getting CTD on end turn fatimid turn :
and here is mine trigers :HTML Code:11:18:35.484 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:35.484 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:35.703 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:35.703 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:35.812 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:35.812 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:36.875 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:36.875 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> : IsFactionLeader needs a living character. when testing <IsFactionLeader> condition 11:18:37.953 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
where is problem ??????HTML Code:;------------------------------------------ Trigger King_Employes_Assassins_Success WhenToTest LeaderOrderedAssassination Condition IsFactionLeader and MissionSuccessLevel >= slightly_successful Affects KingsAuthority 1 Chance 20 Affects AssassinMaster 1 Chance 33 Affects DeceiverVirtue 1 Chance 5 Affects StrategyDread 1 Chance 33 ;------------------------------------------ Trigger King_Employes_Assassins_Failure WhenToTest LeaderOrderedAssassination Condition IsFactionLeader and MissionSuccessLevel < slightly_successful Affects KingsAuthority -1 Chance 33 Affects AssassinMaster 1 Chance 5 Affects DeceiverVirtue 1 Chance 10 Affects StrategyDread 1 Chance 35 ;------------------------------------------




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