Is it possible? Any cheat code?
Is it possible? Any cheat code?
Not to my knowledge mate. In hot-seat campaigns I'm fairly sure people manage to change factions, although im not entirely sure how this is done. It may also be unique to Medieval 2.
Sorry about that!
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I did hear sometime about a console command which allowed you to switch faction. That was in a discussion about AI campaigns, though. Maybe you should ask about this in the Technical Help section of TWC (http://www.twcenter.net/forums/forumdisplay.php?f=76), where you are more likely to find people with experience on the matter.![]()
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recording to cheats:
open console command
cheat:
control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction
edit: not functional...
Last edited by _Tartaros_; November 17, 2011 at 05:44 PM.
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public alpha II + patch 001 09.03.2021
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It does not work... thanks anyway..![]()
And how? I mean which alterations should I make in the script to control other faction? put the command "control"?
I found this by searching Google for hotseat script rome total war
Hope this helps, but dont ask me, I know nothing about scripts
Since the developers do not hotseat campaign planned, there were none.So könnt ihr aber Hotseat spielen:So you can play hotseat but:
SurveyFirst
U have only two things to do for installation.
1.Set the activator for the script (1x forever)
2.SecondSet a script (for each campaign 1x)
1.FirstThe activator for that script
I dont want to explain it, its wasting time. Try this file and if it doesnt work i will help!
2.SecondCreate the script and copy it to into the right folderFirst
* Download the Multiplayer Campaign Script Generator (V2.0)
* now decide howmany player and what factions do u want
OK now the 3 very important rules to aviod mistakes and failures!!!
1.U have to wright the names absolutly correct like u see in the list!!!
2.SecondU have to wright the names only in the order of that list!!!Third
3.Wright the names in 1 line separated only by 1 space!!!
romans_julii
romans_brutii
romans_scipii
romans_senate
macedon
egypt
seleucid
carthage
parthia
pontus
gauls
germans
britons
armenia
dacia
greek_cities
numidia
scythia
spain
thrace
slave
Ok an example...Ok example ... to
U want play a campaign with 4 players and factions shall be gaul, mace, brutii and egypt.
*start the script generater and give him the number of players (here 4)
* now the factions, wright
romans_brutii macedon egypt gaul
* ok he will save the script as a text file in device C: the name is HotSeatScript.txt
* copy it to ...\Rome - Total War\data\scripts\show_me\
READY & HAVE FUN!
How to play?
* Download the quicksave.sav from the forum and copy it to your RTW folder "saves"
* start RTW
* Load the quicksave.sav (press "CTRL+L" or continue Campaign).
* In each turn u must activate the script by pressing "F1", and clicking "?"
to start the adviser.
At last u start the script by clicking the "show me-button".
Its very important to do this one time each turn.
* Do your turn and end it.
Last edited by Clearchus of Sparta; November 24, 2011 at 05:34 PM.
Semi-Retired RTR Developer and Researcher
Dont get into a fight if there is nothing to win
I can confirm the Hotseat Script works in RTRPE, but I haven't tried it with RTRVII yet. I'm still embroiled in a campaign with some friends. It did not work well at all with Europa Barbarorum, due to conflicting scripting. It seems to be the more than two seasons per year scripts that conflict with Hotseat on the RTW engine.
What you do is you go to RTRVII/data/scripts/show_me/background_script, then you search for the start of the 4tpy script (I'm picking this bit because the previous script ends and then this one starts, so you can insert it without fear of anything happening. It can go in other places as well). Just before the start of it, you add the following (with the game's internal faction names inserted):
monitor_event faction_turn_end
and FactionType [your faction]
console_command control [the desired faction]
end_monitor
You'll have to reload your campaign for you to do this, but it is savegame compatible. You'll also probably want to delete this piece of script once you are done, though I'm not sure it will make any difference. Also, I have heard the AI doesn't know how to handle this sort of thing.
Hope this helps![]()
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Fortuna Orbis Beta is released!
I finally got around to testing Myrddraal's hotseat script with RTRVII, I'm still running hotfix 1, but not the patch. I'm also running the RSII environments.
I set up a script playing ten factions and ran through an entire season. I was a little nervous because every time I went to the next faction's turn the RTR script would load, then I would press F1, click the question mark and load the hotseat script. It seems to work fine. I even fought a battle, as Aitolia I think, and continued until it finally wrapped around to the next season and was Rome's turn again. Looks like it works. But I'll be play-testing it some more. My friends and I are at a stopping point in our other game so we're thinking about "upgrading".
Now if only I could get the battle editor enabled.
My friends I play with, we usually just auto resolve battles between PvP, unless it's a really important battle. In which case we actually get the editor out in RTR6, set up the exact armies, on the exact battle space and duke it out. Then we record both sides of the battle and eliminate units by disbanding, tribute and concessions, or putting on a boat and sinking, etc. EDIT: Never mind, I see the battle editor works fine, it's just Historical Battles which are disabled.
Last edited by Risasi; January 03, 2012 at 10:13 PM.
Can this script run at the same time with another script or is the other one disabled?
Depends on the script. In the case of RTRVII, as I stated last night, they are both running in unison. I am not sure yet that they are 100% compatible, but I would file this under "very promising".
What about normal 2tpy scripts like EB?
Last I knew EB was 4TPY, or did they change it? I tried it this past spring ver1.2 I believe...or are you talking about a modification to only use 2TPY on vanilla EB?
Meant RS, sorry. Stupid mistake.
I doubt it. But to be honest I was too chicken to try it, the scripting was so heavy on RSII, especially because you have each faction mod-foldered. Highly unlikely it will work.
Unless there is a way to run it without using the launcher, and leave it generic? If so, it's worth a shot.
ADDENDUM: I installed and tried to get the hotseat script to work on RSII. But as I thought, the way each faction is mod-foldered it's just too much work to try. Back to RTRVII.
I re-ran the script and put all sixteen factions in this time. I cycled through a couple seasons without any problems. This was all from one computer, so true hotseat. It should work with less likelihood of issues from PBeM hotseat play, since the scripts will be loaded one time only each faction's turn.
I'm doing a clean install of RTW/BI, RTRVII and the new patch and will test it again. Since I can't get historical battles easily working (therefore rendering the battle editor useless) my friends and I will have to agree upon some ground rules for resolving key PvP battles and manually removing "dead" units in the campaign. But I think this will work fine for hotseat. We're going to give it the old college try. If I run into problems in our campaign I will post a note explaining what didn't work.
Last edited by Risasi; January 07, 2012 at 10:25 PM.