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Thread: RTR VII Patch 1a is Released!

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  1. #1
    Maurits's Avatar ЯTR
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    Default RTR VII Patch 1a is Released!

    RTR VII Patch 1a
    'General Information'


    RTR VII Patch 1a is out now!

    Since the first of August, much has been done behind the scenes to make RTR VII an even better and more unique gaming experience. This patch is the culmination of our efforts so far, which we proudly present.

    The patch includes many bug fixes, but also adds some great new features including a more unique Aetolian experience, as well as better balanced Antigonid and Spartan factions. Besides that, we've rebalanced the way in which settlements are integrated (to make it more comprehensible for the AI). Added to that are several new descriptions for buildings and units, and other improvements to the game.

    Changes, Fixes and Features in Patch 1a:

    Spoiler for Full List
    -Incorporated DVK901's City-CTD Fix
    -Fixed the walls CTD/error message
    -Rebalanced the political integration system (vast improvements to the governor trait, made the government buildings 0-cost and indestructible)
    -Some other fixes and improvements to governments
    -Reorganised the ports and war ports, removing the superfluous levels and improving the structure
    -Upgraded Amphipolis and Cassandreia to major regions, in order to help the Antigonids and increase the importance of Macedonia
    -Corrected a number of issues where there was no government building option, such as in Kirtha, and/or where there were random buildings called (B4) Id_4
    -Improved the UI alerts (which drop down on the left of the screen)
    -Added Force Diplomacy
    -Incorporated ProvostGuard's Massylian Royal Family submod
    -Added descriptions for several buildings, such as the port buildings, Pella, and the Dacian special building Kogaionon
    -Added new descriptions for the Getic units
    -Added some new campaign descriptions
    -Split the Getic and the Thracian peltasts into two different units, with different skins
    -Made the Thracian AoR more unique compared to the Getic one
    -Fixed roads which did not form on several parts of the map
    -Improved the skin of the Norici heavy cavalry
    -Changed the colour of the cape on the Dii Swordsmen, as their purple cape could only have been afforded by the nobility
    -Updated the AoR Greek Toxotai model and skin
    -Added Aitolian specific unit stats for Toxotai, Psiloi, Peltastai and Thureophoroi to improve the Aitolian experience
    -Fixed the recruitment of the Aquitani Soldurii (it could be recruited in Gergovia before as well as Burdigala)
    -Updated the Samnite Milites' and Celtiberian Officer's models
    -Improvements to the faction banners
    -Corrected many typos in the text files, such as an Aetolian government building called “Koinon ton Achaion”
    -Fixed the Keltoi government info card, thanks to Voice of Treason
    -Corrected Greek spelling in the campaign descriptions
    -Moved a grain resource out of the Atlantic Ocean into its correct place in Gaul
    -Corrected the traits limiting minifaction expansion, which will hopefully bring about more logical results in those regards
    -Changed the Lusitani symbol to a more historically appropriate one
    -Implemented the Fortuna Orbis Germanic symbol for the Suebii
    -Some sprite fixes
    -Several other minor fixes to various things
    -Sorted out some issues with faction names (Getai/Getae and Illyrioi/Illyrians/Ardaioi, for example)
    -Rebalanced some of the Spartan troops which were over the top, hopefully limiting Sparta’s expansion
    -Corrected a bug in the night sky, (partly) thanks to draig glas cysefin
    -Removed the Punic Temple in Delphi
    -Fixed the Thermon harbour issue
    -Updated RLS switch files (enabled launcher function)
    -Slightly increased the morale of general's units
    -Fixed the Aitolian intro not working bug
    -Fixed the Spartan King bug
    -Fixed some unit ui card issues (Lusitanian Ships and Mercenary Greek Hippeis).
    -New and better conditions for Greek Reforms, plus other improvements to the reforms code
    -Fixed the Mercs issue
    -Fixed the Spartan retraining
    -Potential CTD fix
    -Fixed the Carthage port issue
    -Enabled the console for Vista users
    -Added the rest of the rebel FMs

    In addition to that, Patch 1a incorporates Hotfix 1, so you no longer need to install Hotfix 1 if you install the mod.


    Note that this is not save game compatible!


    We have taken a great step towards offering a complete RTR VII experience, but we are not done yet. For example, a number of descriptions are still needed for buildings. We will continue to work towards the completion of our project, RTR VII Gold, and would like to ask you, the fans and players, to report any bugs you find. The more bugs you report, the more we can fix! And finally, have fun playing


    'Download and Installation Instructions'

    To install this patch, place the self-extracting archive in the RTW Directory in which your RTRVII folder is located (e.g. Program Files/The Creative Assembly/Rome - Total War) and extract it. It will ask you if you want to replace files and merge folders; say yes to all (if it doesn't ask you, you probably haven't installed the patch correctly).

    There have been some issues with the first version of the patch, therefore we re-assembled it as a .rar which should solve most installation issues. The few bugs which were reported since the release of Patch 1 have been fixed as well.

    Download Mirror(s):

    Mirror 1: Gamefront
    Mirror 2: Speedy Share (New!)

    Again, please note that this patch is not save game compatible.


    Last edited by Maurits; February 28, 2012 at 11:10 AM. Reason: Another DL link :)

    RTR: Imperium Surrectum Team Member
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  2. #2
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RTR VII Patch 1 is Released!

    Well done everyone

    Consider this our Thanksgiving present
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  3. #3
    Echbart's Avatar Decanus
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    Default Re: RTR VII Patch 1 is Released!

    Thnks and great work!!

  4. #4
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: RTR VII Patch 1 is Released!

    I'll DL this after finishing my Aetolian campaign (since there are no victory conditions, my goal is all of Greece and Anatolia).

  5. #5

    Default Re: RTR VII Patch 1 is Released!

    Thanks you!, congratulations, that was fast

  6. #6
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Patch 1 is Released!

    Thanks for setting up the second mirror, Finn!

    RTR: Imperium Surrectum Team Member
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  7. #7
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: RTR VII Patch 1 is Released!

    well done and thank you! download asap,

  8. #8
    Spike's Avatar Primicerius
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    Default Re: RTR VII Patch 1 is Released!

    hikz... I'll conquer the world with my Spartans first (duh... weaker spartans.... *leonidas cry*)

    Annokerate Koriospera Yuinete Kuliansa


  9. #9

    Default Re: RTR VII Patch 1 is Released!

    Has the tile for the intro Battle of Heraklea been changed for the Epirote campaign? It is difficult to fight a large phalanx battle in a forest.
    Heir to Noble Savage in the Imperial House of Wilpuri

  10. #10

    Default Re: RTR VII Patch 1 is Released!

    Huge thanks!!! REP+
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  11. #11
    MorganH.'s Avatar Finis adest rerum
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    Default Re: RTR VII Patch 1 is Released!

    Congratulations RTR Team on the Patch 1. Will download with high expectations !

    Btw @Maurits: I havent been able to look into what we discussed some time ago,sorry, but i will soon though!

  12. #12
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RTR VII Patch 1 is Released!

    Excellent, not that I didn't think it great already

  13. #13
    demagogos nicator's Avatar Domesticus
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    Default Re: RTR VII Patch 1 is Released!

    Great job

  14. #14

    Default Re: RTR VII Patch 1 is Released!

    Question: can you be a little bit mor spesefic about wich unit/trait/model id's you modified/added in EDU, EDCT and DMB, thanks
    Last edited by Megas Antiviros <3 Gaesatae :p; November 25, 2011 at 10:56 AM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  15. #15
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Patch 1 is Released!

    You should have the list now, hope it helps.

    RTR: Imperium Surrectum Team Member
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  16. #16
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RTR VII Patch 1 is Released!

    Thanks for all the comments, guys

    @Future Filmmaker: I'm afraid I don't think it was. Something for the next patch...

    @Strategos Lykos: It's probably still too easy actually The Spartan bodyguard is still one of the strongest units in the game. Just don't expect the Perioikoi to drive everything before them.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  17. #17

    Default Re: RTR VII Patch 1 is Released!

    POST1
    You should have the list now, hope it helps.
    I am talking here about the id's, examples:-aor samnite milites
    -merc agrianian peltastai
    -fac keltoi gaesatae
    -...

    POST2
    Has the tile for the intro Battle of Heraklea been changed for the Epirote campaign? It is difficult to fight a large phalanx battle in a forest.
    I fixed that bug in my submod and many other bugs (not yet released)
    Last edited by Megas Antiviros <3 Gaesatae :p; November 25, 2011 at 12:41 PM.
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  18. #18
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RTR VII Patch 1 is Released!

    I'm afraid there are too many to list. But if you want to merge your submod with this Patch, I can recommend using WinMerge. It shouldn't be too difficult using that tool.
    Last edited by Caligula Caesar; November 25, 2011 at 01:42 PM.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  19. #19

    Default Re: RTR VII Patch 1 is Released!

    Thanks REP+
    edit: I noticed that I can't give you rep+ now because I need to spread some rep+ around before giving it to you again... sorry... I will give you rep+ later...
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  20. #20
    Bernardius's Avatar Decanus
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    Default Re: RTR VII Patch 1 is Released!

    very good! thanks!
    EB II is finally out! ...NOW!!!...

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