Page 6 of 22 FirstFirst 12345678910111213141516 ... LastLast
Results 101 to 120 of 423

Thread: DCI: Tôl Acharn 1.2.4 released 12th Aug 2013 - unleash the mighty Dúnedain Counter-Invasions for TATW 3.2

  1. #101
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    All of these mercs are available to any army that is on jihad, northmen included.

  2. #102
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Quote Originally Posted by Withwnar View Post
    All of these mercs are available to any army that is on jihad, northmen included.
    Why yes, I had figured that much from the description

    What I mean is being able to recruit volunteers/mercs in the northman lands aswell. For instance, if I come as Arnor/Eriador on my way to help an besieged Gondor, and I pass by Rohan, I could be able to pick up a few stray rohirrims/volunteers who wish to help. Same for Dale. Like in the vanilla me2tw crusades, I could have a general and a few units embark on a crusade, picking up recruits as I went towards the Holy Lands. That was what I had in mind.
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  3. #103
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Ngugi can answer that better than I then. I'm not really sure where they are all based.

    But we wouldn't want to use up too many slots on jihad-only units. They add a nice bit of flavour but I'm sure that most people would rather it didn't use up slots that could be used for 'real' units.

  4. #104
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Quote Originally Posted by 2-D Ron View Post
    Awesome! So it'll be a United Colours of Men, recruitable from everywhere.
    Quote Originally Posted by Captain Zoran View Post
    What I mean is being able to recruit volunteers/mercs in the northman lands aswell. For instance, if I come as Arnor/Eriador on my way to help an besieged Gondor, and I pass by Rohan, I could be able to pick up a few stray rohirrims/volunteers who wish to help. Same for Dale. Like in the vanilla me2tw crusades, I could have a general and a few units embark on a crusade, picking up recruits as I went towards the Holy Lands. That was what I had in mind.
    Our intention was, to begin with, a pure Dúnedain retaliation against the threat of Sauron. Later on, thanks to TNZ's input and Withwnar, we became able to let allied Northmen to join the Acharn. As they can't call it they are still considered a 'boon of help' - but this is not the Northmens cause.
    It is the cause of Dúnedain still and it is those men who volunteer, leaving home to reclaim Elendils heritage. Northmen will follow their leaders to aid their kin and fulfill oaths of alliance, as in history they have done before, but its no public rising for such a cause. This will make it different from M2's catolic crusades for example, where catholics in Europe gather in large numbers due to the will of the Pope.
    So the mercs are restricted to be found in parts of Eriador and Gondor (incl. Ithilien). Possibly we will alter this after the beta-version based upon peoples experiences, but then mostly if concerning balance
    Quote Originally Posted by Ngugi View Post
    Furthermore the idea was not to create a better, and hopefully not even an equal, counter-measure to the Invasions of Sauron. Saurons Invasions should remain the great dread of this War.
    Last edited by Ngugi; February 05, 2012 at 09:16 AM.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  5. #105
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Quote Originally Posted by Ngugi View Post
    Our intention was, to begin with, a pure Dúnedain retaliation against the threat of Sauron. Later on, thanks to TNZ's input and Withwnar, we became able to let allied Northmen to join the Acharn. As they can't call it they are still considered a 'boon of help' - but this is not the Northmens cause.
    It is the cause of Dúnedain still and it is those men who volunteer, leaving home to reclaim Elendils heritage. Northmen will follow their leaders to aid their kin and fulfill oaths of alliance, as in history they have done before, but its no public rising for such a cause. This will make it different from M2's catolic crusades for example, where catholics in Europe gather in large numbers due to the will of the Pope.
    So the mercs are restricted to be found in parts of Eriador and Gondor (incl. Ithilien). Possibly we will alter this after the beta-version based upon peoples experiences, but then mostly if concerning balance
    Excellent answer. I understand your viewpoint better now, and it does indeed sound more plausible. Now will you get the damn thing working and added to the MOS-release already!?
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  6. #106
    KnightsTemplar's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    1,929

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    It sounds a lot like the Edain and the Eldar in the Eldar Days.....
    Aure entuluva!

  7. #107
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Quite true, haven't thought of that even if Húrin is an inspiration. Hope it ends better than Nirnaeth Arnoediad then


    Unless you voted for the other guy.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  8. #108
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Quote Originally Posted by Ngugi View Post
    Quite true, haven't thought of that even if Húrin is an inspiration. Hope it ends better than Nirnaeth Arnoediad then


    Unless you voted for the other guy.
    You mean the republica- err, The Dark Lord I mean?
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  9. #109
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Yeah, Republica de Menace. But by some reason I've always suspected the Dark Lord-elections are rigged.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  10. #110
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Quote Originally Posted by Ngugi View Post
    Yeah, Republica de Menace. But by some reason I've always suspected the Dark Lord-elections are rigged.
    In Morgoth Dark Realm, president votes for YOU!
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  11. #111
    KnightsTemplar's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    1,929

    Default Re: Dúnedain Jihad submod - now for all Men of the West: WIP for 3.1

    Quote Originally Posted by Ngugi View Post
    Quite true, haven't thought of that even if Húrin is an inspiration. Hope it ends better than Nirnaeth Arnoediad then


    Unless you voted for the other guy.
    Narn i chin Hurin....
    Sad story.
    Aure entuluva!

  12. #112
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming week 7

    Hi friends! Just announcing that we intend to have our beta out this week
    It will be close to the full 1.0 version but we hope any feedback will help us tweak and alter what we missed or haven't been able to experience (as full campaigns take its time and only Withwnar and me been testplayers as yet hehe).

    Every campaign started has the option to decline the jihad feature (as well as early Invasions and Arnor reforged from the start), enable you to play normal, unaltered TATW campaigns for those who want to -as well as ones with the mighty oath of Tôl Acharn

    See ya round!

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  13. #113

  14. #114
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming week 7

    Nice work fellas +rep, and I see I gave you your second red fleur de lis
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  15. #115

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming this week

    Great job, can't wait to play with this feature! +rep

  16. #116
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming this week

    Thanks everybody, make us happy

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  17. #117

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming this week

    nice really could use this.

  18. #118
    Kindjal83's Avatar Tiro
    Join Date
    Dec 2011
    Location
    Vila Nova de Gaia, Portugal
    Posts
    295

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming this week

    Will install the beta and test it whenever you need. Tôl Acharn!!

  19. #119

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming this week

    Wow this looks like a cool mod! Will it be compatible with Baron's compilation?

  20. #120

    Default Re: Dúnedain Jihad submod - WIP for 3.1: beta coming this week

    Indeed this will be really cool!

    I could work on a script merger to make this compatible with any 3.1 mod compilation. If you guys give me permission first of course.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •