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  1. #1

    Default Control more than one faction at a time

    Is it possible? Any cheat code?

  2. #2
    DukeCanada's Avatar Domesticus
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    Default Re: Control more than one faction at a time

    Not to my knowledge mate. In hot-seat campaigns I'm fairly sure people manage to change factions, although im not entirely sure how this is done. It may also be unique to Medieval 2.

    Sorry about that!
    Rome Total Realism Public Relations Representative

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  3. #3
    Maurits's Avatar ЯTR
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    Default Re: Control more than one faction at a time

    I did hear sometime about a console command which allowed you to switch faction. That was in a discussion about AI campaigns, though. Maybe you should ask about this in the Technical Help section of TWC (http://www.twcenter.net/forums/forumdisplay.php?f=76), where you are more likely to find people with experience on the matter.

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  4. #4

    Default Re: Control more than one faction at a time

    It's possible, but then you need to modify the background script...
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  5. #5
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Control more than one faction at a time

    recording to cheats:

    open console command
    cheat:
    control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction

    edit: not functional...
    Last edited by _Tartaros_; November 17, 2011 at 05:44 PM.

  6. #6

    Default Re: Control more than one faction at a time

    I heard that it only works in scripts... also tested it, and it does not work in the rome console...
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  7. #7

    Default Re: Control more than one faction at a time

    It does not work... thanks anyway..

  8. #8

    Default Re: Control more than one faction at a time

    It does not work int he rome console , but it does work with a script
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  9. #9

    Default Re: Control more than one faction at a time

    And how? I mean which alterations should I make in the script to control other faction? put the command "control"?

  10. #10

    Default Re: Control more than one faction at a time

    I don't know, but in lord of the rings tw there is a hotseat script...
    Sorry for my English...

    top 10 favourite mods: RTRVII, RSII, 300WOS, LOTRTW, FATW, HCT, EB, ROP, ARISTEIA, IBFD

  11. #11

    Default Re: Control more than one faction at a time

    I found this by searching Google for hotseat script rome total war
    Hope this helps, but dont ask me, I know nothing about scripts



    Since the developers do not hotseat campaign planned, there were none.
    So könnt ihr aber Hotseat spielen:
    So you can play hotseat but:


    Survey


    U have only two things to do for installation.


    1.
    First
    Set the activator for the script (1x forever)


    2.
    Second
    Set a script (for each campaign 1x)



    1.
    First
    The activator for that script


    I dont want to explain it, its wasting time. Try this file and if it doesnt work i will help!


    2.
    Second
    Create the script and copy it to into the right folder


    * Download the Multiplayer Campaign Script Generator (V2.0)


    * now decide howmany player and what factions do u want


    OK now the 3 very important rules to aviod mistakes and failures!!!


    1.
    First
    U have to wright the names absolutly correct like u see in the list!!!


    2.
    Second
    U have to wright the names only in the order of that list!!!


    3.
    Third
    Wright the names in 1 line separated only by 1 space!!!



    romans_julii


    romans_brutii


    romans_scipii


    romans_senate


    macedon


    egypt


    seleucid


    carthage


    parthia


    pontus


    gauls


    germans


    britons


    armenia


    dacia


    greek_cities


    numidia


    scythia


    spain


    thrace


    slave



    Ok an example...
    Ok example ... to

    U want play a campaign with 4 players and factions shall be gaul, mace, brutii and egypt.



    *start the script generater and give him the number of players (here 4)


    * now the factions, wright


    romans_brutii macedon egypt gaul



    * ok he will save the script as a text file in device C: the name is HotSeatScript.txt


    * copy it to ...\Rome - Total War\data\scripts\show_me\



    READY & HAVE FUN!



    How to play?



    * Download the quicksave.sav from the forum and copy it to your RTW folder "saves"



    * start RTW



    * Load the quicksave.sav (press "CTRL+L" or continue Campaign).



    * In each turn u must activate the script by pressing "F1", and clicking "?"
    to start the adviser.
    At last u start the script by clicking the "show me-button".
    Its very important to do this one time each turn.



    * Do your turn and end it.
    Last edited by Clearchus of Sparta; November 24, 2011 at 05:34 PM.
    Semi-Retired RTR Developer and Researcher
    Dont get into a fight if there is nothing to win


  12. #12

    Default Re: Control more than one faction at a time

    I can confirm the Hotseat Script works in RTRPE, but I haven't tried it with RTRVII yet. I'm still embroiled in a campaign with some friends. It did not work well at all with Europa Barbarorum, due to conflicting scripting. It seems to be the more than two seasons per year scripts that conflict with Hotseat on the RTW engine.

  13. #13
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Control more than one faction at a time

    What you do is you go to RTRVII/data/scripts/show_me/background_script, then you search for the start of the 4tpy script (I'm picking this bit because the previous script ends and then this one starts, so you can insert it without fear of anything happening. It can go in other places as well). Just before the start of it, you add the following (with the game's internal faction names inserted):

    monitor_event faction_turn_end
    and FactionType [your faction]
    console_command control [the desired faction]
    end_monitor

    You'll have to reload your campaign for you to do this, but it is savegame compatible. You'll also probably want to delete this piece of script once you are done, though I'm not sure it will make any difference. Also, I have heard the AI doesn't know how to handle this sort of thing.

    Hope this helps
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

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  14. #14

    Default Re: Control more than one faction at a time

    I finally got around to testing Myrddraal's hotseat script with RTRVII, I'm still running hotfix 1, but not the patch. I'm also running the RSII environments.

    I set up a script playing ten factions and ran through an entire season. I was a little nervous because every time I went to the next faction's turn the RTR script would load, then I would press F1, click the question mark and load the hotseat script. It seems to work fine. I even fought a battle, as Aitolia I think, and continued until it finally wrapped around to the next season and was Rome's turn again. Looks like it works. But I'll be play-testing it some more. My friends and I are at a stopping point in our other game so we're thinking about "upgrading".

    Now if only I could get the battle editor enabled.
    My friends I play with, we usually just auto resolve battles between PvP, unless it's a really important battle. In which case we actually get the editor out in RTR6, set up the exact armies, on the exact battle space and duke it out. Then we record both sides of the battle and eliminate units by disbanding, tribute and concessions, or putting on a boat and sinking, etc. EDIT: Never mind, I see the battle editor works fine, it's just Historical Battles which are disabled.
    Last edited by Risasi; January 03, 2012 at 10:13 PM.

  15. #15

    Default Re: Control more than one faction at a time

    Can this script run at the same time with another script or is the other one disabled?

  16. #16

    Default Re: Control more than one faction at a time

    Depends on the script. In the case of RTRVII, as I stated last night, they are both running in unison. I am not sure yet that they are 100% compatible, but I would file this under "very promising".

  17. #17

    Default Re: Control more than one faction at a time

    What about normal 2tpy scripts like EB?

  18. #18

    Default Re: Control more than one faction at a time

    Last I knew EB was 4TPY, or did they change it? I tried it this past spring ver1.2 I believe...or are you talking about a modification to only use 2TPY on vanilla EB?

  19. #19

    Default Re: Control more than one faction at a time

    Meant RS, sorry. Stupid mistake.

  20. #20

    Default Re: Control more than one faction at a time

    I doubt it. But to be honest I was too chicken to try it, the scripting was so heavy on RSII, especially because you have each faction mod-foldered. Highly unlikely it will work.

    Unless there is a way to run it without using the launcher, and leave it generic? If so, it's worth a shot.

    ADDENDUM: I installed and tried to get the hotseat script to work on RSII. But as I thought, the way each faction is mod-foldered it's just too much work to try. Back to RTRVII.
    I re-ran the script and put all sixteen factions in this time. I cycled through a couple seasons without any problems. This was all from one computer, so true hotseat. It should work with less likelihood of issues from PBeM hotseat play, since the scripts will be loaded one time only each faction's turn.
    I'm doing a clean install of RTW/BI, RTRVII and the new patch and will test it again. Since I can't get historical battles easily working (therefore rendering the battle editor useless) my friends and I will have to agree upon some ground rules for resolving key PvP battles and manually removing "dead" units in the campaign. But I think this will work fine for hotseat. We're going to give it the old college try. If I run into problems in our campaign I will post a note explaining what didn't work.
    Last edited by Risasi; January 07, 2012 at 10:25 PM.

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