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Thread: Force units to start in Shield Wall

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  1. #1

    Default Force units to start in Shield Wall

    I know about the start_phalanxing line in the EDU. Is there a similar line for Shield Wall?

    Thanks.

  2. #2
    Moon's Avatar Centenarius
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    Default Re: Force units to start in Shield Wall

    Here
    Spoiler Alert, click show to read: 
    Code:
    type Viking Raiders
    dictionary Viking_Raiders ; Viking Raiders, l
    category infantry
    class light
    voice_type Light
    banner faction main_infantry
    banner holy crusade
    soldier Viking_Raiders, 48, 0, 0.95
    officer northern_captain
    attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, free_upkeep_unit
    formation 1.4, 1.4, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 1
    stat_pri 5, 3, no, 0, 0, melee, melee_blade, slashing, axe, 45, 1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 0, 5, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 7
    stat_ground 1, -1, 3, 2 
    stat_mental 12, normal, untrained
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 390, 270, 85, 65, 400, 4, 120
    armour_ug_levels 0, 1, 6, 10
    armour_ug_models Viking_Raiders, Viking_Raiders_ug1, Viking_Raiders_ug2, Viking_Raiders_ug3
    ownership all; denmark, norway, slave
    era 0 denmark, norway
    recruit_priority_offset 0

  3. #3

    Default Re: Force units to start in Shield Wall

    Quote Originally Posted by Moon View Post
    Here
    Spoiler Alert, click show to read: 
    Code:
    type Viking Raiders
    dictionary Viking_Raiders ; Viking Raiders, l
    category infantry
    class light
    voice_type Light
    banner faction main_infantry
    banner holy crusade
    soldier Viking_Raiders, 48, 0, 0.95
    officer northern_captain
    attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, free_upkeep_unit
    formation 1.4, 1.4, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 1
    stat_pri 5, 3, no, 0, 0, melee, melee_blade, slashing, axe, 45, 1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 0, 5, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 7
    stat_ground 1, -1, 3, 2 
    stat_mental 12, normal, untrained
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 390, 270, 85, 65, 400, 4, 120
    armour_ug_levels 0, 1, 6, 10
    armour_ug_models Viking_Raiders, Viking_Raiders_ug1, Viking_Raiders_ug2, Viking_Raiders_ug3
    ownership all; denmark, norway, slave
    era 0 denmark, norway
    recruit_priority_offset 0
    Nah mate, what you pointed out just means that the given unit has the ability to form Shield Wall. What I want to do is to force the AI to use Shield Wall with certain units.

  4. #4
    Moon's Avatar Centenarius
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    Default Re: Force units to start in Shield Wall

    I don't think that can be done and i haven't heard of anyone who has been able to do that. I'm sure if anyone knows how to do it it would be in some of the big mods and would be common knowledge.

  5. #5

    Default Re: Force units to start in Shield Wall

    Quote Originally Posted by Moon View Post
    I don't think that can be done and i haven't heard of anyone who has been able to do that. I'm sure if anyone knows how to do it it would be in some of the big mods and would be common knowledge.
    Yeah, I don`t think it can be done either. However, it would be cool if it was possible.

    A similar question:

    How about Schiltrom?

  6. #6

    Default Re: Force units to start in Shield Wall

    Nope.

  7. #7
    Squid's Avatar Opifex
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    Default Re: Force units to start in Shield Wall

    You might be able to do that by editing the battle ai. In RTW it was done through the formation_ai.txt file but I don't know the equivalent for M2TW.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  8. #8
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    Default Re: Force units to start in Shield Wall

    It's by unit class and category, so it can't be done for individual units, but it is the same as RTW.

  9. #9
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    Default Re: Force units to start in Shield Wall

    I've always wondered if you could create your own custom classes/categories.
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  10. #10
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    Default Re: Force units to start in Shield Wall

    Sadly the file only seems to recognise the existing sets.

  11. #11
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    Default Re: Force units to start in Shield Wall

    That's too bad because I can't recall anything related to the classes and categories in the exe when I've gone digging in there for clues about is and is not possible.
    Under the patronage of Roman_Man#3, Patron of Ishan
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

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