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  1. #1

    Default A small request

    Hi TWC community. I would like to say big thnx to devs of this outstanding mod. Большое спасибо
    But there is an issue. There are to many scripts for me. Because of them most part of the Empire factions being destroyed by turn 30-45 (unless I play as Reikland). It's kinda to fast. And since I do not like so fast action oriented gameplay style,I would like to ask if someone could make a mod or upload needed files without scripted battles (when you know,2-12 stack appear from nowhere while I have only 1-3 stack to counter them all,if I want to save other Empire factions). I know,there is a mod (or was),which was developed by THP,but no updates and info on it more than month. And I'm not the patient type So I would be grateful if someone could do it. Or at least would tell me what to delete where.

    PS Soz for my English,not native
    PSS And soz for making a topic for such small thing,didn't knew where to post msg

  2. #2

    Default Re: A small request

    You could mod the files yourself so that most of those scripted stacks only spawn if player is Empire, Undead, or High Elves/Dwarves. There is a simple switch you could add for the largest spawned stacks (Dark Elves and Nurgle).

  3. #3

    Default Re: A small request

    The problem is all those scripted armies. I like Empire,but I want to play other faction,not only Reikland. And the problem is,that if I for example play as Stirland or any other Empire faction - all others (mainly Ostland,Averland,Middenland and Nordland) gets destroyed pretty fast. As Reikland I can aid my allies since there is some sort of a script which spams my own stack in the place where battle gonna' be. But playing as any other faction it doesn't. So the only way for Empire to survive is Reikland controlled by me. And I'm already sick of Reikland So I just want to remove scripts which spams armies for all factions (I mean like those which spams near cities like two orc stacks near Averheim,or chaos stacks near Wolfenburg,or d.elves stack near Ostland coastal city etc.)

  4. #4

    Default Re: A small request

    You must make the necessary changes in the Script.txt but don't forget to keep the old file in case something goes wrong. You can change the spawning armies to your liking (make them bigger, smaller etc) Good luck (you'll need it)!
    On release Quote:
    “Empire: Total War has exceeded all our expectations. It's one of those rare "great works" that the team will remember with enormous pride for the rest of their lives, and the public will remember as one of the landmark games of the decade”
    Mike Simpson, Creative Director at The Creative Assembly
    Oct 9 '09 Quote:
    "I had 6 copies of Empire: Total War sat on my shelf intended for close gamer friends that I didn’t send out because I was too embarrassed about the flaws."
    Mike Simpson, Creative Director at The Creative Assembly

  5. #5

    Default Re: A small request

    Pls,somebody close this thread I found the solution

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: A small request

    Quote Originally Posted by Ber1adan View Post
    Pls,somebody close this thread I found the solution
    As you wish

  7. #7

    Default Re: A small request

    The other factions should have armies spawned once or twice to aid allies so if they aren't spawning something wrong with your install. Or you could just sent armies to aid your allies anyway and give them back the cities. The only Empire faction I see that regularly gets nearly eliminated is Nordland. Ostland takes a beating but usually survives as Hochland or Ostmark expands.

  8. #8

    Default Re: A small request

    Everything is right with my install,you just didn't understood what I meant (most likely). And as I said,in all my campaigns Empire gets destroyed really fast. the longest to survive seems to be Hochland,Talabecland and Wissenland (or whatever its name is). Reikland gets rapped by beastmen and orcs. And on turn ~6 Reikland is left only with Altdorf and that castle with 1-2 family members alive (unless I play for Reikland). Middenland gets rapped by Beastmen and by turn 5-10 is left only with castle in the mountains and sometimes with Capital city. Nordland - no comments. One city is conquered by d. elves,and two remaining by chaos. Ostland lose 1 city to d. elves and 2 for chaos on early game stage. Averland lose two cities to orcs. Stirland lose 2 cities to beastmen. And on turn ~20 all factions mentioned above are destroyed completely. That's really if you ask me. Nevertheless I found a solution for this problem already.

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