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  1. #1
    Civis
    Join Date
    Sep 2010
    Location
    Lithuania
    Posts
    150

    Default CTD

    getting CTD on end turn fatimid turn :
    HTML Code:
    11:18:35.484 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:35.484 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:35.703 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:35.703 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:35.812 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:35.812 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:36.875 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:36.875 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure> 
    : IsFactionLeader needs a living character.
    when testing <IsFactionLeader> condition
    11:18:37.953 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    and here is mine trigers :
    HTML Code:
    ;------------------------------------------
    Trigger King_Employes_Assassins_Success
     WhenToTest LeaderOrderedAssassination
     Condition IsFactionLeader
           and MissionSuccessLevel >= slightly_successful
     Affects KingsAuthority 1 Chance 20
     Affects AssassinMaster 1 Chance 33
     Affects DeceiverVirtue 1 Chance 5
     Affects StrategyDread 1 Chance 33
    ;------------------------------------------
    Trigger King_Employes_Assassins_Failure
     WhenToTest LeaderOrderedAssassination
     Condition IsFactionLeader
           and MissionSuccessLevel < slightly_successful
     Affects KingsAuthority -1 Chance 33
     Affects AssassinMaster 1 Chance 5
     Affects DeceiverVirtue 1 Chance 10
     Affects StrategyDread 1 Chance 35
    ;------------------------------------------
    where is problem ??????

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: CTD

    Please read the How to Post a Bug Report thread and provide the information needed.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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