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  1. #1

    Default Other causes of CTD at start?

    What are the other files that can cause CTD at start besides the modeldb?

    I was trying to incorporate RLC into my personalized SS6.3. I thought I saved backups of each file that I changed, but I can't get rid of the CTD at start.

    Any help would be greatly appreciated. Below is an excerpt from my log file.

    Thanks,

    Code:
    00:23:42.234 [system.io] [info] exists:   found mods/ZZ My SS6.3/data/descr_building_battle_enums.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    00:23:42.234 [system.io] [trace] file open,,0A8AC5C0,15064
    00:23:42.234 [system.io] [info] open:   found mods/ZZ My SS6.3/data/text/building_battle.txt.strings.bin (from: C:\Program Files\SEGA\Medieval II Total War)
    00:23:42.234 [data.invalid] [error] Expected localised string 'generic_repair'
    
    00:23:42.265 [game.script.trigger] [info] 
    Event triggers information:
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event HordeFormed
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event ExecutesASpyOnAMission
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BattleGatesAttackedByPlayerEngine
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event FactionTurnStart
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event PopeElected
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event InterFactionMarriage
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event LesserGeneralOfferedForAdoption
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BattleGatesAttackedByEngine
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BattleGatesAttackedByEnemyEngine
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BattleReinforcementsArrive
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event PreFactionTurnStart
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event FatherDiesNatural
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event UIElementVisible
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BattleWallsBreachedByEngine
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event LeaderOrderedDiplomacy
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event SufferAssassinationAttempt
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event SufferDenouncementAttempt
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event SettlementUpgraded
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event FactionAllianceDeclared
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event TileSeen
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event UngarrisonedFort
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event ScriptedAdvice
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event GameReloaded
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event CityRebels
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BecomesFactionHeir
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event BattleArmyRouted
    00:23:42.265 [game.script.trigger] [info] 	000 triggers tested by event FinancesPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AddedToTrainingQueue
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PopeRejectsCrusadeTarget
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ExecutesAnAssassinOnAMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GiveMoney
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PriestBecomesHeretic
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event MarriageAllianceOffered
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event MissionFinished
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BriberyMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event DiplomacyMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorThrowRaces
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SiegeEquipmentCompleted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PreBattle
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleTideofBattle
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event RecruitmentPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event MessageOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event LeaderOrderedBribery
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SpyMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GuildUpgraded
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleGeneralRouted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SettlementConverted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GuildDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AbandonShowMe
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event Birth
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionTurnEnd
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ScrollClosed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SabotageMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleSiegeEngineDocksWall
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorBuildingDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleSpySuccess
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleBattleGatesDestroyedByEngine
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralJoinCrusade
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorPlugInCompleted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FamilyTreePanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SufferAcquisitionAttempt
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SettlementScrollAdviceRequested
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorUnitTrained
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SettlementPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterMarriesPrincess
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterTurnStart
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event UnitsDesertCrusade
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AssassinCaughtAttackingPope
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event OfferedForAdoption
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ButtonPressed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleDelayPhaseCommenced
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event Insurrection
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CapturedCharacterRansomed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterAttacksCrusadingGeneral
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ConstructionPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorBuildingCompleted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event LeaderOrderedAssassination
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleWallsCaptured
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleSiegeEngineDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralCaptureSettlement
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event MarriageMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event MarriageAlliancePossible
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event HireMercenariesPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CeasedFactionHeir
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SackSettlement
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event RequestMercenariesAdvice
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event EscPressed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattlePlayerAttacksSettlementBuilding
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event InquisitorAppointed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event LeaderOrderedSabotage
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SettlementSelected
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralAbandonCrusade
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralAssaultsGeneral
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event OccupySettlement
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralDevastatesTile
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralCaptureResidence
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CrusadeEnds
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event UngarrisonedSettlement
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorThrowGames
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event NavalAutoResolvePanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event Forgiveness
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event NavalPreBattleScrollAdviceRequested
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SettlementTurnStart
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event UpdateAttitude
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event OfferedForMarriage
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleFinished
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterTurnEnd
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleWinningCombat
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionExcommunicated
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralArrivesCrusadeTargetRegion
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event LeaderMissionSuccess
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralAssaultsResidence
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorCityRiots
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ShortcutTriggered
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event DenouncementMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CardinalPromoted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event DishonestTransgression
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleEngineUnmanned
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event LeaderMissionFailed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ScrollOpened
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BuildingDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PlugInCompleted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattlePlayerUnderAttackIdle
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event UnitTrained
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleEnemyUnitRouts
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event EnemyCharacterSelected
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleUnitRouts
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleDeploymentPhaseCommenced
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event DeclineAutomatedSettlementManagement
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionSummaryPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CollegeOfCardinalsPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionNewCapital
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterBecomesAFather
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterTurnEndInSettlement
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AdviceSupressed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleUnitGoesBerserk
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event LeaderDestroyedFaction
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PreBattlePanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BecomesFactionLeader
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleDominatingPlaza
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterNearWitch
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionWarDeclared
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorAgentCreated
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleArmyHalfDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AcceptBribe
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SettlementTurnEnd
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BuildingCompleted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ExterminatePopulation
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattlePlayerUnitRouts
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionTradeAgreementMade
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionBreakAlliance
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PopeAcceptsCrusadeTarget
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event TradePanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event Idle
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event RequestBuildingAdvice
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattlePlayerUnitGoesBerserk
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ScrollAdviceRequested
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterComesOfAge
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleEnemyUnitGoesBerserk
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PostBattle
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ArmyTakesCrusadeTarget
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PreBattleWithdrawal
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleConflictPhaseCommenced
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event LeaderOrderedSpyingMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattlePlayerArmyHalfDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event NewAdmiralCreated
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleStopsWinningPlaza
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CeasedFactionLeader
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterMarries
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event UnitDisbanded
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleGeneralKilled
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event DiplomacyPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event VotedForPope
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleEnemySiegeEngineDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CardinalRemoved
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleAiCommenced
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CityRiots
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AssassinationMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterSelected
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralPrisonersRansomedCaptor
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterDamagedByDisaster
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GiveSettlement
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GovernorCityRebels
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleEnemyArmyHalfDestroyed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event Disaster
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event RefuseBribe
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CitySacked
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event DiplomaticStandingPanelOpen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CharacterNearHeretic
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CrusadeCalled
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AddedToBuildingQueue
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralTakesCrusadeTarget
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AgentCreated
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event RequestTrainingAdvice
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleArmyTired
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event CapturedCharacterReleased
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event Transgression
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event SufferMarriageAttempt
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event HireMercenaries
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event GeneralPrisonersRansomedCaptive
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BattleWinningPlaza
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event PreBattleScrollAdviceRequested
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event MultiTurnMove
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event MessageClosed
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event BrotherAdopted
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event Demeanour
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event AcquisitionMission
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event ObjSeen
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event IncomingMessage
    00:23:42.281 [game.script.trigger] [info] 	000 triggers tested by event EventCounter
    00:23:42.281 [system.io] [info] exists: missing mods/ZZ My SS6.3/preferences/player.txt

  2. #2

    Default Re: Other causes of CTD at start?

    You have an error in export_buildings.txt, where it says about 'generic_repair'

  3. #3

    Default Re: Other causes of CTD at start?

    Ok. I will give it a closer look. Thanks for responding Eothese.

  4. #4

    Default Re: Other causes of CTD at start?

    Quote Originally Posted by Eothese View Post
    You have an error in export_buildings.txt, where it says about 'generic_repair'

    You have a dog..........and his name is BINGO!!!

    I commented out the Generic Repair lines and viola! So now my questions is, what are the Generic Repair lines for?

    Thank you again, I really appreciate you taking the time to help me out.

    Cheers,

  5. #5

    Default Re: Other causes of CTD at start?

    Ok I got it. My "Generic Repair" lines were below my "Generic Dismantle" lines. This was the cause of the problem. I think I accidentally changed it when I was using the program "CompareIt".

    Thanks again so much for your help.

  6. #6

    Default Re: Other causes of CTD at start?

    errors at initial loading are almost always in the edb sometimes in the edu

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