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Thread: RTR VII Patch 1a Bugs and Issues Thread

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  1. #1
    Caligula Caesar's Avatar Horse Lord
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    Default RTR VII Patch 1a Bugs and Issues Thread

    Since a lot of the previously reported bugs have been fixed, we thought it appropriate to make a fresh start with the bugs thread
    Last edited by Caligula Caesar; March 13, 2012 at 05:39 PM.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  2. #2

    Default Re: RTRVII Patch 1 Bugs and Issues Thread

    I cannont enter the megaupload site. What may be wrong?
    Last edited by Mirionis9; November 24, 2011 at 01:23 PM. Reason: Edit: I also tried to enter with explorer and chrome. No result :(

  3. #3
    Finn's Avatar Total Realism
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    Default Re: RTRVII Patch 1 Bugs and Issues Thread

    I added a link to RapidShare. Try that Mirionis if your still having issues with Megaupload.


  4. #4
    Christianus's Avatar Miles
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    The Fate of Empires button in the Launcher still dont function.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  5. #5

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Thanks Finn. +rep

  6. #6
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Hey everyone, (or Ave or γεια σας or whatever you like )

    this may be a too simple problem to ask actually, but may someone explain the script thing again to me? When I start a campaign I can't choose units which are inside towns or end the round or do other things with a left click. I went Esc + ? to delete the script and then clicked a town on the map, but it's still not working.
    Am I doing something wrong? I installed RTW, then BI, then Patch 1.6, then RTR VII and then, after that problem occured, the Hotfix.

    A 2nd question of minor importance: Is there still that general menu which tells you about your relations to other factions, settlements you have to conquer and have conquered already etc., or has it been removed? At least it isn't showing up when I start a campaign.

    Thanks in advance for your answers!

  7. #7

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    I cannot destroy the enemy Policy Building after capturing Korinth, as Spartans

  8. #8
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Yep, you can't. They are indestructible now. Why should you be able to remove the enemy's ability to recruit troops in a simple raid? Also, we observed government buildings randomly disappearing and occupation buildings appearing. This should hopefully fix that.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  9. #9

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Hi guys! Great work here but i've got a problem. New install of RTR VII then add the patch. When i try to start a new campaign the games kick me back in the previuos menù. If i close the game it told me that there's a problem in descr-strat at line 1598 if i can remember well...can someone help me?
    Thanks

  10. #10
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Most likely an installation issue. Is your RTR VII installed in a seperate RTW folder? And could you maybe try to remove it, reinstall 1.0, try if that launches and then install the patch again?

    RTR: Imperium Surrectum Team Member
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  11. #11
    Legio XII's Avatar Semisalis
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Quote Originally Posted by redinside View Post
    Hi guys! Great work here but i've got a problem. New install of RTR VII then add the patch. When i try to start a new campaign the games kick me back in the previuos menù. If i close the game it told me that there's a problem in descr-strat at line 1598 if i can remember well...can someone help me?
    Thanks
    I too am having this problem...gonna try re-installing, and if it persists, I'll provide with more detailed bug info, such as file name and line number, etc.

  12. #12

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    I've played several turns as Carthage and a few as Rome now. Mercenaries seem to have disappeared. Whereas before the patch, I was always able to recruit some near Alalia and Rhegion, there are now none to be had. Don't know if that's a bug or intentional.
    "We can't bust heads like we used to, but we have our ways. One trick is to tell them stories that don't go anywhere. Like the time I took the ferry to Shelbyville. I needed a new heel for my shoe so I decided to go to Morganville, which is what they called Shelbyville in those days. So I tied an onion to my belt, which was the style at the time. Now to take the ferry cost a nickel, and in those days, nickels had pictures of bumblebees on them. Give me five bees for a quarter you'd say. Now where were we, oh ya. The important thing was that I had an onion on my belt, which was the style at the time. They didn't have white onions because if the war. The only thing you could get was those big yellow ones...."

  13. #13
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Quote Originally Posted by redinside View Post
    Hi guys! Great work here but i've got a problem. New install of RTR VII then add the patch. When i try to start a new campaign the games kick me back in the previuos menù. If i close the game it told me that there's a problem in descr-strat at line 1598 if i can remember well...can someone help me?
    Thanks
    Just had a chat with PatricianS on some of your issues, and apparently this is a typical error when your BI isn't updated to 1.6. I'd advise installing the BI patch again, then install RTR and it should be solved.

    RTR: Imperium Surrectum Team Member
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  14. #14

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    I've got a clean barbarian invasion copy outside the program folder because i know that could be' a problem. I've installed and played the 1.0 before without any problem..the problem is related to a string with 'building port' or something like that..

  15. #15
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Quote Originally Posted by redinside View Post
    I've got a clean barbarian invasion copy outside the program folder because i know that could be' a problem. I've installed and played the 1.0 before without any problem..the problem is related to a string with 'building port' or something like that..
    I did have this issue once before. For me, completely reinstalling RTW and RTR solved the problem.

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  16. #16

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    BUG1
    sometimes when I shut down rtw I have this error message: (see attachement)

    BUG2
    when grass is turned off and high quality shadows are turned on, I cannot see the unit shadows when I zoom to units (+/- 50 m distance)
    edit:maybe it is because I modified descr_models_battle.txt (I reduced the lod distances because I want to play with medium unit quality without having a lot of lag)


    I completly reinstalled RTW, BI, ALX and RTR, and now both bugs are fixed
    Last edited by Megas Antiviros <3 Gaesatae :p; November 25, 2011 at 04:30 PM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  17. #17

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Playing as Carthage with the patch installed, there does not appear to be a Carthago dock on the map, although Utica has one. However, because Utica hasn't built any war harbor yet, it's unusable to retrain damaged ships. Carthago has the Epic War Harbor as a building in the city screen, and you can still apparently recruit ships, but there's no way to retrain quinqueremes until you're eventually able to build a Great war Harbor somewhere.
    "We can't bust heads like we used to, but we have our ways. One trick is to tell them stories that don't go anywhere. Like the time I took the ferry to Shelbyville. I needed a new heel for my shoe so I decided to go to Morganville, which is what they called Shelbyville in those days. So I tied an onion to my belt, which was the style at the time. Now to take the ferry cost a nickel, and in those days, nickels had pictures of bumblebees on them. Give me five bees for a quarter you'd say. Now where were we, oh ya. The important thing was that I had an onion on my belt, which was the style at the time. They didn't have white onions because if the war. The only thing you could get was those big yellow ones...."

  18. #18
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    I know that Carthage had two ports, which is the reason why one of our dev's removed one. I think that we somehow forgot to link the port on the strategy map to the special building. We'll look into this, and fix it as soon as possible.

    RTR: Imperium Surrectum Team Member
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    Proud to be patronized by ybbon66

  19. #19

    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    FYI-- As an experiment, I tried building a ship in Carthago. It causes a CTD every time.
    "We can't bust heads like we used to, but we have our ways. One trick is to tell them stories that don't go anywhere. Like the time I took the ferry to Shelbyville. I needed a new heel for my shoe so I decided to go to Morganville, which is what they called Shelbyville in those days. So I tied an onion to my belt, which was the style at the time. Now to take the ferry cost a nickel, and in those days, nickels had pictures of bumblebees on them. Give me five bees for a quarter you'd say. Now where were we, oh ya. The important thing was that I had an onion on my belt, which was the style at the time. They didn't have white onions because if the war. The only thing you could get was those big yellow ones...."

  20. #20
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Patch 1 Bugs and Issues Thread

    Quote Originally Posted by blacksmithn View Post
    FYI-- As an experiment, I tried building a ship in Carthago. It causes a CTD every time.
    That's logical, for the game somehow removed the stratmap port when we disabled the 'normal' harbour in favour of the special building. When you now construct a ship, the game will have no location to deploy it, which results in a CTD. We'll look into it.

    Quote Originally Posted by blacksmithn View Post
    I've played several turns as Carthage and a few as Rome now. Mercenaries seem to have disappeared. Whereas before the patch, I was always able to recruit some near Alalia and Rhegion, there are now none to be had. Don't know if that's a bug or intentional.
    I didn't know this, for some reason a few of the mercenary pools have disappeared. I'll ask Kepper about this and see if we can find a solution.


    Quote Originally Posted by Legio XII View Post
    Okay, now I'm just CTD every time, getting errors in the export_descr_buildings file. Numerous ones.

    Examples:

    • Line 16359: "nd hidden_resource greek_mac and hidden_resource aor_mace and hidden_resource special_hr_3

    • Also, lines of code from section 56 of the index seem to be reappearing in the section labeled #64 Missiles. Line 16426 is where this starts, to be specific.

    I just fired up new campaigns with a few factions, and when pressing end turn none of those issues appear. When do you get them? When playing a new campaign or before you're able to start one? It must be something in your install

    EDIT: just checked my EDB, and I don't have those lines. I guess that you either have a bugged install, or modified the files yourself. In both cases, I advise reinstalling both RTR VII and the Patch, if possible from a different mirror.
    Last edited by Maurits; November 26, 2011 at 04:18 AM.

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

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