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Thread: Broken units.

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  1. #1

    Default Broken units.

    Hey i just got this mod and i like it , however there that annoying bug where broken units on walls dont rout, instead they fight and even manage to kill a few as if they were in "fighting to the death" mode.

    Is there a way to fix it?


  2. #2

    Default Re: Broken units.

    Another question , i started off as Sparta , captured several settlements but only one gave me an option to convert and stabilize . All others are small 400 population each and not growing . I played with taxes built traders but it still shows that my population growth is somewhere in -48-51 % range. How do i make it grow?

    P.S I am playing with RTR 7 mod.


  3. #3

    Default Re: Broken units.

    One of my small towns had population over 2000 and advisor told me to build emporium but there is no such option for this town, sigh .


  4. #4

    Default Re: Broken units.

    Ok started as Macedonia units are unclickable, and my options including end turn too. Must be something with the script . Anyway its a nice mod but little too buggy.


  5. #5

    Default Re: Broken units.

    ^This would be an epic troll, but I suspect it is serious.
    Last edited by Sphere; November 14, 2011 at 02:59 PM.

  6. #6
    Decanus
    Join Date
    Oct 2004
    Location
    Colorado
    Posts
    533

    Default Re: Broken units.

    To answer your questions (in order):

    1) The pathfinding bugs are hardcoded into the game. There is nothing that modders can do about it, short of cracking the game code (this is highly illegal). This issue could only be fixed via an official patch from CA, and we are some five years past the point at which CA stopped patching this game.

    2) The 400-person settlements are minor towns, and they are meant to stay at that level. They provide income, but they cannot grow, and they can only build a trader and roads.

    3) The advisor is hard-coded. He/she will refer to buildings that exist in vanilla. Those buildings do not exist in RTR. This is something beyond the control of the mod team.

    4) That bug is on your end. Perhaps you forgot to restart the script, but this shouldn't matter. Try restarting the game.

  7. #7

    Default Re: Broken units.

    Ty u answered all of my questions. Yes it was the script i restarted campaign and waited for scripted battles to take place before playing the game.


  8. #8

    Default Re: Broken units.

    read FAQ next time eh?

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