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  1. #1
    Spike's Avatar Primicerius
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    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by hameleona View Post
    Started mine as a mod-folder mod and i'm impressed. But i have to say, that playing the selucid is... well hell. They have low-lewel towns, no significant army, the east provinces are in crisis... aaaah... a real challenge
    indeed, but having vanilla units also make seleucid sucks a lot, 2nd level is levy pikemen? (who will flee instantly when charged by *any* kind of cohorts? archers murdering anyone? not to mention Rome Praetorian/Urban spam as the most effective, game breaking tactics?

    things obviously need to be changed,

    hate to say it, but indeed, it would be better if we start planning heroes of the republics thingie to be implemented on this map (hell, like what I say before, this was basically... another XGM look alike - another HRTW look alike..... dang) but to make it different, there is some ways.... ; and maybe I will help you in this case for units, since the map also give the AI expansion very interesting chances compared with vanilla map. Hell if I and Hameleona help, you allready has 2 modellers at your door

    *Preparing barricade in case Ahowl charging in howling with anger

    Annokerate Koriospera Yuinete Kuliansa


  2. #2

    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by Strategos Lykos View Post
    indeed, but having vanilla units also make seleucid sucks a lot, 2nd level is levy pikemen? (who will flee instantly when charged by *any* kind of cohorts? archers murdering anyone? not to mention Rome Praetorian/Urban spam as the most effective, game breaking tactics?

    things obviously need to be changed,

    hate to say it, but indeed, it would be better if we start planning heroes of the republics thingie to be implemented on this map (hell, like what I say before, this was basically... another XGM look alike - another HRTW look alike..... dang) but to make it different, there is some ways.... ; and maybe I will help you in this case for units, since the map also give the AI expansion very interesting chances compared with vanilla map. Hell if I and Hameleona help, you allready has 2 modellers at your door

    *Preparing barricade in case Ahowl charging in howling with anger
    Check the factions that my mod'll have and you'll see why i'm not using this (or any version of) Mundus Magnus, i don't want much space given to steppe; and i want to enlarge the avaible space in many other regions, with just 6 regions in the Italian peninsula in MM looks overcrowded and with the new map i can easily put 8-10 regions and barely get the feeñling of "too much" it (altough i won't put so many regions in there 'cause of game balance).

    And about the modellers part, i'll be honored to have you guys in the team, so far i haven't made much progress even with research about the "mythical units", i have only like 4-5 greeks, and 3-4 egyptian (i'm thinking about a max of 8-10 "myth" units for each faction)

  3. #3

    Default Re: Mundus Magnus 4.0

    Hey, I'm trying to get this up&running but never installed a mod before (so would appreciate a mod installation 4 dummies guide!).
    Do I replace the maps.rtw with mundusmagnus4.0.rar in the world/maps/base folder and just run rtw as usual?
    Cheers for any help

  4. #4
    Spike's Avatar Primicerius
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    Default Re: Mundus Magnus 4.0

    don't worry, take your time...\

    and finish up the map of NETW

    Annokerate Koriospera Yuinete Kuliansa


  5. #5

    Default Re: Mundus Magnus 4.0

    Who says I would be angry? I think Ozman's mod is cool. Hameleona has free reign to do what he wants, and so does every other person who works on HRTW.

  6. #6

    Default Re: Mundus Magnus 4.0

    Whenever I play a campaign, the Britons dont do ANYTHING. Did you forget to script them or something? Also, it seems that the greeks are a little too strong. Any way to buffer their expansion a little?

  7. #7

    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by Relentless v02 View Post
    Whenever I play a campaign, the Britons dont do ANYTHING. Did you forget to script them or something? Also, it seems that the greeks are a little too strong. Any way to buffer their expansion a little?
    The Britons problem is inherit from the original MM. I might think about changing their general starting position to solve that, or adding a rebel squadron near them. I'll check it out

    BTW, greeks too stong? You mean greek cities? Most of my games show them getting their ass kicked after 20-25 years

  8. #8
    Spike's Avatar Primicerius
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    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by Relentless v02 View Post
    Whenever I play a campaign, the Britons dont do ANYTHING. Did you forget to script them or something? Also, it seems that the greeks are a little too strong. Any way to buffer their expansion a little?
    the RTW lack of naval invasion is notable with default descr_sm_factions, your best bet is open descr_sm_faction and add prefers_naval_invasion as yes to the britons (and maybe edit the Carthage lines too, as they are usually end up stuck in africa)

    Annokerate Koriospera Yuinete Kuliansa


  9. #9

    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by Strategos Lykos View Post
    the RTW lack of naval invasion is notable with default descr_sm_factions, your best bet is open descr_sm_faction and add prefers_naval_invasion as yes to the britons (and maybe edit the Carthage lines too, as they are usually end up stuck in africa)
    I've tried that myself and honestly i don't see much difference. The one thing that i've seen during my test to affect that is the core diplomacy settings of the descr_strat.txt file, the more the faction A hates B the more agressive it'll be (including both land and naval inasions).

    One thing to improve this is could be making the regions.tga files have some pixels like EB did with their map. They "trick" the AI into thinking it has borders with islands or regions far away by mixing 1 pixel into another region (example could be 1 pixel of Zeugitania (Carthage) into Sicily), that way the AI is most likely to think it has "normal" borders and will attempt to fight over those regions.

  10. #10
    Spike's Avatar Primicerius
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    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by Ozman View Post
    I've tried that myself and honestly i don't see much difference. The one thing that i've seen during my test to affect that is the core diplomacy settings of the descr_strat.txt file, the more the faction A hates B the more agressive it'll be (including both land and naval inasions).

    One thing to improve this is could be making the regions.tga files have some pixels like EB did with their map. They "trick" the AI into thinking it has borders with islands or regions far away by mixing 1 pixel into another region (example could be 1 pixel of Zeugitania (Carthage) into Sicily), that way the AI is most likely to think it has "normal" borders and will attempt to fight over those regions.
    actually the really working solution is picking BI.exe or ALEX.exe

    and as a veteran EB player myself (and pretty much spending most of da time on EB fora on the ORG, I can ensure you the pixels make little difference when it comes to naval invasion afterall only for relative hostility) in case you visit the org, notice the faction progression thread, it was well known that in RTW.exe, Casse never grows up much, and Kart-Hadast steamroll Ptolies much more often than kicking Roman ass

    Annokerate Koriospera Yuinete Kuliansa


  11. #11

    Default Re: Mundus Magnus 4.0

    It should help me. I want to install the Mundus Magnus 4.0. I have a basic RTV 1.0, so I installed 1.3, then when I went to install 1.5 it says you have to install 1.3. And I've already installed 1.3. We had some advice.

  12. #12
    good4eL's Avatar Civis
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    Default Re: Mundus Magnus 4.0

    Thx.

    It works fine! But you need to add in head topic line that shouldn't see where is an answer "After the installation, delete map.rwm file".

    HeH. I think the Carphagen is not so aggressive when I play for Scipii on vh/n(campaighn/battle). They have a whole army near in Sicily near Lylibeam and a half part in it. And it is after I took their two islands : aleria and caralis.

  13. #13

    Default Re: Mundus Magnus 4.0

    Hey guys, I changed the generals starting positions and it seemed to work. They finally began to take their first region on the second turn. Also I want to give the Britons 1 starting navy, how do I do that? Thanks in advance.

  14. #14

    Default Re: Mundus Magnus 4.0

    nvm I found out how to add starting units. The Britons however are still very slow. Any idea how to make them more aggressive...

  15. #15

    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by Relentless v02 View Post
    nvm I found out how to add starting units. The Britons however are still very slow. Any idea how to make them more aggressive...
    Well the thing could be that the AI "sees" her chances to win and conquer a settlement with her current forces, so maybe the starting units are not enough to do that. But, i think that's ok, because if the AI steamroll the british isles then you'll have a very bad ass faction, since almost nobody would mess with britons regions, and then they can focus on steamrolling land.

  16. #16

    Default Re: Mundus Magnus 4.0

    True, also I wanted to thank you for this awesome mod.

  17. #17

    Default Re: Mundus Magnus 4.0

    Quote Originally Posted by Relentless v02 View Post
    True, also I wanted to thank you for this awesome mod.
    Well, it is not my mod, the creator was ngr, i just had some free time and decided to work on my skills mapping a little bit

  18. #18

    Default Re: Mundus Magnus 4.0

    Why Sparta, no port?

  19. #19

    Default Re: Mundus Magnus 4.0

    Breaks the balance between regions

  20. #20

    Default Re: Mundus Magnus 4.0

    When I started the campaign with the Seleucid Empire, I played about thirty laps. And after that I wanted to load the saved game, but was unable to load, namely when the load scale throw an error.

    And with the other nations did not have that problem.

    Is there a solution.?

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