the sacrifices at important cult sites. And as already mentioned he served as a warleader during wars.\n\n
The Germanic monarchies were originally pagan, but their contact with the Roman Empire and the Christian Church greatly altered their structure. They soon developed into different entities in which the king was more than the leader of a warband and the law more than oral tradition. As more and more territories are conquered, a large vacuum in power opens that couldn’t be filled by feuding tribal leaders. So as time drew on the role of the Kuning greatly increase in value.\n
+1 Management, +2 Influence, +1 Morale for all troops on the battlefield, +2 Law (improves public order), +3 to personal security (improves the chances of detecting and foiling assassination attempts).
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Druhtin/Druhtinaz/Theudanaz
Lat.: Dominus, Maior domus; Germ.: Master, Lord, Warleader, Retainer. This man has gained so much power and influence that he is considered to be the next in line of succession. The office of the Kuning was received hereditarily, but a new king required the consent of the people before assuming the throne.\n
Druhtin was more of an honorary title than a true right of succession since all sons of the king had the right to claim the throne, which often led to co-rulership where two brothers were elected kings at the same time.\n\n
In the fifth century, the principle of election, which determined Germanic succession, was abandoned in those Germanic states under the heaviest influence from the papacy - such as Merovingian Gaul, where hereditary succession and the divine right of the reigning dynasty was recognised. Finally, the principle survived in some form or other for centuries after the demise of the last Germanic monarchies.\n\n
Druhtin is a common Germanic term meaning "lord", designating a military leader or warlord. After Christianisation, the term began as well to be used for God (meaning the Lord). The word comes from Proto-Germanic “druhtinaz” and is derived from “druhti” (war band) and the "ruler suffix" –ina.\n
+1 Influence, +1 Law (improves public order), +1 to personal security (improves the chances of detecting and foiling assassination attempts).
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Rex Vandalorum et Alanorum
The Visigoths, who invaded Iberia before receiving lands in Southern France, crushed the Alans in 426, killing the western Alan king Attaces. The remainder of his people subsequently appealed to the Vandal king Gunderic to accept the Alan crown. Later Vandal kings in North Africa styled themselves Rex Wandalorum et Alanorum ("King of the Vandals and Alans"). First Roman Emperor Valentinian III recognized Gunderic’s successor Geiseric as "legitimate" king.\n\n
According to one book, Geiseric’s position among his own people was unassailable. His overwhelming success encouraged autocratic power. As did a conspiracy among some Vandal lords, which was bloodily suppressed.\n
In response, Geiseric favoured government in which officials replaced the old tribal aristocracy, by his patronage and not their birth right. This allowed Geiseric to employ the talents of Romans and non-Vandals.\n
Later, he passed a law in which succession to his throne was restricted to the royal family and not subjects to the ancient Germanic custom of election. Such was his authority that Geiseric’s will was accepted with little struggle.\n
+1 Command, +2 Influence
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Adaling/Athalingaz/Aetheling
Lat.: Adelinus; Germ.: Prince, Descendant of Noble Fathers. This man is an Adaling (Athalingaz), a member of a noble family, whose high status is justified by the fame and glorious deeds of his illustrious ancestry.\n
Adaling was an Germanic term used to designate princes of the royal dynasty who were eligible for the kingship. Aethele, Ęžele or (a)ethel, meaning "noble family", and -ing, which means "belonging to. It is etymologically related to the modern German words Adel, "nobility", and adelig or adlig, "noble", and also to the modern swedish word "ättling" ("descendant".)\n\n
Adaling (Aetheling) was also used in a poetic sense to mean "a good and noble man". The hero of the famous epic poem Beowulf (8th century) is introduced as an Adaling, possibly in the sense of a relative of the King of the Geats (Goths), though some translators render Adaling as "retainer". Since many early Scandinavian kings were chosen by competition or election rather than primogeniture, an Adaling (Ęželing) may have been the term for a person qualified to compete for the kingship.\n
+1 Command, +1 Management, +1 Personal Security.
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Eril/Erilaz/Haližaz
Lat.: Comes, Germ.: Hero, Warrior Leader, Army Person. This man is an Eril (Hero/Held), a warrior of great renown who has gained fame and fortune through loyalty and service for his Kuning. The Eril was originally the leader of an army. "Ek Erilaz" almost certainly meant "I the warrior". The word obviously had a lot of prestige, and this is not surprising in a culture that valued warriorship so highly. The word gained further in prestige until it meant "army leader".\n\n
There are about a dozen early inscriptions of the form "I the Eril, wrote this" (-az being the masculine singular word ending). This word is likeliest the Proto-Germanic ancestor of Anglo-Saxon “worl” and its relatives, meaning "man, warrior, noble". There is fairly good linguistic evidence on a relation with Proto-Germanic *harjaz = "army", via a supposed derivative *"harjilaz" = "army person".\n\n
There is mention in the Rigsthula that a Eril should be an educated person, who should know runes and also magic, among a many other things. It can not be interpreted as saying that a Eril was a rune magician, merely that an ideal Eril should be broadly educated. Warriorship was still the Eril's primary business. Virtually all other sources place Jarls squarely in their military and political occupations.\n
+1 Command, +1 Management.
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Adhal/Athalaz/Athel
Lat.: Nobilitas; Germ.: Noble, Ancestry, Nobility. This man is a Adhalaz, a nobleman, who has achieved authority amongst his people through bravery, honor and success. He’s a highly respected person, who has numerous guards and minions, and has been educated in business and warfare.\n
A worthy Adhalaz is expected to be just in his rule and noble in his deeds, and must support both his kin and retinue with a generous hand. He often serves as counsellor and vassal to a higher lord (Adaling or Eril).
+1 Morale for all troops on the battlefield, +1 Influence.
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New Ancillaries WIP
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Roman Faction Ancillaries
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Triumph Cities
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Roman Rex Sassanian
This Roman Emperor through great economic and military prowess has romanized the Sassanids to Roman Latinius Right status status and to the people Beyond Roman Glory
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Roman Rex Hunni and Bulgar
This Roman Emperor through great economic and military prowess has romanized the Huns and Bulgars to Roman Latinius Right status and to the people Beyond Roman Glory
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Roman Rex Franki
This Roman Emperor through great economic and military prowess has romanized the Franks to Roman Latinius Right status status and to the people Roman Glory
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Roman Rex Ostrogothorum
This Roman Emperor through great economic and military prowess has romanized the Ostrogoths to Roman Latinius Right status and to the people Roman Glory
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Roman Rex Vandalorum
This Roman Emperor through great economic and military prowess has romanized the Vandals to Roman Latinius Right status and to the people Roman Glory
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Roman Rex Saxsae
This Roman Emperor through great economic and military prowess has romanized the Saxons to Roman Latinius Right status and to the people Roman Glory
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Roman Rex Pictavia
This Roman Emperor through great economic and military prowess has romanized the Picts to Roman Latinius Right status and to the people Beyond Roman Glory
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Roman Rex Britannia
This Roman Emperor through great economic and military prowess has romanized the Romano British to Roman Latinius Right status and to the people Roman Glory
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Roman Rex Gaelioc
This Roman Emperor through great economic and military prowess has romanized the Gaels to Roman Latinius Right status and to the people Beyond Roman Glory
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Roman Rex Slavi
This Roman Emperor through great economic and military prowess has romanized the Slavs to Roman Latinius Right status and to the people Beyond Roman Glory
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Britannie, Hibernia, Pictavia Germania, Huns
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Rex Pictavia
The backing of the regional Kings
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Ard Ri
Sacred High King of Hibernia. High Kings were traditionally installed on the Hill of Tara. The Lia Fįil supposedly shouted the rightful king's name when he placed his foot on it.
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Rex Arthur: Britanniae
Sacred High King of Brtain
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Bretwalda: Angli/Saxonae/Jutes
The Saxon leader who has shown to be a British conqueror and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people
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Khan
The Hunnic leader who has shown to be a conqueror of peoples and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Gothorum
The Ostrogoth leader who has shown to be a Ostrogoth conqueror and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Balti
The Visigoth leader who has shown to be a Visigoth conqueror and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Criniti
The Frankish leader who has shown to be a Frankish conqueror and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Africae
The Vandal leader who has shown to be more than a Vandal king. He is Seen as a Roman conqueror and a remarkable leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Ravenna
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Rex Ostrogothum italiae
The Ostrogoths leader who has shown to be a Roman conquerer of the west and holds court in Ravenna and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Francia italiae
The Franks leader who has shown to be a Roman conquerer of the west and holds court in Ravenna and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Vandalorum italiae
The Vandals leader who has shown to be a Roman conquerer of the west and holds court in Ravenna and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Constantinople
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Rex Ostrogothum Constantinople
The Ostrogoths leader who has shown to be a Roman conquerer of the east and holds court in Constantinople and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Francia Constantinople
The Franks leader who has shown to be a Roman conquerer of the east and holds court in Constantinople and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Rex Vandalorum Constantinople
The Vandals leader who has shown to be a Roman conquerer of the east and holds court in Constantinople and a leader who can attract great warriors to his cause increasing his own stature in the eyes of the people.
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Constantinople and Ravanna
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Renovatio Imperii Ostrogothum
The Ostrogoths leader who has shown to be a Roman conquerer and unifier of the eastand west and holds the distinctive royal courts of Constantinople and Ravanna and a leader who can attract great warriors from all over the worldto his cause increasing his own stature in the eyes of the people.
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Renovatio Imperii Visigothorum
The Vandals leader who has shown to be a Roman conquerer and unifier of the eastand west and holds the distinctive royal courts of Constantinople and Ravanna and a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people.
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Renovatio Imperii Francia
The Franks leader who has shown to be a Roman conquerer and unifier of the eastand west and holds the distinctive royal courts of Constantinople and Ravanna and a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people.
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Renovatio Imperii (Roman Empire East)
The Eastern Empire ruler who has shown to be a Roman unifier of the east and west most glorious capital cities thus holding the distinctive royal courts of Constantinople and Ravanna. Now a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people.
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Renovatio Imperii (Roman Empire West)
The Western Empire ruler who has shown to be a Roman unifier of the east and west most glorious capital cities thus holding the distinctive royal courts of Constantinople and Ravanna. Now a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people.
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Added
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-Added (RB and Roman Britones faction)
-office_praefectus_gallorum
-office_magister_equitum_west
-office_magister_militum_west
-office_magister_peditum_west
-office_dux_britannium: Roman Britones
-office_comes_litoris_saxonici: Roman Britones
-office_magister_equitum_gallias{bretwalda}
-IB VGR Portraits by Joar -Image by Joar :
Spoiler Alert, click show to read:
WIP
-IB VGR User Guide
Spoiler Alert, click show to read:
1- need a clean 1.6 rtw-bi. installation
1- Within the rtw folder copy the bi and change the copied bi folder to rio
1- installer - Install IB VGR MOD
Campaign Map: Ice Torques BI WarMap 199 regions.
Game Units: units are from Ramon's IBFD, and Agreas: ArthurianTW
1.How to set up the 4turn per year script:
An Installer for both campaigns has been provided in the mod switcher format to automatically install in the rio folder.
2.How to activate the 4 turn per year script during the game:
a.After clicking the faction symbol(bottom right screen), click the lady advisor
b.Click the show me how that's located under the lady advisor and then click her out. 4 turn script activated
3.How to know what cities are military, economic or capitals:
a. Military cities contain the iron resource - Economic cities do not.
b. a city with a known historical predisposition
c. Capital cities are both economic and military
d. Click the city within the province
1a. click the construction button then click the building browser. You will then see your cities potential.
4. What are the different cities functions.
a. The military city: these cities produce the highest upgrades for a factions army. Also most of the time these cities produce the finest armour and weapons. A war harbour can be built at this city. The iron resource icon represents this city as a military site.
b. The economic city: theses cites produce the highest upgrades for a factions economy. Also they have a two tier forts that allow them to recruit foederati and mercenary troops. A commerce harbor can be built at this city. No iron icon resource means it is an economic city.
c. The capital city: these cities produce the highest upgrades for a factions army and economy Also trading merchandise is enhanced bringing in more revenue compared to other cities. A war harbor or a commerce harbor can be built: includes the choice between the commercial port and the war harbor as its fully upgraded port. This city is always represented by the iron and the grain resource.
-How to change military cities to economic cities and vice versa:
a-For Economic city:
Treasury building: needed to build upper tier economic buildings in a military city.
b-For Military city:
Logistica Engineering building: needed to build upper tier military buildings in an economic city
5. Spawning Armies and Emergent factions
a. Armies that spawn onto the map and become a fighting force
b. Emergent factions: The Bulgars are a non playable faction that will emerge into the 434AD campaign.
6. New building recruit system:
-Barbarians and Huns Nomads can build now only up to city level barracks and stables
-Romans and Sassanids, Ostrogoths, RB, and Franks can build above city level barracks and stables.
-Barbarians and Huns Nomads (including Romans with a few exceptions)will have highest level tier units within city level barracks and stables.
-Barbarians and Huns Nomads will be able to use the higher level barracks if they conquer Roman lands that have already large and huge city barracks.
-Barbarians and Huns Nomads then can recruit their city level units within the Roman occupied large and huge city Roman barracks, stables and several Roman units with higher experience levels than city levels.
-Can be recruited by most barbarians within or recently Roman lands in the city barracks (hundredmen hall) an on:
Veteranii Bucelarii .
7. Trade
a no trade icons: cities still trade to adjacent settlements on land and by sea trade routes
b trade icons: appear in capital cities and show what is traded. Trade is also enhanced
c economic buildings: buildings displayed for construction for the type of trade. Trade is enhanced.
1 economic buildings with certain technological upgrades such as a paved roads can increase profits
a its a good idea to see what type of military buildings your faction was known for. The trade value from these buildings can be very helpful
8. Bartering Economic System
IV-NEW TRADE BONUS MONEY SYSTEMS
Cattle/land, money and gold
Cattle/Land and Money Systems
Types Income (Effecting trade base income bonuses and building trees)
1-LAND /CATTLE
-Gaels
-Pict's
-Germanic
Base level needed None:
Building-
1-Cattle
2-Cattle Farming: Land Owners
Gaels: bóaire Bó Aires/Cerdķ/lįech
Picts...same Bó Aires/Cerdķ/lįech
Germanic Land Owners/Ceorle-Artisans/Craftsmen
3-Ruling Assemblies ...unique buildings
(needed: Barb Gov Center )
-Gaels: The Céile: at feis
-Germanic:folkmoot (in its ancient form)
a-Franks: Warriors Assembly
-Pict's: on Chambered Cairn on Moot Hill at Scone where the druids meet.
The Druids acted as judges
MONEY
-Romans
-Romano British
Base level needed None:
Levels:
2-Craftsmen(money lending and a trade)
4-Curiales class: Land Owners
3-Roman govcenter for pop Assimilation)
5-Treasury Treasury (needed provincial civil gov)
Cattle was worth about 1/2 a solidus. A cattle type trade bonus is less then a money based trade bonus. Having a large Roman curial class of land owners will bring noticeably higher trade base bonus return in comparison to the Germanic/Gaelic/Pict/land cattle trade gains.
The game for all the cultures is based on a numerical values but at least the two different income types can be somewhat reflected.
-Both systems have the same points...corn exchange(grain)and livestock but quickly diverge with provinces population upgraded settlements
-The different types economy reflects the trade bonuses effects on ports, markets and the various other economically type driven buildings. The Money system is the most sophisticated and generates the higher bonuses but is the most expensive and more technologically challenging to construct. The Romans and more so the Romano British can digress and begin building the barter type economic systems, but thus forfieting the ability to build the higher level economic and technicalogical.
9. Client Kingdoms
a)Germanic law codes
1..must be in a military and economic city.
exception: (Do not need law codes to recruit elite client units)
Sassinids
Huns
Nomads
Germanic law codes. Influenced by Roman laws and were modified to coexist with Roman peoples such as The Codex Euricianus:475AD
Elite Client Unit
1..must be in a capital city.
2..Client Kingdoms building must be built.
a..original factions capital will determine the elite client unit.
Sassanids: Dewar fortress. A regional (ZOR) that can recruit elite (saptry) units from conquered cities outside of the capitals
10. Region specific units: (AOR)
Certain units for factions can only be recruited in a designated region. This may be due to such factors as the units were once from a powerful kingdom that has now passed or the unit is only known to its home lands.buildings that generate incolme in terms of money. This reflects the so called dark ages in ways of loss of certain technologies.
Role of the curiales class, Provincial Civil gov and Treasury
Civil
-Curiales Class is needed to build the econ: ports, river ports and needed for the 2end tier Provincial Civil gov
-Provincial Civil Gov is needed for the implementation of the infra structure: Paved roads to via consularis highways, aqueducts to city plumbing and the important Provincial treasury. Taxation brings in a substantial amount of money but the down side is the population decreases from the oppression put upon its cities and the curiales class.
-Provincial Treasury EDITING
10.Government Buildings:
Only the Romans and the Sassanids have Government Buildings. They characterize the efficient bureaucracy that is needed to run an empire
Governors Residents has a great impact on trade, happiness and law
- influence on certain occupied territories: seen as oppressors
+ impact on trade.
-Core buildings starting with the governors villa(large town) will be a hearth of sorts for a factions advanced unit. This will up tempo the game a bit and give factions a strong unit early on in the game. This will be more magnified with the Saxons for they will be able to eventually recruit the units below by the creation of the Governors palace.
kotsetla Ceorls
Geneatas Ceorls
Geoguth
Duguth.
Understand the economic impact of units(Cost of upkeep) certain units such as warlords can have high upkeep costs
10 Romanization
-Non Romanized lands very high -happiness and law penalties.
-Semi Romanized lands: -happiness and law penalties. Penalties are not as high as the Non Romanized lands for these lands have been settled by the migrating barbarians for at least several generations. The two separate campaigns may vary in the amount of -penalties for the different eras they represent.
Triump Buildings
a- a system of trade(buildings) that is vital to that captured factions capital that will bring prosperity and peace. The final tier building will be a Roman Emperor Broze Statue that will represent the subjugated populations prosperity and a constructed building depicting the final Romanization building. This will be the end process to bring about romanization to the once tremendously hostile region
b - An appropriate ancillary will be given to the Emperor who conquered and pacifies each of the non roman capitals. An ancillary will depict him as the ruler.
11 Faction Assimmilation
1a Barbarians and Romano British:
Barbarian Government Center
-New recruitment Branch off for RB, Barbarian, Hun, and Nomads at city levels.
-These factions will not be able to recruit units in Roman barracks or stables after city levels.(or build from this tree)
-These factions need to build a barbarian government center building to start the assimilation process.
-City level units are better in the branched off barrack and stable buildings in cities, large cities, and huge cities that available after pop.is assimilated.
-government center needed for assimilation of the local population.
-After assimilation(completion of the Barbarian government center) barrack and stables buildings branched off in the barbarian form can now be constructed.
-Best cavalry and infantry units are found here at city to larger city levels.
-Cavalry ill be more readily available
-New unit: Scout Cavalry Raider for most factions: retextured
1b Romans and Romano BritishRB is limited)
Roman Civilian and Government Center.
-Roman government center building needed to Assimilate the local population.
-After the Roman government center building is completed, city to large and huge cities can now build Roman barracks and stables producing the best Roman units.
13.Philosophy
The game is set up to play out in a historical fashion. Factions that do not have more than a few provinces will be at a disadvantage. and therefore they will be a challenge to play. There are though what I call general "truths" or historical possibilities that this author has allowed for game play to create historical imagination. As a player you have the ability to change and create history. Nothing is etched in stone until a campaign is completed J
























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