This is a bug report, it is conditional and has to do with scripting. Ill lay the scene:
You, the player, are the khwarzem-shah. You start the game, hard/very hard difficulty, and find the mongols have surrounded your capital and another settlement. Almost all players resolve to fight these asiatic invaders tooth and nail, and thats how it was scripted it seems, because thats not what i did.
Instead, I appealed to Mr. Khan and apollogized for killing his messengers. I gave over 10k gold, and the two settlements mongol armies were contesting, and then swiftly withdrew my forces. I was thinking that this treaty would save the lives of the men in those settlements and buy me time to muster a force to smack down the mongols when they inevitably tore the treaty to shreds. As I was finishing making the final arangements around turn 2 or 3, my sultan (or shah, or whatever, faction leader) noticed an odd sight: the mongols were besieging their own settlements, the ones I gladly handed over in exchange for not getting spammed by the best cavalry in the game. "Silly mongols" I said, and let them do their thing. Let them burn their own bridges for all I care, I thought, better their own subjects than mine.
Then I hit end turn, and during the AI transition it crashed.
it would appear that Khwarzemshah players cannot make peace with the mongols until they take those two border regions, then ? If so, it kind of limits the khwarz player strategically. My choices now are reduced to "what method do i want to use to avenge the loss of my faction leader and my two northern settlements" and not "How can i save myself from the mongol threat without sending my empire into a dismal abyss of debt and war.
So, in the grim desert of the year 1200, is there only war ?
You can try this yourself. try giving over the regions to the mongols, turn 1 (you dont even need to really make peace) and see if they try to invade their own territory. Right now it looks like the mongol stacks are being scripted and forced to lay siege on them.
If you want to PREVENT players from running into this bug, remove or move that diplomat just outside of the khwarz capital. He was the reason i thought to do this in the first place. The logic was: "the SS team put a diplomat here, presumably to negotiate peace with the mongols... Ill take it".





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