Since we were hogging another topic and I'm curious what Taiji ( and ofcourse anybody else with and opinion thinks about the following things ). Tutorial on hotkeys
Hotkeys and what I see them to be able to do,
Firstly the "kingmaker" or better "heirmaker"
And you're done,Code:monitor_event ShortcutTriggered strat_ui Kingmaker and not I_WorldwideAncillaryExists KINGMAKER_ANC optional historic_event set_event_counter Pick_A_Favorite 1 end_monitor monitor_event CharacterSelected TrueCondition and I_EventCounter Pick_A_Favorite = 1 give the anc this etc ( don't know the exact script ) set_event_counter Pick_A_Favorite 0 end_monitor
Now what I was planning was using a few hotkeys ( say 6 from F2 --> F8 )
Making some sort of a smart system to allow you to go trough a menu. ( in my case to allow you to manage your colonies )
F2 --> opens and historic event scroll, ( and possibly disables the UI to close it ) this sets an event counter that keeps track of what scroll event is.
if this counter is 1
F2 --> Closes the scroll and enables the normal UI again ( aswel as reset the event_counter obviously)
F3 --> Invest in Growth
F4 --> Invest in military
F5 --> I dunno, attack a neigbouring Province or something
Anyway you get the idea, make a nice event image and event and you basically have an unlimited option menu you can summon at any time wich shouldn't slow the script down one bit.
The options are endless really, Tech trees, colonies and whetever you want, all those things you couldn't make with simple choice events and all the hassle of getting things to trigger all rolled up into a simple elegant system.
Edit:
lol seems that squid had the idea of using it to select heirs long before me.




Reply With Quote






