The mod is going to start in 650 AD and ends in 950 AD, simply 300 years, about the same amount of years that Vanilla RTW has. With 4 turns per year. That would be more then enough. Mod would be run on the BI engine.
Why 650 AD? Well, lots of things happen by that time. On the East a new superpower, known as Rashidun Caliphate expanded from Arabia Peninsula and took some Romani and Ērānshahr lands. They also brought new religion – Islam. Yazdegerd III of Ērānshahr tries to save his almost defeated state. (A real challenge to experienced RTW players! Would you be able to pull back the invaders?) On the West there is bloody confrontation between Anglo-Saxon, Irish and British kingdoms. Mierce and Northumbria are ready to wipe out each other and figure out who is the real Bretwalda. Oswiu will fight with Penda “the Kingslaughter” himself! Exotic Samo kingdom, Avars... Also Khazar Khaganate, which IRL would be a regional superpower till 11th century, is at war with Arabs. And do not forget about upcoming Vikingr invasions and emerging Russ state.
Factions:
Roman
1) Basilea ton Rhomaion (yeh, there were no such term as "Byzantine Empire")
Arabian-Norht-African
2) Arab Chalifate
3) Mauri
Nomad
4) Khazars
5) Avars
6) Bulgarians
7) Magyars
West Barbaric
8) Franks
9) Visigoths
10) Lombardians
11) Dal Riata
Northen European
12) Mierce
13) Nortumbria
14) Dena (Danemark)
15) Sweeden
East European
16) Samo (Slavic kingdom in West Europe)
17) Rus (Emerging)
Eastern
18) Remnants of Eranshahr (Sassanids remnants)
19) Hayastan (Armenia)
20) Eletheroi aka Rebels aka Slave faction aka Free people. Vikingr’s invasion are going to be presented by them as well.
Faction map (approximate borders)
Cultural map
It should be fun.







Reply With Quote










