can i change which buildings get targeted by sacking and exterminating? and if i add in the hinterland code does it stop sacking from affecting it?
can i change which buildings get targeted by sacking and exterminating? and if i add in the hinterland code does it stop sacking from affecting it?
Hinterland means they're indestructable, iirc, so yes.
As for sacking and exterminating possible building targets, i expect the basis of that to be controlled by the Generals/ Captains characteristics, e.g a dread high general would sack and exterminate more often than a chivalric one. Although i wouldn't rule anything out through scripts.
for the sake of hotseat i just want to limit the amount of buildings people can destroy without affecting the amount of income from sacking (i dont like relying on a code of honour) so if the buildings cant be destroyed via sacking then does that effect the income from said sacking?
Not sure to be honest, but your logic sounds good to me.![]()
Which - apart from possibility of the destruction - will be the consequences after removed from the name of the word "hinterland"?
so...more hinterland buildings = less sacking damage?
the more i think about it...the more i reckon the honour code would unfortunately work better overall![]()